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SpikeDislike2 - Possible Launch Dates Blog
9th February 2013
I'm at odds over this one.

The first possible launch date is Feb 23rd.
Feb 23rd is my birthday, and for the last two years, has also been SpikeDislike=FREE Day on iOS.
It'd be nice to have SpikeDislike2 Day on the same day, but then I'd also need to get it onto the AppStore by that date, and ... that's a wee bit tricky!
It'd mean I'd have to get the iOS App submitted by around about this time next week, and .. yikes. that's cutting it a bit close, especially considering I've yet to even LOOK at the GameCenter stuff.
hmm..

Next possible date, March 1st.
This one gives me an extra week to get things in order, but also enables me to use SpikeDislike2 as my March "OneGameAMonth" game. woot!

The next possible launch date is March 5th.
March 5th makes a little bit more sense than 1st, given that it's a Tuesday, and AGameAWeek is supposed to happen on Tuesdays.
If I aim for that one, I get a couple of weeks to get things in order, figure out how I'm going to manage GameCenter, and then get it sent off to Apple and wait a week before I can launch everything else.
It may also give me time to figure out this whole GooglePlay bobbins, and get myself all official and stuff.

So, yeah, it's looking like a March 5th release, at the moment.
Having said that, though, SpikeDislike2 has come along at a MUCH quicker rate than I originally expected. To have a fully playable game, a lovely menu, some badges, and more, after just a couple of weeks, is pretty astounding, especially after the crappy year I've just had.
To then have it be playable on so many different targets, makes it all the more fun!
Will I make the illusive Feb 23rd release day? Only time will tell!

First, I need to add more badges!


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