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12th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Each day, AGameAWeek Gold takes a look through the archive, to dig up any games that I've previously released on this day in history. Sometimes they're fantastic. Other times they're garbage. Let's have a look at today's, shall we!?
Views 57, Upvotes 17  
Agameaweek Gold
8th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Every day, AGameAWeek Gold takes a peek through the inexplicably large collection of releases, and digs out any old games that I've previously released on this day in history. Occasionally there aren't any. I'm not fast enough to have that many! But other times, there's more than one! How odd!
Views 73, Upvotes 19  
Agameaweek Gold
7th May 2013
Hardly the worlds most imaginative title for this week's game, and mostly a cop-out graphics wise, but I was trying out a gameplay style, so that's where most of the focus went. Was it a success? .. You decide!!
Views 116, Upvotes 14  
Release
6th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold peeps through the Jayenkai Archive to see what games I've previously released on this day in history. Occasionally we'll pluck out some real gems. Today's a cracker! .. or rather, today's TWO crackers!!
Views 62, Upvotes 14  
Agameaweek Gold
4th May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold delves through the Archive and plucks out any games that I've created, and have previously released on this day in history. Some days, there'll be something special. Some days, there'll be utter garbage! And on other days, there are no games at all!
Views 67, Upvotes 18  
Agameaweek Gold
3rd May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold, we look back in the day, to try out old games, and have a fun play. Sometimes we'll find something nice, and have fun, whilst other times, games will be boring and dull.
Views 65, Upvotes 17  
Agameaweek Gold
2nd May 2013
Oooh, nearly forgot about this feature! Whoops! Anyway, as I was sat wondering which of my current two projects to tackle, this morning, I inevitably decided to waste a few minutes making something entirely unrelated. This month's wallpaper used two separate programs!! First, the Windows program PaintShop Pro 7 was used to doodle the sprite, and get the image up to a nice big resolution, then the iPad App Pixlr Express+ was used to add a nice filter over the top. Does that make it more interesting?...
Views 32, Upvotes 10  
Daily Blog
1st May 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left;">AGameAWeek Gold looks back at years gone by, plucking out games that I've previously released on this day in history. Sometimes they're good. Sometimes they're terrible. .. and othertimes, there's more than one!!
Views 83, Upvotes 26  
Agameaweek Gold
30th April 2013
A half-assed experimental thing, this week. In all honesty, (URL "https://AGameAWeek.com/2013/04/this-week-45/">I did enjoy the idea of this game), but the execution wasn't what I wanted. This week it's a case of "Could this be better?!"
Views 125, Upvotes 18  
Release
28th April 2013
On Friday morning, (URL "https://twitter.com/MadGarden">@MadGarden) suddenly popped up on Google Chat and started chatting about some sort of game he imagined might be interesting. Something about "a neat control scheme for a platformer/combat thing" being a bit like Tron, with the discs being both a weapon and a shield. Not entirely sure what he was on about, but it started one of those oddball pots of insanity bubbling, and soon enough a random game idea had emerged from my mind.. It's quite a way...
Views 2174, Upvotes 10  
Daily Blog
23rd April 2013
In a change to our regularly scheduled April-Project, I've decided to stop pulling my hair out, and instead do something different. Grrr.. What we're left with, however, is a nice happy little game for up to four players, so that's nice.
Views 99, Upvotes 17  
Release
22nd April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> AGameAWeek Gold peeks back at games I've released on this day in history. Sometimes they're great, Occasionally they're terrible, but usually they're odd. There are some games that you can pick up, tweak a little thing, and end up with a much different sort of game. Pacman->Blockman is a great example of this sort of mechanic-tweaking. Other times, however, there's not really a whole lot you can do to a game. There's no ro...
Views 71, Upvotes 21  
Agameaweek Gold
21st April 2013
Over the past few weeks, a terrible issue has appeared, and it's been quite noticeable. It's caused my Stringy Things project to get stuck, as well as creating multiple issues in lots of other places. The problem is as follows.. Not all devices are the same!!!
Views 33, Upvotes 9  
Daily Blog
20th April 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left;"> AGameAWeek Gold looks back on the history of my huge Jayenkai Archive. Each day, we trawl through the archive to find games which have been previously released on this day in history. Some days, there are no games. Other days there are oddball crazy quickly cobbled together gameplay experiments. And then, some days, there are real gold games. The games that stay with you, and can be just as enjoyable many years later.
Views 112, Upvotes 23  
Agameaweek Gold
19th April 2013
Wednesday night, SpikeDislike2 got its first update in the AppStore. Thursday night, some twat had already plopped it onto a pirate site.
Views 27, Upvotes 14  
Daily Blog
16th April 2013
Sad face. I'm supposed to be adding a new word game, every week, but this week's <a href="https://AGameAWeek.com/2013/04/the-past-few-days/">IGN Sillyness</a> resulted in me spending literally hours replying to a whole bunch of emails, and trying to keep tabs on everything as it all went a wee bit crazy. To be fair, I could've just spent ten minutes replying to those, but I do like to waffle in my email replies!! As a result, I didn't actually get around to much coding, ...
Views 54, Upvotes 8  
Daily Blog
15th April 2013
General rule in life : Don't Poke the Bear. Other similar expressions include tidbits such as "That's just the way it is", and references to Burning Bridges.. Over the past few days, I've heard pretty much every single one of these, and a whole host more. About a week ago, IGN posted a trailer for SpikeDislike2. A few little things annoyed me about it, like the advert, and the watermark, but I initially let them pass. After all, IGN Exposure, right!? Woot! Then I noticed another littl...
Views 49, Upvotes 8  
Daily Blog
15th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold takes a daily peek through the archive, to see if I've previously released a game on this day in history. Some days there's greatness. Other times there's oddities. ..and some times there's nothing at all! .. Today's an oddity.
Views 76, Upvotes 20  
Agameaweek Gold
11th April 2013
Coders Tool Ahead I don't know why I only just realised this, but I don't think I ever posted my Bitmap Font Creator, to go with the Monkey Framework! whoops! Anyway, here's that.

