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26th February 2018
In order to cut off previous edition's scoreboards, I opted to change the game from #552, to #553. Unfortunately, this has resulted in the random number generator changing, and all the levels are now completely different!! Currently playing through all the levels again, to be sure they're all working. Release, maybe tonight? Maybe earlier.. No idea!
Views 48, Upvotes 5  
Daily Blog
26th February 2018
I'm fairly happy that Flappadiddle-Doo is ready to go. Over the next hour or so, I'll recompile, get all the assets redone, and get things uploading. Meanwhile, last night was spent watching the 3D Printer printing the second test SoCoder ball.
Views 179, Upvotes 30  
Daily Blog , Flappadiddle-doo
25th February 2018
Been playing the Windows edition of Flappadiddle-Doo for most of the day.. .. Playtesting, honest!! Had to play through the "World" levels over and over, just to be sure they're doable. Tweaks yet to be done, include making the "Bonus Multiplier" a bit more obvious. I'm not sure how best to do that, but it'll probably just end up being a star-system or a red/amber/green light thing... You'll know what I did, once it's ready! Once that's done, I'm going to spend the r...
Views 136, Upvotes 28  
Flappadiddle-doo
25th February 2018
Today's plan is exactly the same as yesterday's plan. It's like Deja Vu, all over again.
Views 103, Upvotes 26  
Daily Blog , 2018 Framework
24th February 2018
A bit late in the day to realise you'd only coded half the blinkin' online scoreboard stuff!! True, the Framework was happy to send the score data to the server, but ... Then what!? I'd not coded ANYTHING about receiving the data back, parsing the data, popping the scores and player names into internal memory, and then displaying the online scores to the player. D'oh! So, that's what I've been working on all day, today. As a result, the game might be del...
Views 36, Upvotes 5  
Daily Blog
24th February 2018
\o/yeay\o/ First test print that's at least vaguely decent.
Views 107, Upvotes 29  
Daily Blog , 3d Printing
23rd February 2018
The 3D printer finally managed to start printing, last night. It managed about 8% of the print, before the print "popped" off the mat, and everything went horribly awry. Bah, humbug.. I'll probably have another attempt at it later. Since it's my birthday, I'll be sitting about and being generally lazy, today. Nothing much more to say than that! Lazy Jay wins, today..
Views 28, Upvotes 5  
Daily Blog
22nd February 2018
The game's a little closer to release, as I've stress tested all the "Main" levels.
Views 183, Upvotes 42  
Flappadiddle-doo
Printing Blog
21st February 2018

Views 48, Upvotes 9  
Bytes
21st February 2018
Flappadiddle-Doo's main menu now has Worlds 1 to 6 listed, as well as Endless 1 to 6 too. The unlocks work, the extra characters are in, and everything's golden! Once everything's up and running, you'll be able to play through and unlock everything as you go. Hurray!!
Views 184, Upvotes 29  
Flappadiddle-doo
Gah!!! Blog
20th February 2018
The 3D Printer arrived. I spent most of the day doing the setup.
Views 48, Upvotes 8  
Daily Blog
19th February 2018

Views 50, Upvotes 7  
Daily Blog
19th February 2018
Yesterday was spent rearranging bits of my bedroom to (hopefully!) fit a 3D Printer in there. If it doesn't fit atop the chest of drawers, I've got an emergency plank of wood that it should fit on, but it'll have to temporarily be on the floor until I can find somewhere to plonk the plank of wood!! Need more space!!!
Views 51, Upvotes 7  
Daily Blog
18th February 2018
A conversation over on SoCoder inevitably led to me ordering a 3D Printer, because.. *shrugs* It's my birthday next Friday, so if I needed an excuse... There it is!
Views 49, Upvotes 8  
Daily Blog
17th February 2018
Spent about an hour, last night, trying to figure out how to get the "Home Directory" of an App, from MacOS, using just C++.
Views 103, Upvotes 18  
Daily Blog , 2018 Framework
16th February 2018
I *think* I've now sorted the save-file issues. After hours of stress testing, which showed up oodles of issues, I've inevitably decided that I should make the values Unsigned, since in 99% of my games, the scores tend to go up, not down.
Views 96, Upvotes 26  
2018 Framework
16th February 2018
Over the past few weeks, I've noticed my highscores seemingly vanish for no reason. I initially put this down to the fact that I was compiling over and over, and occasionally deleting the build folder, thus losing the save file. Yesterday, I finally wrote a stress test for the save files, and was shocked to find that, indeed, it's losing highscores.
Views 90, Upvotes 24  
Daily Blog , 2018 Framework
15th February 2018
"Episodes 1, 2 and 3 of Stargate Origins are now available online" said the tweet. I hurried to the Apple AppStore, downloaded the StargateCommand app, and promptly paid £19.99 for "Full Access"
Views 127, Upvotes 16  
Daily Blog , Thoughts
14th February 2018
First step of adding Story Mode is to add something worth playing for. There be birds to select!!
Views 139, Upvotes 31  
Flappadiddle-doo
14th February 2018
It's hard to focus on the actual game, when instead I'm spending time fixing all the quirks in the framework.
Views 202, Upvotes 33  
Daily Blog , Flappadiddle-doo
13th February 2018
Spent a few hours yesterday digging through code, neatening things up, and fixing what bits and pieces I could.
Views 121, Upvotes 35  
Daily Blog , 2018 Framework
12th February 2018
Seems I've broken a few bits of the framework, this week. RSKGames has reported that the music seems to stop after a few seconds. Not quite sure why that might be, but it's definitely something to look into.
Views 99, Upvotes 27  
2018 Framework
11th February 2018
Our second test of Flappadiddle with various improvements and tweaks and hopefully a better all-round experience.

  • Windows Download
  • Linux Download
  • Mac Download

  • Views 193, Upvotes 47  
    Flappadiddle-doo
    11th February 2018
    Stupid iOS! "Alert" says the debugger in XCode. And that's all. Quite what that means, I've no idea. Could literally be anything.
    Views 187, Upvotes 44  
    Daily Blog , Flappadiddle-doo , 2018 Framework
    10th February 2018
    AHA!!! .. Can't show you any of the results, yet, though, as the entire framework's graphical stuff is currently all commented out, until I convert everything from GLFW to GLES. But that's a VERY important step in getting the thing up and running on iOS. Previous attempts have spewed out thousands of Linker errors, but now I'm fairly confident that I vaguely might maybe know, roughly, what I might have been possibly doing wrong!! .. I think! There's now "only" 44 warnings to ...
    Views 114, Upvotes 45  
    2018 Framework
    10th February 2018
    Plenty of stuff got done, yesterday.
    Views 163, Upvotes 47  
    Daily Blog , Flappadiddle-doo
    World 2! Blog
    9th February 2018
    World 2 will be a bit leafy.
    Views 198, Upvotes 76  
    Gamedev , Flappadiddle-doo
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