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More Menu Work
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18th June 2019
.. Have I said how much I hate doing menus?!
-=-=- Today I need to add the banners to the top of the cabinets, and somehow manage to make them look decent enough at both a small scaled down size, as well as looking decent when scaled up to fit the screen, whilst also being small enough filesize wise, that I can dump a load of them onto a giant spritesheet! Complicated!! I also need to add "button" functionality to the menu system so you can entirely navigate the thing with just key/controller buttons. Speaking of which, yesterday's quick Gamepad testing was an absolute horror-show, as the realisation of incompatibilities struck pretty hard. I tried two controllers on it. My default X360 wired controller, and a MadCatz iOS Gamepad. The results? Not a single one of the face buttons was in the same position, the dpad button numbers were entirely different, and triggers worked in completely the opposite way, with one doing 0.0 to 1.0 per trigger, and the other doing -1.0 to 0.0 on the left, and 0.0 to 1.0 on the other. Bah, humbug! I think a "New Controller Detected : Redefine Buttons" screen might be needed. It certainly doesn't make things any easier. So, plan.. Menu, Buttons, Rest!! Oh, and get some work done on Friday's "Centipong for PetitSwitch", whenever possible. Views 101, Upvotes 22
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