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2nd July 2011
Saturdays are the one day of the week that I work a semi-decent shift, with a full whole 7 hours spent at work! (blimey!!) As such, I tend to just kinda laze about through a Saturday. When at home, I treat it as my weekend. Well, usually. Today I actually spent an hour making (URL "https://alodare.tumblr.com/post/7154380666">this choon), and slapping it up onto AL's tumbly site. Other than that, though. Lazy day! For future reference, unless I've half planned to write something, Saturdays will ...
Views 17, Upvotes 6  
Daily Blog
1st July 2011
Today I'm focussing my blog on iOS trials and tribulations. The basic steps of designing a game when working with iOS. These are pretty simple things, and should be apparent, but .. having played a fair number of iOS games.. they're not always done! Note, this isn't really about my actual development, as such, more the train of thought that generates the end result. In a future bloggy thing, I might focus more on the what/where, than the how/why that this does. Let me know if this is a goo...
Views 68, Upvotes 21  
Ios Dev
1st July 2011
Another Day, Another Game! Today's is a little bit tricky, I must admit, but it's a nice and simple one once you get the hang of it. Tap the colour co-ordinated cursor key, just as the two fellows are meeting, and you score points. If you're too late, you get no points, and lose a life. Easy as pie'ish!
Views 42, Upvotes 13  
Release
Whoopsy! Blog
30th June 2011
I'd already got bogged down into doing the Socoder Newsletter, there, when my beepy alarm reminded me to do my new daily bloggy thing! Good job I set that, or there'd be no blog today!
Views 68, Upvotes 5  
Daily Blog
30th June 2011
Because sometimes you notice Platdude on the bottom of your generic tiles spritesheet and go "hmm.. what could I do quickly with Platdude"...
Views 47, Upvotes 12  
Release
iOS Day Blog
29th June 2011
Today I did a bucket of iOS dev, but not the think I'd been doing previously. As with a whole lot of other iOS half finished games, it seems that Microbes (MLG) will be stuck in it's special little rut until I can fathom some sort of difficulty level system that actually tries to kill the player, rather than kinda bob about a bit. Meanwhile...
Views 24, Upvotes 7  
Daily Blog
29th June 2011
Yup, seems like I'm doing this, so I might as well make a neat little calendar that can keep track of my progress. This is a GoogleSpreadsheet thing, so if you keep bouncing back to this page as the weeks go on, you should see it get filled up nicely. Unless I give up, in which case you won't!

iframe based Google Spreadsheets no longer seems to work


Views 32, Upvotes 8  
Daily Blog
28th June 2011
It's been an incredibly un-British warm weekend, here. I'm not sure why. But the past couple of nights have been spent without hardly any sleep at all. I think I've had about 5 or 6 hours in the space of 48 hours, and. .. I'm now wide awake. Which is really quite annoying!
Views 47, Upvotes 31  
Daily Blog
28th June 2011
So called because, although I know that other people love this sort of game, I really can't stand it at all.. bleugh.. Let me know if you like it..

PlayMyCode games no longer work


Views 67, Upvotes 15  
Release
27th June 2011
Since I'm now doing AGameADay for a while, I figured it might be somewhat of a change of pace if I also did one of those "blog" things daily. I tried doing this during my previous month off, and although it kinda worked, it didn't really last.. d'oh! Still, try and try again! As a reminder, I've set up a calendar alarm thing to bleep at me, every night, at 22:15GMT. Either that'll work really well, or it'll start to tick me off, to the point where I throw my otherwise completely and totally unused H...
Views 21, Upvotes 4  
Daily Blog
27th June 2011
Yes, this is a lot like that one from the Advent Collection. Simply roll around, avoid the blocks, and grab the little green dots.

