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Inverse Difficulty Blog
14th July 2018
I thought that, for this game, having a string of enemies would result in a more difficult enemy to beat.

-=-=-

Inversely, however, I've found that it's much easier to target a long string of baddies, but things are infinitely more difficult when there's a bunch of single baddies roaming around the arena.

As such, I'm opting to make it so that every so often you get a "Wave" of single-baddies, which sprawl all around the level.

Today will be about finding the right balance, so that the mechanic works well, and doesn't overwhelm the player.

Meanwhile



To be honest, the game should be done by now, but I took a little detour last night, and opted to reinstall Vocaloid onto the new laptop. And it took AGES!!!
Vocaloid is bloomin' huge, too, using up about 15Gb of my hard drive space, which isn't good.

Still, at least it's there when I need it, right!?

.. I haven't used it nearly as much as I expected to. :\
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