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12th December 2010
Same as, Advent continues right through until Xmas! Although, whether the advent collection will include a game for Xmas day or not hasn't yet been decided.. If I can manage to do enough, I will, but I won't be spending christmas morning coding anything, so..! Meanwhile, over the past few days I've been building this. There's currently 52 tracks in there, and.. well.. It's a start, anyway. I have other stuff to go in, and extra features/tweaks to make. A "Song by URL" feature...
Views 49, Upvotes 10  
Daily Blog
9th December 2010
Platdude Hungry!!
Views 42, Upvotes 13  
Daily Blog
Amiga!!! Blog
7th December 2010
This week, I bought one of these...
Views 60, Upvotes 16  
Pain
5th December 2010
I've said it before, and I'll say it again. I'm happy for any/all magazines to put any/all of my games in their magazines, or on their coverdisks. If you do, TELL ME, and I'll do my best to purchase a copy of your magazine. Heck, you might even be nice enough to SEND me a copy, for free! But you probably won't, because it's actually really really really stupidly rare when you ever bother to even tell me.
Views 138, Upvotes 37  
Reviewed , Media
4th December 2010
As we continue on our short Advent based journey, I'm having a bit of fun making silly little non-games for a change. It's been a while since I allowed myself to do such simplistic games, and I'm even finding myself coding them in the small hours of the night. eg, since 10pm, when I got home from work tonight, I've done the following.. 1. Watched an episode of Corner Gas whilst eating my tea/supper. (still watching repeats of that!! Doesn't get old!) 2. Made a game. 3. Watched tonight's Merlin. 4....
Views 37, Upvotes 11  
Daily Blog
1st December 2010
<img src="https://AGameAWeek.com/complete/Platdude__s_Retro_Advent_Collection_20101201_Logo_thumb.png"> A brand new game, EVERY DAY over Christmas!
Views 117, Upvotes 15  
Release
30th November 2010
Unfinished Or, to put it another way, this game got to about 70% done, I got really stupidly bored with it, I lost interest, and I still bothered to get it to about 92%. At 92%, I gave up. Here's a game at 92%.
Views 136, Upvotes 12  
Release
28th November 2010
Somewhere along the way, I got bored with RPG. Was it the stupidly annoying menus I half-assed my way through? Was it the annoying issues with the control scheme? Was it the fact that it's a smegging RPG? Who knows. Nobody can be sure. But I'm carrying on, and it'll be vaguely playable on Tuesday. I still need to organise the baddies, and spread out the pickups and things like that, and then there's the endgame, and figuring out how to keep the game alive... but it's mostly t...
Views 37, Upvotes 7  
Daily Blog
27th November 2010
<a href="https://quote-un-quote.tumblr.com/">The Last and Final Word is a series of interviews with indie videogame developers.</a> A lovely new set of interviews which should lead to some insights about your favourite indie developers. <a href="https://quote-un-quote.tumblr.com/post/1705703619/interview-indie-dev-jayenkai-james-gamble">PS. I'm Nuts!!</a> Hopefully some of the others will be nice and lengthy, too, otherwise it's just me prattling on for ...
Views 93, Upvotes 19  
Reviewed , Media
25th November 2010
Thursday = Suggestion day, and usually a lookback on Tuesday's game. hmm...
Views 47, Upvotes 9  
Daily Blog
22nd November 2010
Or rather, Curse You, stupid USB drive that killed about 4 hours of my work at 3am on Monday morning.. Although, If that hadn't have happened, I'd probably still be way way behind. I had in mind, as I sat to code tonight, that I only (only!!) needed to add the weapons. But, as I sit here at midnight, that's not really it, is it... See, I have to build the weapon powerups, and tweak the weapon styles, and then integrate baddy health and all of that, too. "Only" adding the weapons is a much bigger ta...
Views 41, Upvotes 8  
Daily Blog
21st November 2010
I'm just throwing random things at this game, now, to be honest. I haven't a clue what sort of game it'll end up as, but I'm pretty sure it won't be an RPG of any kind. Still, I'll keep trying, and we'll see what comes of it. Odnetnin46, This is as much of an RPG as you're gettin'!! <a href="https://AGameAWeek.com/wp-content/uploads/2010/11/BoxRompPic.png"><img src="https://AGameAWeek.com/wp-content/uploads/2010/11/BoxRompPic-300x225.png" alt="" title="Bo...
Views 56, Upvotes 7  
Daily Blog
18th November 2010
Am I doing the RPG or not!? Damnit, Jay, make up your mind! <a href="https://AGameAWeek.com/wp-content/uploads/2010/11/dungeon8.png"><img src="https://AGameAWeek.com/wp-content/uploads/2010/11/dungeon8-150x150.png" alt="" title="dungeon8" width="150" height="150" class="alignnone size-thumbnail wp-image-985" /></a>
Views 45, Upvotes 9  
Daily Blog
18th November 2010
If you've an idea for AGameAWeek, let it be known in the comments below!!! Meanwhile, thinking time...
