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Skippity Doo.. Blog
26th February 2012
Last month, I got to the end of the month, and opted to leave out the last week.
I was FAR too busy doing Unijuggler iOS, it grew out of control, and AGameAWeek took the fall.
This month, we've reached the last week of the month, and a similar kind of thing has happened.

I've spent the past four days working on a "Not Cluedo, Honest" game, and although it's gone well, it's also not!
The game looks ok, but it doesn't really play well at all.
The game tries to be playable, but the boardgame nature brings with it an all to familiar problem. Mostly that the game would be 100,000% more enjoyable as an actual board game.

Try as I might, I can't even begin to get any excitement out of the game.
It's basically a case of click to roll, move a bit, wait a bit, rinse, repeat.
It's dull.
It's REALLY dull!!

And after even a few days of putting up with it, I don't think I'm capable of putting up with it any longer.

I'm scrapping this week's AGameAWeek because I'd rather top myself than play it any more! (A good purpose for those weapon drawings I did!)
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