Almost had a more stable audio setup working, but then the iOS version broke completely![/highlight]
Spent the past couple of hours rewriting the audio code, so it loads the sounds after first-mouse/touch, instead of all happening right off the bat.
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The audio stuff was quite quirky, but in the end I've added the ability to pitch the sounds, which means all those "flippity flappity" card sounds now become a little less repetitive.
..
And then I tried it on the iPad!!
And then it crashed..
I've switched off ALL audio until I can sit at the Mac and try to figure out why it's now crashing all of a sudden.
It's probably a good sign that something (!) is at least working, though. I think.. Maybe!!
More, later.
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Shoebox