New games every week!
Skippity Doo! Blog
29th July 2011
Missed a day.
I have an idea for a game in my head, and I know what the game should play like, but .. too tired!
It's been a long week!!

Tomorrow's not meant to be AGameADay, but I might give it a whirl anyway.
-=-=-

I got sent this link* about an hour ago, reminding me and others that not all keyboards are equal.
|update| * The link is long since gone, but was all about keyboard layouts and such. But then, the rest of this post is about PlayMyCode, which is also long since gone, so I guess it doesn't really matter! |update|

My PlayMyCode games all use Z for fire, and.. obviously, if you're not using a QWERTY keyboard,the Z key's going to be randomly splodged elsewhere on the keyboard.
It's a little annoying.

In the old days I could've said #44, and everyone's keyboard would've said "That key on the bottom left of the keyboard, above the spacebar, two to the right of the left shift" and everyone would be happy.
Now they're not.

Redefinable keyboard settings help a lot, and my BlitzMax framework helps in those circumstances.

I suppose I should do the same for my PlayMyCode template, too.
I just need to figure out a quick and easy way to bundle a new set of redefinable controls into the previous 20 games.
... should be easy, right!??! o_O
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