PlayMyCode games no longer work


Views 61, Upvotes 10  
Release
26th June 2011
AGameAWeek teaches us one thing. Some games you win, some games you lose. When you lose, there's not a lot you can do. Pick yourself up, dust yourself off, and move on. This is a post about how I threw myself on the ground.
Views 26, Upvotes 7  
Daily Blog
26th June 2011
Rule Number One. If you're ever making a minigame collection, there absolutely MUST be a version of snake! This is a version of snake!
Views 33, Upvotes 13  
Release
25th June 2011
Today I've a few more PR'y bits and pieces for the Sheep Goes Left iOS thing to contend with. This is the WORST bit of iOS dev. Although.. to be honest, I didn't do ANYTHING for SpikeDislike. SpikeDislike just kinda took off on it's own, so the fact that sheepy isn't is.. well.. .. bah. Screw it, carry on. I'm considering my daily routine, and how I can slot in the AGameADay's. I might make some sort of timetable or something, so I can fit it all in, not sure, but we'll see. I normally have Sund...
Views 22, Upvotes 5  
Daily Blog
23rd June 2011
The other day I suggested that a new set of AGameADay might be in order, since I'm totally stuffed for ideas, lately. Out of ideas, make the requirement more.... Sure, that makes sense, right?! Anyhoo, today I spent . um.. all day.. doing yet another one of those Framework things that I apparently love to do. This time I used PlayMyCode.com, and the resulting menu/score/game thing has actually worked out quite nicely. First game, Chase The Block, a simple chasey game. Created (using PlayMyCode....
Views 44, Upvotes 12  
Release
Sleepy! Blog
21st June 2011
Seem to be having a bit of a down-session, lately. I'm pretty sure it's down to the fact that Sheep Goes Left is going mostly ignored. I'm going to try and give it a bit of a shove in a day or two, once the Lite edition shows up, but judging by the fact that it's getting next to no interest, I think we're already at the "aw well, next!" point. Damn, that's depressing!
Views 30, Upvotes 5  
Daily Blog
Repeat Blog
21st June 2011
This week, I started a game on a grid. It started well enough, with a lovely grid-doodling method making nice colourful griddy squares, and a simple circle on the top for the player. Then I got to the point where I had to do character movement, and my head just kinda went "Ugh.. I just can't be arsed!!" (URL "https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/NoGoA-300x236.png" alt="" title="NoGoA" width="300" height="236" clas...
Views 27, Upvotes 7  
Daily Blog
19th June 2011
I'm sitting, trying to type, but I'm so tired it's all coming out as bizarre random codey bits, and nothing's really working out at all. Things achieved since last sunday 1. Puzzobomb PlayMyCode 2. 2 ALChoons 3. Drum machine mixeybob thing, started, sounding ok, still not quite there yet.. 4. Sheep Goes Left, 100 level pack + new ingame objects + organised menu to do both the packs. (upped to Apple, waiting for release) 5. Sheep Goes Left Lite, albeit cheated 'cos in the end I figured having to make...
Views 23, Upvotes 6  
Daily Blog
14th June 2011
I love it. There are new features. There are old features remade. There are better ways to do things. Quicker ways to do things. There's a lovely set of notifications! The world of iOS5 is remarkably fantastic! But there are downsides.
Views 23, Upvotes 7  
Daily Blog
Rules... Blog
14th June 2011
On Twitter last night, there was a semi-conversation about how to go about doing AGameAWeek. Once I'd headed off to bed, I lay and typed this gubbins into the iPod's Notepad thing, and then swiftly forgot about it, until just now! It's a bit waffley, and probably not entirely intelligible (it was 4am!) but here it is anyway.. If anyone DOES want to give it a go, let me know how you get on, and .. should it become a proper thing, I'll see about making some kind of linkage system. (rem...
Views 96, Upvotes 21  
Gamedev
13th June 2011
Yeay! <img src="https://AGameAWeek.com/complete/Sheep_Goes_Left_20110614_Logo_thumb.png">
Views 124, Upvotes 17  
Release
12th June 2011
Note to self : Don't post mp3 urls straight to Twitter.. Foook! Instead, here's that mp3! More info later..
Views 23, Upvotes 4  
Daily Blog
12th June 2011
A demo!!?!?!!?!?! With all the freeware that's on here, the years of making freeware, and the fact that I've only ever made games for the fun of making the games, it's pretty damn unthinkable that one of my games might actually be a demo! But that's how it's going to be for this one. I like this game. I like it a lot! Last month, this started as a simple remake of a shitty little spike dodging game. A quicky, or so I thought, to slap onto the AppStore as a semi-sequel to Spik...
Views 58, Upvotes 6  
Daily Blog
10th June 2011
Bonus iOS Game! <a href="https://bit.ly/SheepGoesLeft">For iPhone, iPod Touch and iPad</a> (£1.19/$1.99/equiv.) Got an iPhone/iPod Touch/iPad? Grab Sheep Goes Left!! Go get it! It's out now! I'll be posting the semi-demo half-assed ported to Win/Lin/Mac edition as Tuesday's AGameAWeek, so you can try it out there, but the iOS one's much neater, has nicer menus, lovely swooshy bits, and even contains a wonderful little 20-track soundtrack! (woot!) Addition...
Views 35, Upvotes 5  
Daily Blog
6th June 2011
The other day I played another of those Fire Escape style games. You know the ones. They started on the Game&Watch and got remade over and over. <img src="https://AGameAWeek.com/complete/Juggler_20110606_Logo_thumb.png">
Views 139, Upvotes 22  
Release
4th June 2011
I might skip another AGAW, this week, sorry! I have a half-game play-thing half done, but I've just started another one of those spur-of-the-moment things that might take over my entire weekend. .. again.. <a href="https://AGameAWeek.com/wp-content/uploads/2011/06/logo.png"><img src="https://AGameAWeek.com/wp-content/uploads/2011/06/logo.png" alt="" title="logo" width="320" height="160" class="alignnone size-full wp-image-1414" /></a>
Views 77, Upvotes 6  
Daily Blog
31st May 2011
I've been hyping this one all week!!! <img src="https://AGameAWeek.com/complete/Extreme_Unicorn_Racing_20110531_Logo_thumb.png"> .. don't expect much!
Views 143, Upvotes 20  
Release
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