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Server Change?
Blog
12th August 2017
DevelopmentsI'm currently right in the middle of re-uploading everything to a different server.Views 54, Upvotes 8
Daily Blog
Thwack!
Blog
11th August 2017
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![]() DevelopmentsI'm still not sure whether I should be putting Thwackity Puttz onto iOS or not..? I just know it'll end up being buried under the other 150,000 golf games on there. And yet..Views 25, Upvotes 4
Daily Blog
Something Gamey
Blog
10th August 2017
DevelopmentsThis week's game is currently looking a little bit "Pong"Views 24, Upvotes 8
Daily Blog
Still Unsure..
Blog
9th August 2017
DevelopmentsHaven't a clue what this week's game is going to be, yet.Views 25, Upvotes 3
Daily Blog
8th August 2017
Each week, Player's submit their thoughts on that week's game.
Let's see what people thought of Bug destruction!
RSKGamesGame Overview: In a randomly generated level infested with a small number of big green bugs and lot of smaller white bugs the player is a floating exploding bomb. Using just 3 bombs per level the player has to kill all the green bugs to progress to the next level.Views 165, Upvotes 71
Daily Blog
Next Game?
Blog
8th August 2017
DevelopmentsD'you think Thwackity Golf might be OK on iOS?!Views 54, Upvotes 26
Daily Blog
7th August 2017
Over the past 3 or 4 weeks, I've been slowly getting back into the swing of doing iOS games.
Two releases so far, (Quadoban and Letter Lattice) and today's AGameAWeek (Bugsplodings) has just, within the past hour or so, been uploaded for Apple Review.
I thought I should write a blog about why these three have been created, and also explain why I've not yet gone "FULL PROMO!!!" about the games.
(Warning : Long waffling post!)
Views 24, Upvotes 5
Daily Blog
7th August 2017
The bugs are out to get you.
Blast them all away!
Views 329, Upvotes 25
Release
Not Quite
Blog
7th August 2017
DevelopmentsClose, but not quite close enough!!Views 20, Upvotes 4
Daily Blog
NerdBlock Dead?
Blog
6th August 2017
DevelopmentsLast month's GamerBlock finally showed up yesterday, and.. It was a bit rubbish! My thoughts (URL "https://socoder.net/?GotoPost=60916">are here).Views 44, Upvotes 3
Daily Blog
A Chatty Dilemma
Blog
5th August 2017
DevelopmentsLots of work on SoCoder, yesterday, but .. Not a lot to show for it.Views 37, Upvotes 3
Daily Blog
Getting There
Blog
4th August 2017
DevelopmentsThis week's game is starting to feel a little different than Boxsplodings!Views 23, Upvotes 4
Daily Blog
Better..
Blog
3rd August 2017
DevelopmentsLetter Lattice v1.2 : The "I fixed a really stupid bug!" Edition is now live on iOS. (URL "https://itunes.apple.com/app/letter-lattice/id1262915537">Go grab it!)Views 28, Upvotes 3
Daily Blog
Something Stupid...
Blog
2nd August 2017
Developmentsv1.1 of Letter Lattice iOS went live last night, and I tested the game to ensure everything was working as it oughta.Views 21, Upvotes 4
Daily Blog
Uploaded and Updated
Blog
1st August 2017
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![]() Views 28, Upvotes 5
Daily Blog
31st July 2017
DevelopmentsI'm going to have to double check with my old Framework to ensure I've done this all the right way.Views 42, Upvotes 5
Daily Blog
MEMMERY FALE
Blog
30th July 2017
DevelopmentsI know I did SOMETHING yesterday morning...?!Views 34, Upvotes 3
Daily Blog
Fluish..
Blog
28th July 2017
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![]() DevelopmentsUgh.. Right when I'm in the middle of a good coding spell, down I go with Flu'ish gubbins again.Views 106, Upvotes 37
Daily Blog
Playing with Pixels
Blog
27th July 2017
DevelopmentsPixel-based collision detection is all but impossible with Monkey-X, due to the simple issues of rotation and scaling, along with more complicated screen resolution and orientation complications, and then the complete lack of 100% accuracy when it comes to drawing to buffers. (Although that last one is mostly down to Android, which likes to dither any and all images when the screen doesn't quite have full colour available.)Views 112, Upvotes 36
Daily Blog
The Android Thing...
Blog
26th July 2017
Two years ago, I was riding high.
I was preparing to launch the biggest and (IMHO) best EVER version of SpikeDislike.
SpikeDislike3 was due to be, without a doubt, one of my most important releases EVER.
I'd put months of work into it, and if anyone knows me, they know that that's a HUGE amount of effort from me.
It was ready, it passed Apple Review, it launched, and then I released the Android one.
All was good!
All was golden!!
\o/hurray for mobile gaming\o/
Views 356, Upvotes 58
Daily Blog
Letter Lattice iOS
Blog
26th July 2017
DevelopmentsHey, look at that! 2 iOS Releases in 2 weeks!Views 96, Upvotes 32
Daily Blog
25th July 2017
Each week, after a game's release, people submit their thoughts on whether they liked or disliked the results.
If you'd like to join in with the feedback, leave a comment on the game, (URL "mailto:Jayenkai@Gmail.com">email me), or just (URL "https://twitter.com/Jayenkai">Tweet) at me!
This week's game is (URL "https://AGameAWeek.com/2017/07/release-2017-30-monsters-ate-my-cheesecake/">Monsters Ate My Cheesecake!)
RSKGamesOverview: A dark room of maze, a torch light, a slow rel...Views 339, Upvotes 68
Player Thoughts
OK, Now What?
Blog
25th July 2017
DevelopmentsLots of finishing off, yesterday.Views 20, Upvotes 5
Daily Blog
24th July 2017
Time for a midnight feast. Grab your torch and head to the fridge.
Views 428, Upvotes 27
Release
Nearly Done!
Blog
24th July 2017
DevelopmentsAlmost finished, but this week's game needs a death sound.Views 22, Upvotes 4
Daily Blog
Final Day
Blog
23rd July 2017
DevelopmentsThis week's game feels "Launchable"...Views 22, Upvotes 6
Daily Blog
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