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11th October 2017
DevelopmentsI spent AGES working on a new Level Generator for Sheep, yesterday. -=-=- The version that's in there has been self-contained and will continue to be as it is for as long as I can keep it like that without breaking it! Meanwhile, for future levels, I've decided to try and create a more automated level generator that will always create beatable levels. The old one doesn't. In fact, I had to sit and play through levels over and over and over again to ensure that every generated level was indeed beatable. But in future I'd like to have a nice random level generator that ALWAYS creates beatable levels. It'd be nice to have the ability to stick a random code in, and get a random level. .. Or something to that effect. I'd also like to add scoring back into the game. I initially stripped it out for simplicity, but now I'm feeling it might be nice to have a proper scoreboard, somewhere. Hmmm... MeanwhileIgnoring all that for the meantime, and I've started work on the next game. I doodled a little character and some generic brick tiles, and then started work on (another!) random dungeon generator. ![]() This time I'm going to flood fill the level with literally oodles of baddies, and see where that takes me. I tend to usually work with a small number of enemies onscreen at once, so having oodles will hopefully lead to a slightly different experience. .. Or it might end up being an impossible game to beat! Who knows!? Views 53, Upvotes 9
Daily Blog
New games every week!
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