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Unbaking
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19th October 2018
One of the Advent Collexion ended up being stripped out again, yesterday.
-=-=- As much as I enjoyed it, it was completely uncontrollable, and ended up with you dying much more than you oughta. I don't mind hard games, but difficulty should be down to how hard the actual gameplay is, and not how hard the game is to actually control. I hope that, for the most part, I've succeeded in achieving that. Instead, I re-imagined the game as a bit more of a static one. Stripping away the scrolling and making the elements move around themselves. It made for quite a different game, but it definitely feels like another one of my older games, now. Seems like, as much inspiration as I might be taking from alternative games, I somehow end up right back where I started.. .. Ho-hum.. Still, the list of potential ideas is wide and varied, and hopefully I can end up with a few winning ideas along the way. MeanwhileWork on JNKPlat is a little slow, right now. I'm hopeful that, once all of the online functionality is working, I can once again focus on making the final few levels, and getting the last bits and pieces into place. For now, it's all kinda dragging on, as I struggle to get all the code to work between the game and the server. This is almost as bad as making menus!! Views 125, Upvotes 19
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