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25th August 2013
This coming Tuesday, August 27th I'll be releasing Game #300 in the Archive. Holy crumpets, 300!?!!? It's been a long trawl, getting BlastTrax finished in time, especially since I actually had to have it done by LAST week, so's it could get through Apple Review in time for the #300th! As a result, August has been one heck of a crazy month, and I'm pretty dang tired out. I'm currently considering taking most of September off, or at the very least a couple of weeks. I've reached a nice goal, it's tim...
Views 22, Upvotes 7  
Daily Blog
24th August 2013
BlastTrax has passed iOS Review, so all is looking good for it's target August 27th release date. Since the game is now up on the AppStore, but currently locked tight until the release date, I thought I'd have a bit of fun with it, so I posted the following challenge onto Twitter. (URL "https://AGameAWeek.com/wp-content/uploads/2013/08/photo-4.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/photo-4-898x1024.jpg" alt="" title="photo (4)" width="590" height="672" class="alignnone si...
Views 20, Upvotes 6  
Daily Blog
24th August 2013
Little Ember over on the Monkey forums, has released his first Android game, and it's free, so o/ yeay o/ A nice classic retro Space Invaders styled shoot-em-up, with lovely LED styled graphics, and lots of lovely shooty bang noises (URL "https://AGameAWeek.com/wp-content/uploads/2013/08/unnamed.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/unnamed-300x225.jpg" alt="" title="unnamed" width="300" height="225" class="alignnone size-medi...
Views 25, Upvotes 6  
Daily Blog
22nd August 2013
Hello, I'm Jayenkai, and in 5 days time, I'll be adding the 300th game into my Archive. 300 games that I've single handedly created over the course of the past decade. Today, I received the following email. (URL "https://AGameAWeek.com/wp-content/uploads/2013/08/anemail.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/anemail-300x30.png" alt="" title="anemail" width="300" height="30" class="alignnone size-medium wp-image-3087" /> "N...
Views 23, Upvotes 5  
Daily Blog
20th August 2013
For the past week, I asked people on Twitter and Socoder if they'd like to join in with a silly new game by drawing costumes onto a sprite of Idigidragon. The results came fairly slowly, but a number of decent attempts were made. .. Then Rockford over at Socoder sent a HUGE batch of stuff, and I had to spend a good hour or so cutting them up into little parts! D'oh! Anyway, this is the result.
Views 122, Upvotes 13  
Release
300? Blog
15th August 2013
Coming up is a game that I've been building up over the past week or so. On August 27th, I'll be releasing the wonderful game BlastTrax. The game started well enough, but soon spiraled out of control as I realised it was much better than the quick experiment that it started life as. Rather timely, too, as it means I can release it as #300. But, what exactly IS #300? Hmmm...
Views 21, Upvotes 6  
Daily Blog
13th August 2013
An extremely rapidly cobbled together game, this week. If you've been following me on Twitter, you're probably expecting a nice swirly glowing awesome shooty thing. .. Tough, this isn't it!
Views 90, Upvotes 15  
Release
11th August 2013
We're a little bit later than usual, this month, but only because I couldn't come up with anything. This morning, I spent a little time making a new Facebook Avatar, and figured "what the hey! might as well big-ify it, for a wallpaper!" so, this is that!! (URL "https://AGameAWeek.com/wp-content/uploads/2013/08/AGAW_Desktop_2013.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/08/AGAW_Desktop_2013-1024x1024.jpg" alt="" title="AGAW_Desktop_2013" width="590" height="590" class="alignnon...
Views 24, Upvotes 8  
Daily Blog
10th August 2013
I'll try not to make a habit of making iOS Pay-For apps the "Weekend Retreat" thing, but there's something to be said for having decent iOS games that charge you upfront, rather than slamming adverts into your gameplay, and IAPs all over the damn place.. So.. Yeah.. If a game's good, it's good!!
Views 19, Upvotes 8  
Daily Blog
6th August 2013
As we near adding game #300 to the Archive, things are getting a wee bit chaotic in my Dev-folder. Games are being started, then largley ignored, as I constantly jump from project to project in a desperate attempt to find "That special something" which will do for #300. So far, nothing big has turned up, so, with only a few weeks until we get there, I've still no idea exactly what that game might end up being. Hmm.. Still, it's a fun trip, and this week's game idea comes courtesy of Twitterer (URL "ht...
Views 109, Upvotes 21  
Release
2nd August 2013
Foppy's (URL "https://twitter.com/foppygames">(@FoppyGames)) finally released his lovely little retrotastic Grand Prix game!! o/yeayo/ It's a good old fashioned 3D-in-2D styled racing game. Looks like Pole Position.. Feels like Pole Position.. MMMmmmm.... Complete a lap before the time runs out, and then continue to do that until you can't do it no more! Scores are based on distance travelled, and cars passed.
Views 28, Upvotes 9  
Daily Blog
30th July 2013
Although this week seems like a quick re-use of old sprites, I can assure you that they are in fact a completely different set of sprites!! Brand new Puzzobomb sprites, ready for an all new Puzzobomb game! But before I tackle the lengthy process of making a whole bucketload of levels, let's see what it's like without any levels at all...
Views 131, Upvotes 22  
Release
28th July 2013
Yet again, my lack of forward planning has resulted in me coding myself into an awkward corner. This time with NeonPlat. NeonPlat 1 & 2 occurred on the PC. NeoPlat exists on the DS and is features entirely different gameplay mechanics. NeonPlat Adventures takes things even further! NeonPlat Classic is on iOS and uses Tilt controls.. And then there's NeonPlat Raw on Android/Windows which uses touch/key controls, but has no moving platforms. There's a whole lot of variety for a single game! I have,...
