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10th October 2017
A few tweaks have to be done to the frontend of Sheep Goes Right. RSKGames has noticed the Credits screen is an absolute mess, and that there's no Back button on the Level Select. There's also a weird jiggle to the level select when you first load the game.
Views 65, Upvotes 20  
Daily Blog
9th October 2017
Each week, players send in their thoughts for that week's game. Or, at least, RSKGames does! If you want to submit your own thoughts, stick 'em in the comments, or email them in. This week's game is Sheep Goes Right

RSKGames

Overview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends with ''...
Views 266, Upvotes 51  
Player Thoughts
9th October 2017
It's about flamin' time!!
Views 291, Upvotes 22  
Release
9th October 2017
Last night's midnight sheep-testing did NOT go smoothly. Bloody iPhoneX's fault, again...
Views 70, Upvotes 5  
Daily Blog
8th October 2017
Sheep Goes Right is now in the hands of Apple. The iOS edition is "OK", and doesn't appear to do anything out of the ordinary, but we'll have to wait and see whether Apple approve it or not. Meanwhile, tomorrow I need to figure out how to display the Windows Online Leaderboard on the screen. The menu in its current state doesn't really leave the usual gap for that, plus I kinda broke the usual online functionality. Hmmm.. I'll have to dig and delve, I think! If the game turns up wi...
Views 48, Upvotes 6  
Daily Blog
8th October 2017

Developments

I've got a basic scoring method in the game. 3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars." A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.
Views 119, Upvotes 14  
Daily Blog
7th October 2017
Getting closer to release. The current version of the game is now on my iPad, and I'll be stress testing all the levels to ensure they're the same set of levels that the Windows and HTML versions have. Looks gorgeous Which isn't something I get to say very often, about my games.
Views 47, Upvotes 7  
Daily Blog
7th October 2017
Over on this week's Patreon Notebook Pages Lookback thing, I've stumbled upon an unfinished project! Head on over, and if you're a subscriber, you can download a rubbishly unfinished test engine that doesn't do much of anything! Woohoo!!
Views 67, Upvotes 6  
Daily Blog
7th October 2017

Developments

More work on Sheepy, yesterday, and a fair amount of play testing. I've got worlds 1-5 working nicely, which will be the PC/HTML editions. The Pay-for Premium iOS edition will go all the way up to 20, but that means more and more and more and more testing!
Views 77, Upvotes 31  
Daily Blog
6th October 2017
Also available on SoundCloud or in the Music Archive Pulpish Nautical Tower was suggested by KingRabbitCPH on YouTube a couple of weeks ago, so I thought it important to make the choon. If you've any Pulpish remixes you'd like me to attempt, let me know!!
Views 51, Upvotes 8  
Daily Blog
6th October 2017
I was sat for most of yesterday creating additional choons for Sheep Goes Right. 4 new'ish tracks, 3 of which are recreations of the choons from the original.
Views 79, Upvotes 10  
Daily Blog
5th October 2017

Developments

The menu's now working, and the absolute basics of the world functions are in place. The game now runs about as well as it did the last time I made it!! Today will be about designing more themes and adding new obstacles, as well as hopefully adding a choon or two.
Views 82, Upvotes 5  
Daily Blog
4th October 2017
<iframe width="100%" height="300" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345241176&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;visual=true"></iframe> After waking up to a moderately awakened state, I opened Control Center on the iPad and tapped the Record button!
Views 84, Upvotes 6  
Daily Blog
3rd October 2017

Developments

Most of the elements of the previous Sheep Goes Right are now in place in the new version. Today I need to add back in the Spike Cage (That line of spikes that drop down to block your path momentarily) and then that's all the original obstacles back into place.
Views 289, Upvotes 15  
Daily Blog
2nd October 2017

Developments

Sheep Goes Right is coming along nicely, but a quick test on the iPhone, revealed a terrible terrible issue.. The issue, isn't entirely obvious, but it's definitely there.
Views 90, Upvotes 3  
Daily Blog
1st October 2017

Developments

This week's game is scrapped. The idea seemed sound. Take random obscure animal, try to make a game from it.
Views 125, Upvotes 10  
Daily Blog
30th September 2017
Radio One's 50 years old, and are celebrating with a weekend of Radio One Vintage. Head to the App or the site, and you can listen in to classic radio shows and music selections from years gone by. Radio One Vintage

Developments

Time's whittled away from me, this week.
Views 102, Upvotes 5  
Daily Blog
29th September 2017
Now available : Poke 5,n on iOS. \o/
Views 88, Upvotes 7  
Daily Blog
Fish?! Blog
28th September 2017
I drew and animated a fish, last night. Granted, a fish isn't that hard to draw, or animate, but after a "What game can I do next" session, that seemed like a good idea.
Views 91, Upvotes 9  
Daily Blog
27th September 2017
Geeze, that took a while. A few quirks as MonkeyX gets old, but nothing as-yet unmanageable.
Views 246, Upvotes 20  
Ios Dev
27th September 2017

Developments

I'm *almost* ready to do the upload to Apple, but I'm finding myself being quite fussy.
Views 88, Upvotes 5  
Daily Blog
26th September 2017
I need to remember that the new blog uses BBCode, not html like WordPress used to use! About ten times, whilst posting yesterday's game, I accidentally stuffed things into html elements, and the server had a whinge at me. D'oh!
Views 142, Upvotes 19  
Daily Blog
25th September 2017
As each week's release gets mentioned across the web-o-sphere, I trawl through comments and reviews, and post some feedback to the feedback!

RSKGames

Overview : A 3 X 3 puzzle block with a target pattern that players need to match within the given time limit. Game has one of the five different game modes per puzzle with a limit of 5 moves
Views 248, Upvotes 30  
Player Thoughts
25th September 2017
Upload went mostly ok. Screenshots A and B both uploaded as A so I needed to quickly open up the script and tweak that, but otherwise things went as well as expected. I now need to add the Music links.. And eventually I'll have to go through the complete archive, adding those back in. Eeek!
Views 153, Upvotes 38  
Bytes
25th September 2017
A game of poking boxes!
Views 493, Upvotes 42  
Release
25th September 2017

Developments

First game uploading to the new site. Will it go well?!
Views 50, Upvotes 6  
Daily Blog
24th September 2017
If you're a Patreon subscriber, I've just launched a new series for Patreon's Only. I've grabbed my almost 2-decade old notepad that lies near my computer, and have taken pics of every single page.
Views 137, Upvotes 13  
Daily Blog
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