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Army Incoming Blog
17th November 2019


Today I need to figure out how I'm going to do the controls for Army of Flags in the Browsercade.

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My current thoughts are to have the characters aim in roughly the direction they're moving in, but also add a little auto-aiming to make things a bit easier.
Whether that actually works out well, or ends up overpowering the player, I'm not sure.

If it DOES end up making things a little too easy, then I'm going to have to come up with extra features to help balance things out a little better.

Also, the enemy AI needs looking into.
Maybe make them a little smarter, this time around.

The enemy will be pre-spawned, as that seemed to work better on the Petit edition of the game, as opposed to having tons of little spawning-huts all over the level.

Hmm.. Ideas galore, but what'll end up in there.... Who knows!!
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