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Player Thoughts : Greenie's HEROic Adventure Blog
6th October 2020
Michael sent some rapid-fire thoughts on this week's game. Let's have a peek at what he thought!

Michael Fernie


Very cool. Thanks for the release. Plays pretty well.


-=-=-

My only complaint is that the flying seems unresponsive because of the delay while the helicopter speeds up. This seems too long to me and maybe should be shorter. Not a big deal but a suggestion. Good game.Thanks!


After a little back and forthing, it seems that my only experience with classic HERO, on the Atari 2600, has resulted in me assuming the helicopter speed is supposed to be that slow.
On other systems, not so much!

I've now tweaked the speed value (from 0.02 to 0.04!!) which doubles the speed that the rotor works, and helps the feel of the game.

Other than that, the game seems to be fairly ok.
I'd still like to add a few additional elements, but like I say, that first requires a bunch of complexities added to the level generator.

"Progression" is the key word, here.
There's no point having a pile of collectable TNT sat behind a rock, if you have no TNT left to blast the rock, because you originally went left instead of right, and used up all your TNT trying to get at a disk that the level generator added at a point which it considered to be later in the level.
This is the reason there's an infinite supply of TNT in the game.

I need to make the generator better at planning logical paths instead of random ones.
But then the game becomes much more linear, too.
Bah, humbug!!

It'll do, for now.

Meanwhile, thanks for playing, and thanks for the feedback.
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