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28th June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/330336953&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> "Liquid Xigua Syrup" is the ingame music from Thwackity Puttz.

Developments

Heading back in time, once more, I found myself working on the Workshop, yesterday.
Views 20, Upvotes 3  
Daily Blog
27th June 2017
As each game is released, and player comments are posted, I'll try my best to make these posts as complete as I can. Feel free to leave your own comments, and I'll add them to the pile. This week, player's thoughts on (URL "https://AGameAWeek.com/0407">Thwackity Puttz)
Views 250, Upvotes 50  
Player Thoughts
27th June 2017

Developments

Guess I have to start thinking up another game, now!
Views 16, Upvotes 3  
Daily Blog
26th June 2017
Golfing! Thwack the ball for all it's worth.
Views 585, Upvotes 42  
Release
26th June 2017

Developments

The golf game is turning out fairly well, and is *almost* release-ready.
Views 23, Upvotes 3  
Daily Blog
25th June 2017

Developments

Oh.. Workshop... :
Views 16, Upvotes 4  
Daily Blog
Fore! Blog
24th June 2017

Developments

Yesterday I got the ball-thwacking physics working to within a half decent standard.
Views 16, Upvotes 2  
Daily Blog
23rd June 2017
( width="640" height="360" src="https://www.youtube.com/embed/MBc619ilrsg?rel=0" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/sonically-yellowed">on SoundCloud).
Views 38, Upvotes 4  
Daily Blog
22nd June 2017

Developments

Not an awful lot got done on the game, yesterday.
Views 31, Upvotes 6  
Daily Blog
21st June 2017

Developments

(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/525_002.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/525_002-1024x605.png" alt="" width="750" height="443" class="alignnone size-large wp-image-7602" />
Views 21, Upvotes 5  
Daily Blog
20th June 2017
(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/525_001.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/525_001-1024x605.png" alt="" width="750" height="443" class="alignnone size-large wp-image-7599" /> Note to self : Make sure the "levels" are generating the same, before moving ahead!! This is approximately the game I'll be making this week. Tonight's been a nice productive night of getting the basic generator up and running...
Views 23, Upvotes 3  
Daily Blog
20th June 2017
Oh dear, that hasn't gone down very well, has it?! Hmm.. First up came the issue with the Level Generator. Things seemed to break fairly late in the project, meaning that different systems were generating different sets of levels. For this reason, the online scoreboards were removed, as they'd be impossible to properly compare between all the different level sets. Doing test after test after test, right up until the last minute, led me to accidentally upload a broken version of the game. .. And no...
Views 243, Upvotes 50  
Player Thoughts
20th June 2017

Developments

Last night's final set of uploads was done about 11pm, in an attempt to fix up a few "quirks" which had arisen during my battles with the level generator.
Views 14, Upvotes 3  
Daily Blog
19th June 2017
If you've downloaded RetroRaider-3 at any point today, you might want to re-download the game. Whilst stress testing my level generator, I accidentally left a few "quirks" in there, including a cheat mode, and a "feature" that locks the game up and doesn't let you play. Ooops.. A fix has been uploaded, so if you're stuck with the broken version, you should go and grab the new one. The broken version sees the current level end if you hit the V key, and the whole game lock up if you try to load levels...
Views 19, Upvotes 3  
Daily Blog
19th June 2017
Laura Plat is back, and she's searching for Crystals
Views 299, Upvotes 33  
Release
Hmmm.. Blog
19th June 2017

Developments

Hours! Literally hours I spent yesterday, sifting through the level generator code.
Views 19, Upvotes 4  
Daily Blog
18th June 2017

Developments

I'm getting near to the goal, now. The game seems to have a good feel, and I spent about 20 minutes last night ensuring that every single one of the 81 (9x9 grid) levels would generate without any crazy array-out-of-bounds errors.
Views 15, Upvotes 3  
Daily Blog
17th June 2017

Waiting...

For the past day and a half, my laptop's fan's been kicking off like crazy. Watching Task Manager, it was all down to Windows Modules Installer Worker, working away in the background, killing all CPU, Memory and Disk access for what must've been about 12 hours in total.
Views 26, Upvotes 7  
Daily Blog
16th June 2017
( width="560" height="315" src="https://www.youtube.com/embed/Fy9lxj3862E" frameborder="0" allowfullscreen>> Also available (URL "https://soundcloud.com/alodare/sonically-xtra">on SoundCloud)

Developments

As per usual on a Thursday, most of yesterday was spent on "other" stuff.
Views 14, Upvotes 3  
Daily Blog
15th June 2017
( width="560" height="315" src="https://www.youtube.com/embed/CfWm5MIWnjk" frameborder="0" allowfullscreen>> I've decided that AL's next Bum should be a Pulpish one. "Something Borrowed.. Something New.." Track one is above, and is merely a test. I've still got a few more of SonicALly to finish off before I can officially move on to the next one!
Views 63, Upvotes 3  
Daily Blog
Rest Day Blog
14th June 2017

Developments

Took most of yesterday off, from coding.
Views 22, Upvotes 4  
Daily Blog
13th June 2017

Watching

I watched the UbiSoft E3 conference, yesterday.
Views 52, Upvotes 24  
Daily Blog
12th June 2017
( width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/327594652&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true">> ^ RetroRaider III's current Ingame music. The titlescreen music is (URL "https://soundcloud.com/alodare/journal-undertakings">here) Both might change.. We'll see!

Developments

Views 33, Upvotes 3  
Daily Blog
11th June 2017
(URL "https://AGameAWeek.com/wp-content/uploads/2017/06/logo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2017/06/logo-1024x512.png" alt="" width="750" height="375" class="alignnone size-large wp-image-7558" /> I've got "RetroRaider : Three Crystals" up to a decent standard, but it's not quite 100%.. It's barely 80%.. Heck, the bullets don't even collide with the enemies! I still have to create music for it. I also need to construct so...
Views 21, Upvotes 3  
Daily Blog
11th June 2017

Developments

Yesterday was such a long, tedious day of database/site coding.
Views 1410, Upvotes 12  
Daily Blog
10th June 2017
I figured I should give a brief explanation as to how I'm generating the levels in RetroRaider. This might become a regular series, so if you find this stuff interesting, be sure to let me know in the comments or email or twitter or whatever.. For RetroRaider, the map is split into an 8x8 grid, and each of those are split into a top and bottom. For the sake of making things easier on myself, I decided to make an 8x16 grid.
Views 64, Upvotes 19  
Coding , Level Generation
10th June 2017

Developments

RetroRaider3's coming along quite nicely, now.
Views 27, Upvotes 2  
Daily Blog
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