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7th June 2010
Um.. Yeah.. That's almost everything!! <a href="https://socoder.net/uploads/1/NeonPlat2_Megashot.png"><img src="https://socoder.net/uploads/1/NeonPlat2_Megashot_thumb.png"></a> Todo : Menu and powerups..
Views 83, Upvotes 9  
Daily Blog
6th June 2010
I'm halfway through NeonPlat 2, and would you believe it, I have a dream about Invisible Munky 2! FFS, how annoying is that!? Now I've another gameplay idea banging away in my head, and it actually seems nice and playable, too! Bah... I'll have to set it aside, and focus on the task at hand. For the sake of comparison.. NeonPlat used to be this. <a href="https://socoder.net/uploads/1/NeonPlat_WasThis.png"><img src="https://socoder.net/uploads/1/NeonPlat_WasThis_thumb.png"&g...
Views 89, Upvotes 10  
Daily Blog
4th June 2010
I'm still not sure what I'm calling this release, but NeoNeonPlat has been stuck in my head for a couple of days. Seems to fit. Other suggestions are welcome. Meanwhile, multiplayer (one system) is working great, and I'm starting to formulate how the scoring will all work out. There are three different baddies, the white platforms are back, and I'm starting to build up a nice progressing difficulty system. It's coming along nicely!!!
Views 73, Upvotes 10  
Daily Blog
3rd June 2010
I'd planned to do my regular iPhing development learning thing today, but. Meh, bad head, can't think, not in the mood.. Never mind.. Instead, I'm playing about with NeonPlat2. <a href="https://socoder.net/uploads/1/NeonPlat2_IngameAlready.png"><img src="https://socoder.net/uploads/1/NeonPlat2_IngameAlready_thumb.png"></a> Blimey, where did that come from!?! I've been doodling sprites for the past couple of days, and today, just like the last time that I did N...
Views 50, Upvotes 10  
Daily Blog
2nd June 2010
"What ever happened to midis that we used to have in games, and all the little tunes we used to hear whilst we were playing Doom. Whenever we played we would forget about the quality, because we were too busy shooting Demons in the face with ammo..." .. Then I couldn't think of any more lyrics. Never mind, the tune was created, and sat on my hard drive for about a year or two. Obviously titled FM because it sounds like a classic FM midi file! Later on, I decided to use it on my JNKx15 ...
Views 35, Upvotes 11  
Daily Blog
2nd June 2010
A proper week, this week. Waiting for a 6 hour render gave me plenty of time to play about, and I think I came up with some niceties, this week. Game : Waiting : COME ON, ALREADY! Amiga themed, like Boing! Game : Lemmings : Just Dig Again, thinking Amiga! Plenty of bugs in this one, though, so be careful! <object width="480" height="385"><param name="movie" value="https://www.youtube.com/v/kh_YWoB80ks&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"><...
Views 32, Upvotes 9  
Daily Blog
1st June 2010
Having pretty much messed up this week's game, I figured it'd be a better idea to go for the Tried and Tested, this week. So, without having to think too hard, it's time for NeonPlat 2! First job is the art. All nice and hi-res, while still being small enogh to fit as much onscreen as I can. Level Progression should be dealt with, and a couple more characters, too, so suggestions for those are welcome. I'll keep you updated, as the game builds! An update as the game builds.. &...
Views 75, Upvotes 10  
Daily Blog
1st June 2010
This week's game didn't quite turn out as well as expected. We'll call this week a fail, I think! Still, you could probably play it once, if you could be bothered, and then delete it in a slight rage that you played something that wasn't all that good! <a href="https://AGameAWeek.com/complete/Boing_Again_20100601A.png"><img src="https://AGameAWeek.com/complete/Boing_Again_20100601A_thumb.png"></a> Amiga's Boing Ball bounces around the platform level, and collect...
Views 185, Upvotes 23  
Release
30th May 2010
Not sure what game this is, but I made the Amiga Boing Ball, slapped it into a bricky map, and let it bounce about a bit. <a href="https://agameaweek.com/completeB/2010/Boing_Again_20100601A.png"><img src="https://agameaweek.com/completeB/2010/Boing_Again_20100601A_thumbb.png"></a> *shrugs* I'll keep bashing the keys, and see what comes out the other side! Hurray for random game making!!
Views 75, Upvotes 9  
Daily Blog
28th May 2010
When I was a kid, I used to love playing quiz games. Blockbusters, Wheel of Fortune, Jeopardy, loads of great 8/16-bit quiz games. They all had one thing in common.. They let you actually TRY to answer them. Nowadays, it seems that every damn quiz, even Wheel of Fortune and Jeopardy, has become a stupid sodding Multiple Choice quiz, where you don't have to think, and type.. Instead resorting to a "Buzz - Pick one" style of gameplay that really ruins the whole game for me.. Bloody things. So, Might...
Views 44, Upvotes 9  
Daily Blog
27th May 2010
Note : Inexperienced user ahead!! <a href="https://socoder.net/uploads/1/iphoneshot3.png"><img style="float:right;" src="https://socoder.net/uploads/1/iphoneshot3_thumb.png"></a>

