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Under Control
Blog
21st November 2016
-=-=- DevelopmentsI finally decided that, given the game's supposed to be uploaded this week, I should probably check that the multiplayer controller code actually works! It didn't! It took a fair number of tweaks to get working, but luckily I'd created the multiplayer code in such a way that I only had to tweak one small section, and it thankfully fixed all the problems. A case of having the controllers check port N, when they should've been checking port N-1. *tsk* But it all worked out nicely. Or at least, it does on the Android-TV side of things. On Windows, there's a really odd quirk with the DPad. I'm not sure when that first started to happen in my code, or perhaps specifically in Monkey-X, but somewhere along the lines the X360's DPad is no longer returning proper left/right/up/down results. It's only showing up if the controls are specifically in that direction, and not when you're holding a diagonal on the DPad. Grrrr!! Not sure why that is, but .. it's frustrating! As such, the "BEST" version of this collexion will be the Razer Forge/Android TV edition. Hopefully it works when TeamOUYA get to review it! Meanwhile, still on the todo list are C, E, N and Z. And then I think it's done. C and Z may require complete scrap&redo's though. Maybe Wednesday?! It's getting later and later. Daily Doodle : AimingPlatdude's tracked down the moon creature, and is preparing to catch it with his Net-Launcher. Misc..Rearranging furniture. The chaos of it all. When the thing you thought would fit quite well. Doesn't fit against the wall. -=-=- If you'd like to stuff my mailbag, (Please do!!) you can do so right here, at https://bit.ly/AGAW_Mail . Send comments, questions, game ideas, thoughts and more, and they'll usually show up on my daily blog, the very next day. Views 13, Upvotes 2
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