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Further Hexing Blog
28th January 2021
A back and forth email chain with JFarceur has lead to a possible redux of how Clusters of Hex works.

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Currently the hexes in your hand will (should!) always link to same coloured hexes but there's also a 1 in 10 probability that they'll link to other coloured hexes.
I did this to add a bit of fairness, since the hexes are so large, and the jumping so cumbersome, that they would frequently link to other colours as you tried to aim for the right target.

But when you have a colour you don't particularly want, it's really hard to simply dispose of it, because it won't always connect.

This has been a bit of a bugbear for JFarceur, so the discussion was mostly about the possibility of reducing the "not-connect" possibility, potentially when falling back down.
Although this seems like a reasonable method, it could end up being more hassle than it should be.
I imagine it would be more frustrating to always end up connecting at the apex of a jump.
Usually, a random "connect" at a higher point would be worse for your game, than if it randomly connected in the middle.
At the same time, you also don't want it randomly connecting at the bottom, either.



I'm currently worried about this kind of scenario.
You leap and curve to reach point C, but along the way risk linking at A or B.
If I make the links more possible when falling back down, then the link at B will be more likely to happen.

I'm currently trying to wrestle with what should or shouldn't happen here.
If you have any thoughts on the subject, please do leave them in the comments!
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