<a href="https://socoder.net/uploads/1/BitmapFontCreator.zip">Bitmap Font Creator</a>

It works nice and easily. You give it a bucketload of .ttf files in the "fonts" folder, then run it, and it outputs a bunch of monospaced bitmap font images in the output folder. Open the associated...
Views 86, Upvotes 24  
Tools
10th April 2013
Evil pirates are everywhere. You know what really irks me, though? The way the pirates slap their name onto your game. They don't dig into the innards and fiddle with things that would intrude on the player's experience, but they do slap their name on the download filename. Eg, I could make a game called Mr Hippo's Happy Adventure, and the pirate download would end up as "[MrKipper] - Mr Hippo's Happy Adventure.ipa", thus giving MrKipper the fanfare, and taking it away from me. Grrr!! It's hard enou...
Views 38, Upvotes 11  
Daily Blog
10th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold looks back on this day in history, and plucks out any and all games that I've previously released on this day. It's a fun, adventurous, and seemingly random trip through the Jayenkai Archives. Join us, as we test really old games to see if they still run on our modern systems!
Views 72, Upvotes 22  
Agameaweek Gold
9th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">Occasionally, our flick through the Jayenkai Archives fails to pick up any games that I might've released on this day in history. As rapid as my game development is, I'm just not THAT quick! But other times, it'll pick up more than one! Today's one of those days..
Views 53, Upvotes 14  
Agameaweek Gold
9th April 2013
This week sees the addition of the "Racks" game into the mix. The object is simply to see what words you can make from your rack. Choose from the same number of time/word options as with Strings, then see if you can beat your highscore. A simple game, with simple mechanics.
Views 54, Upvotes 12  
Release
7th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right">Sometimes, our occasional glance back at previous games, released on this day in history, reveals some absolutely abysmal game ideas. Other times, however, it brings about a classic game which makes me wonder why I've not remade it any sooner.
Views 60, Upvotes 16  
Agameaweek Gold
6th April 2013
For the next few days, until April 16th 2013, Sheep Goes Left will be half-price, over at the <a href="https://bit.ly/SheepGoesLeft">iOS AppStore</a>. To celebrate this random decision, here's...

A Brief'ish History of Sheep Goes Left

After SpikeDislike was released, one of the AppStore reviewers complained that there's no way to save your progress, and that the infinitely continuing level was an issue because there are no checkpoints, and no ending. .. Well, yeah...
Views 37, Upvotes 6  
Daily Blog
5th April 2013
A few days ago I set up an official AGameAWeek branded page on Facebook, along with a Twitter account. I wasn't sure how "busy" I could keep the two elements, but so far they seem to have their fair share of posts. If you'd like to follow the all-new adventures of AGameAWeek, you can (URL "https://www.facebook.com/Agameaweek">Like AGameAWeek on Facebook), and (URL "https://twitter.com/AGameAWeek">Follow AGameAWeek on Twitter). For the most part, I'll simply be posting links to things that I post ...
Views 19, Upvotes 8  
Daily Blog
4th April 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold delves into the history of the Jayenkai Archive, and plucks out any and all games that I've previously released on this date in history. And since the Jayenkai Archive goes way back to 2002, they're not just from AGameAWeek. Some of these games go right back to days before AGameAWeek was even a plausible consideration!
Views 57, Upvotes 16  
Agameaweek Gold
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