Views 75, Upvotes 13  
Daily Blog
16th November 2010
"You just hold right, and jump a bit" <img src="https://AGameAWeek.com/complete/Super_Happy_Speedy_Gerbil_20101116_Logo_thumb.png">
Views 130, Upvotes 15  
Release
14th November 2010
This week's game will be slightly more minimal than originally planned. I originally was going to add baddies and pickups and progression and all of that. But then I started playing it. After about 10 minutes without a single blink, I figured it'd probably be a bit TOO much to add anything more. <a href="https://socoder.net/uploads/1/Super_Happy_Speedy_Gerbil_(Screenshot_14_Nov_2010_083303).png"><img src="https://socoder.net/uploads/1/Super_Happy_Speedy_Gerbil_(Screenshot_14_Nov_201...
Views 68, Upvotes 8  
Daily Blog
12th November 2010
Ooops, THAT's what I'm supposed to do on Thursdays! No matter, a day late, not to worry! Here's this week's suggestion box. Fill the comments with your ideas/suggestions for future AGameAWeek stuffs.
Views 68, Upvotes 13  
Daily Blog
9th November 2010
Right now, we'll call this version 0.5. The tool is at a working version, and most of the bugs are ironed out. I'll update it as the weeks go by, and hopefully we'll have something Most Excellent by the end. <img src="https://AGameAWeek.com/complete/Jay__s_Retro_Sprite_Tool_20101109B_thumb.png"> Sliders, menus, buttons, etc. Fiddle about, you might figure it out! There's a bunch of presets on the left. Click one, and a sprite appears bottom right. If you click "New" the spr...
Views 135, Upvotes 20  
Release
7th November 2010
As I've already mentioned, the MiniRPG's on hold whilst I build the sprite maker doohickey. The doohickey's coming along nicely, and make quite a large leap today, but I'm still fiddling about trying to get it to feel "Just Right" The thing is, although my old sprite maker seemed to come up with nice blobs, the new one appears to be much more random. Either they're preset shapes, or they're crazily splodged messes. <a href="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_...
Views 31, Upvotes 9  
Daily Blog
6th November 2010
I'm in too deep. I can't stop! And yet I also didn't plan ahead far enough, and will be spending most of this morning removing a bunch of stuff, and redoing it all. Gah! <a href="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_(Screenshot_06_Nov_2010_103755).png"><img src="https://socoder.net/uploads/1/Jays_Retro_Sprite_Tool_(Screenshot_06_Nov_2010_103755)_thumb.png"></a> Tuesday's little sprite buildey bobby will be all nice and super, and with any luck, should...
Views 26, Upvotes 7  
Daily Blog
4th November 2010
It's time for our weekly "Post anything in your head" topic!
Views 33, Upvotes 10  
Daily Blog
1st November 2010
Keeping with the classic retro theme, here's a nice and simple little 15-screen jumping platform game! <img src="https://AGameAWeek.com/complete/GeeBee_Hop_20101101_Logo_thumb.png">
Views 150, Upvotes 17  
Release
1st November 2010
Oops, forgot to post this, yesterday! No matter. After last week's retro styled "random" game, I decided to go for something similarly retro, but much less random. I've drawn some supercheap gameboy style sprites, and have been building a batch of quick and easy jumpy platform levels. I've done 11 levels so far, and am going to go the "Start from level 1, see how far you can get" route, so theres no checkpoints or anything. Just start, and hope you don't die.. 9 lives seems adequate, so far, but I m...
Views 44, Upvotes 8  
Daily Blog
27th October 2010
I've no idea what I'll be tackling this week, again, so pop a random thought or two below!
Views 65, Upvotes 10  
Daily Blog
25th October 2010
A game cram packed into the space of only a day! <img src="https://AGameAWeek.com/complete/Space_Clusters_20101026_Logo_thumb.png">
Views 225, Upvotes 19  
Release
WiLMa?! Blog
25th October 2010
This isn't important.. I just sent off a nice lengthy reply to PixelProspector.com's Authentic Kaizen, all about plans for the future of the site, the possibility of me wrapping my head around Flash, thoughts about new new new new newer NeonPlat, and some kind of unpondered random top down maze thing. None of that's really important, just yet. It's all forward planning, and it all requires bits of learning all over the place. Less importantly, halfway through the email, I used the term "WiLMa" when ...
Views 33, Upvotes 9  
Daily Blog
21st October 2010
Have any thoughts? I'm a bit blank, this week. But then I was blank last week, too, and that didn't turn out TOO badly. (did it?!)
Views 33, Upvotes 9  
Daily Blog
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Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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