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Ninja Tweaks!
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17th April 2011
Still fiddling around with the basics of NinjaDuck iOS, and have actually done a whole lot of work since yesterday. Although, you still can't see any of it yet.
I'm either going to have to set up a camera, or figure out a hacky way to do Accelerometer based gameplay in the Simulator. eeek! Yesterday Ninja Duck looked like this.. Big Ninja, Big Duck, Big Frog! -=-=- Today, Ninja Duck looks like this.. Littler Ninja, Littler Duck, Littler Frog, BIG TREE and some clouds. I need to draw some better trees! They were just grabbed from that little "make random sprites" things I did earlier. (in fact, you can watch these trees being made, right here!! But, yeah, they need redone! Drawing 16x32 pixel tree sprites into a 128x256 pixel area tends to do that! Still, everything else looks A-OK to me... Or at least, passable, anyway! Currently fiddling with the physics a bit, and then I'll start building some sort of level based structure to it all. It'll be a runny leapy jumpy slashy type game, so there'll be plenty more little animals to slash at, a batch of collectables to grab, and.. hmm... maybe some spikes to dislike, too Views 59, Upvotes 15
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New games every week!
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