Views 46, Upvotes 10  
Daily Blog
27th July 2013
@Madgarden's wonderful little retro shooter has finally been released to iOS, this week, so that's getting the Weekend Retreat treatment! It makes quite a change from AGameAWeek's fast pacing and insane difficulty levels, as you leisurely float from side to side, gently blasting away at the bad guys!
Views 39, Upvotes 7  
Daily Blog
23rd July 2013
The BoopyBots return, to dance in this week's teensy little game. Yes, it's a quickly cobbled together game, and it isn't all that big, or clever. What can I say, I've been doing a lot of background stuff!! Crazy times ahead.
Views 98, Upvotes 11  
Release
18th July 2013
I don't give up, very often, but on this occasion, it's unfortunately going to happen to my big Month-Long project. I seem to have narrowed the problem down to the following issue. ... Wasn't hard enough! It seems that, nowadays, I can only tackle a project if it's got enough of a challenge attached. Either a game has to be coded in a stupidly small amount of time, or the game needs to have lots of new things required, to keep my interest held. <img src="https://socoder.net/uploads/1/RRDS_M...
Views 37, Upvotes 8  
Daily Blog
16th July 2013
This week's game was suggested as a silly idea by someone who plays Words With Friends against my mum!! The two started chatting about Spiders, or something, and the idea of battling spiders with toothpicks somehow came up. I'm not quite sure, it all seemed a bit odd and random, but in the spirit of AGameAWeek, here's a game of it!!
Views 134, Upvotes 14  
Release
13th July 2013
I was going to post about (URL "https://twitter.com/madgarden">@Madgarden's) upcoming shooter "Chillaxians", this week, but when I asked him if it was safe to post it, he replied .. "Well I dunno, not done yet, heh." So, guess that's not happening, then! Still, (URL "https://twitter.com/madgarden">follow him anyway), the game's looking great! Instead, here's (URL "https://twitter.com/glenmcnamee">@GlenMcNamee's) latest PlayMyCode game, which is a platform/math game. You can play (URL "https:/...
Views 27, Upvotes 4  
Daily Blog
12th July 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> In yet another example of AGameAWeek Gold plucking out examples of games I'm currently reworking, here's a great little blast from the past! AGameAWeek Gold is our occasional dip into the pool of previously released games, taking a look at what I've previously released on this day in history.
Views 62, Upvotes 17  
Agameaweek Gold
9th July 2013
This week's game is a lot like last week's game, only slightly more colourful, and with baddies that come at you!! Apologies that I wasn't more imaginative, this week!!
Views 112, Upvotes 12  
Release
5th July 2013
Over the years, @Spinal_Cord has continued to perfect the stylings of the top-down maze genre. Taking his cues from an old C64 game he once played, Sensitive, he has created a whole host of variations on the theme over the course of his time doing game-dev. His latest effort in this genre sees him using the Monkey language, along with some lovely simple 2D commands, to generate a faux-3D look, which wouldn't look out of place in an old-school tech, or scene music demo.
Views 54, Upvotes 5  
Daily Blog
4th July 2013
The great big 1.5 update of SpikeDislike2 is now available from the Android or iOS App Stores. This version brings the HUGE end mode, Choose Your Own Dislike, which features all those lovely options that the original game had, along with a couple of new ones. SpikeDislike2 v1.5 is available for (URL "https://itunes.apple.com/app/id604867277">iOS) and (URL "https://play.google.com/store/apps/details?id=com.AGameAWeek.SpikeDislike2_A1">Android). If you've already got it on your device, visit the ...
Views 37, Upvotes 7  
Daily Blog
3rd July 2013
Over the course of July, I'll be working on a nice new edition of RetroRaider. It currently looks a lot like the old versions, but I'm hoping to tweak things quite a bit, this time around. No idea how well this'll turn out, but .. It oughta be good! So, in honor of July being RetroRaider month, here's a nice new RetroRaider Desktop. (URL "https://AGameAWeek.com/wp-content/uploads/2013/07/Desktop_July.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2013/07/Desktop_July-1024x1024.jpg" ...
Views 36, Upvotes 8  
Daily Blog
2nd July 2013
1I had planned to make a semi-sequel to NeonPlat, this week. I'm not really sure why that didn't happen! Instead, we have a nice swimming floating game, which is in no way inspired by the diving in Animal Crossing.. ... AT ALL!!!!
Views 101, Upvotes 13  
Release
1st July 2013
As we head into July, I've decided to dig my heels in, and aim for another bigger project. Much like April's "Stringy Things" month, this will probably take over the usual AGameAWeek schedule, resulting in a smaller number of releases over the course of the month. .. hopefully, it doesn't run into a dead end, like Stringy Things did! For this project, I'll be using TWO languages. Monkey will be the main language, and DevKitPro/PALib will be the ported languages, for DS Homebrew. 'cor! The target...
Views 40, Upvotes 4  
Daily Blog
28th June 2013
I'm not very good with "New features" so we'll give this a few weeks before we call it a permanent new feature, but I thought it was about time I start giving shoutouts to some of the other indies and their wonderful games that occasionally blip across my twitter feed, from time to time.
Views 31, Upvotes 4  
Daily Blog
26th June 2013
Every Single Week

Not Good Advice

The following is not advice, and should not be taken as such. People often ask me how I manage to do AGameAWeek. Particularly, how I manage to cram everything into a single week, and then somehow manage to do exactly the same thing every other week, without going crazy. What follows might possibly help you understand a little more of what goes on in the world of AGameAWeek. Or it might just be a whole bunch of rambling waffling text. Not sure!! ...
Views 56, Upvotes 5  
Daily Blog
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