![]() |
D'oh
Blog
20th July 2017
DevelopmentsInteresting fact. If you set up a "First few days : FREE!" thing on iTunes Connect BEFORE you launch the game, then when you DO launch the game, it apparently decides to ignore the "First few days : FREE!" thing that you'd previously set up.Views 13, Upvotes 4
Daily Blog
A Start
Blog
19th July 2017
DevelopmentsStarted on this week's AGameAWeek, yesterday.Views 18, Upvotes 3
Daily Blog
Back to iOS
Blog
18th July 2017
Each July I have to pay my ?79.00 to keep dev'ing for iOS.
My previous game was SpikeDislike3, which I launched in June 2015.
The latest iOS release was (URL "https://itunes.apple.com/app/quadoban/id1258518067">Quadoban... today.)
That means I've actually gone 2 whole entire PAID years (2015-2016 and 2016-2017) without releasing a single thing on iOS.
That's rather alarming...
:
Views 22, Upvotes 4
Daily Blog
iOS GETS!
Blog
18th July 2017
(URL "https://AGameAWeek.com/wp-content/uploads/2017/07/iTunesArtwork@2x.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/07/iTunesArtwork@2x.png" alt="" width="1024" height="1024" class="alignnone size-full wp-image-7706" />
![]() Views 78, Upvotes 7
Daily Blog
Next..!!
Blog
17th July 2017
DevelopmentsCurrently a bit of a blank canvas.Views 75, Upvotes 3
Daily Blog
16th July 2017
Each week, players send their notes on that week's release.
Let's take a peek at their comments, and share some random thoughts, too!
RSKGamesInitial Thoughts: Looking at the screenshots during the development I felt the game is going to be a fun flying game like "Flapaddidle" but the use of a bird and the background are the only similarities between the 2 games. The gameplay is totally different game. In this game the bird can only fly or dive once per key press no flapping around.Views 235, Upvotes 47
Player Thoughts
What Next?
Blog
16th July 2017
DevelopmentsYou know when you release a game, then sit in bed playing it, and suddenly realise you forgot to switch off a little toggle? Doesn't matter, nobody'll notice it.. Feel free to guess what it was, though!Views 24, Upvotes 3
Daily Blog
15th July 2017
If you eat a Pigeon's Treat,
It could be bad, or it could be sweet.
Views 206, Upvotes 31
Release
Treat!
Blog
15th July 2017
DevelopmentsThis week's ingame tune turned out nicely ( ^ That one ^ ).Views 30, Upvotes 6
Daily Blog
Pigeon!?
Blog
14th July 2017
( width="640" height="360" src="https://www.youtube.com/embed/8XVbygPSsbQ?rel=0" frameborder="0" allowfullscreen>
![]() DevelopmentsAfter attempting to draw a canary, then realising it looked very much like Woodstock (Peanuts/Snoopy's friend) I switched tactics and started drawing a pigeon, instead.Views 16, Upvotes 5
Daily Blog
Tweaks All Over
Blog
13th July 2017
DevelopmentsYesterday was a day full of peeks and pokes.Views 38, Upvotes 6
Daily Blog
Getting Started
Blog
12th July 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/332745568&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">
![]() DevelopmentsThis week's game has been incredibly easy to get going.Views 37, Upvotes 4
Daily Blog
11th July 2017
Rollyblob has been released, and not everyone's happy.
I thought I should make today's blog a bit of a "How it came to be what it is" tale.
Views 53, Upvotes 12
Daily Blog
10th July 2017
Each week, after I post a game, I get a nice set of comments from people.
Let's take a look at this week's!
RSKGamesRollyBlob is a great puzzle game. The puzzle game mechanics are done wonderfully. The 60 second timer keeps you on your toes to find the solution fast.Views 157, Upvotes 46
Player Thoughts
10th July 2017
Blob's out for a simple roll, but there are many dangers around.
Views 251, Upvotes 27
Release
Juggling
Blog
10th July 2017
DevelopmentsOh dear.. Where does the time go!?Views 30, Upvotes 7
Daily Blog
Vaguely Playable
Blog
9th July 2017
DevelopmentsCurrently trying to find the "gameyness" of this week's game.Views 385, Upvotes 5
Daily Blog
Slow Progress
Blog
8th July 2017
DevelopmentsIt's been a bit of a struggle to find the right gameplay mechanic for this week's game, but inspiration finally hit, late last night, and I think I'm now finally on the right path.Views 21, Upvotes 5
Daily Blog
Friday MusicAL
Blog
7th July 2017
( width="640" height="360" src="https://www.youtube.com/embed/CfWm5MIWnjk?rel=0" frameborder="0" allowfullscreen>
![]() Views 38, Upvotes 3
Daily Blog
Mostly the Same
Blog
6th July 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/331746669&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">
![]() Views 31, Upvotes 5
Daily Blog
Something..?
Blog
5th July 2017
DevelopmentsYesterday, I got the level generator mostly working for this week's game.Views 16, Upvotes 5
Daily Blog
Back Into Coding
Blog
4th July 2017
DevelopmentsAfter a couple of rest days, I was back in the swing of things yesterday.Views 28, Upvotes 3
Daily Blog
Rest Day 2
Blog
3rd July 2017
DevelopmentsHopefully I'm fully rested, now, and am ready to get back into coding.Views 30, Upvotes 3
Daily Blog
Rest Day
Blog
2nd July 2017
DevelopmentsThis week's game will be delayed until next week.Views 13, Upvotes 3
Daily Blog
What Am I Doing?!
Blog
1st July 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/331005076&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">
![]() DevelopmentsThis week's game (assuming it even is this week!) still hasn't been decided on.Views 13, Upvotes 3
Daily Blog
Aaaah, SoCoder2!
Blog
30th June 2017
DevelopmentsSoCoder2 is now up and running, and for the most part it seems to be going fairly well.Views 18, Upvotes 5
Daily Blog
A Busy Day Ahead
Blog
29th June 2017
DevelopmentsI keep trying to tweak things, like the Private Message system, or Newsletter or other things, and it's getting harder and harder to juggle both versions of the site at the same time.Views 10, Upvotes 2
Daily Blog
|