iPhing "View Based" Jumpstart

A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings) <a href="https://AGameAWeek.com/?p=596">Part One : Tilemap</a> <a href="https://AGameAWeek.com/?p=614...
Views 151, Upvotes 15  
Ios Dev
27th May 2010
Busy/Lazy, one or the other, or perhaps a bit of both. I have at least posted a little "Eat the Objects" game, but it's not much. Sorry! Maybe next week. Meanwhile, today's Thursday, so it's back to learning iPhing dev. I'll let you know how that turns out later on, and maybe post tutorial #2.
Views 58, Upvotes 12  
Daily Blog
26th May 2010
Thanks, JurassicPlayer! A lovely review of Munky Blocks DS. I'm currently contemplating (but still haven't yet attempted to) fixing up this and JNKPlatDS08. Motivate Me!! Send levels if you've got 'em..
Views 173, Upvotes 24  
Daily Blog
25th May 2010
This week we're playing with Penises! A remake of a classic test game, that never really went anywhere. The game is only about half done, since I pretty much rushed the whole thing yesterday, but it has 10 nice levels, and should hopefully be a good start. <a href="https://AGameAWeek.com/complete/Penis_Extension_20100525A.png"><img src="https://AGameAWeek.com/complete/Penis_Extension_20100525A_thumb.png"></a> Click the penises to turn them around, and put their little hats on t...
Views 164, Upvotes 19  
Release
23rd May 2010
Aaaah, lovely weather! As Dan Bull sang this week, it's wonderful weather for gaming, and even better if the game is Scrabble! And that's about all I've done. Alongside animating this weeks main character and drawing my default ground tiles, I've not really done a whole lot. The game is due on Tuesday. Wish me luck!!
Views 42, Upvotes 11  
Daily Blog
iPhing Blog
20th May 2010
Blimey, that didn't take too long. <a href="https://socoder.net/uploads/1/iphoneshot2.png"><img style="float:right;" src="https://socoder.net/uploads/1/iphoneshot2_thumb.png"></a> Well, it DID, but it took significantly less time than I thought it would.

iPhing "View Based" Jumpstart

A series of tutorials that will allow old-style coders to quickly grasp the bits and pieces they need, to develop games for iPod/iPhone/iPad (iPhings) <a href="https://AGameAWeek.com/?...
Views 149, Upvotes 19  
Ios Dev
20th May 2010
So far, we've had the following.. ... Day 1. (Last Wednesday) Do What?! Wha.!.! Euww.. Visual stuff.. Eeek! Argh!! Day 2. (Thursday) Pissed about with other stuff on my Mac, in a vain attempt to ignore the fact that I had to learn stuff. Days 3-7. (Fri-Sat-Sun-Mon-Tue) Back to AGameAWeek, recompiling all the Blitz stuff, uploading those, fixing up JNKPlat and Gravity Bombs. --- It seems that, no matter how much I want to, I don't actually have all that much iPhing time. A...
Views 64, Upvotes 14  
Ios Dev
19th May 2010
Third week of chaos, and... well, in honesty, this was all thrown together late last night! MacWeek really took it out of me, and I had no time, but hey! Still did it!! Game : Bully Bob - Bob needs to learn a lesson Game : Sea Pea, See - Can you See the Peas in the Sea? Music : Plat 2 - 12" remix of Platdude's Theme Comic : Click Here - Click for Awesome Meanwhile, Shadow1w2's been sending me some nice .mio programs. I've yet to...
Views 44, Upvotes 8  
Daily Blog
18th May 2010
Nearly two whole years in, and you'd have thought that more people would've taken notice of the guy making AGameAWeek. I've moaned before about lack of interest, and I go in and out of these little phases.. It doesn't hurt, it's just a little saddening when there's not much interest. This week, we've hit another "Wha!?" point. Having finally got the Mac, and released no less than TEN entire Mac games within a week, I've had the lowest number of visits all year!! Wha...
Views 76, Upvotes 13  
Daily Blog
18th May 2010
Uhoh, the ratio's dropping! No matter, this week's been SUPER busy, what with it being the week I finally got a Mac. As seen the other day, I re-released <a href="https://AGameAWeek.com/2010/05/8-brand-new-freeware-mac-games/">8 of my games for Mac</a>. It's not just Steam on Mac!!! You can play UFO246, too! Today sees a couple of extra bonuses. <a href="https://socoder.net/uploads/1/JNKPlat_2010_edition_(Screenshot_18_May_2010_094853).png"><img src="https://soco...
Views 112, Upvotes 13  
Daily Blog
16th May 2010
With all the Mac stuff, I've not had a chance to do a new game. NOOoooooo!!!!!! I suppose I could rush something in the next 24 hours, but I'm much rather be playing with those extra trimming, and getting things a little nicer. First off, Gravity Bombs. Not touched it yet, but it definitely needs at least one tweak. .. the Mac's "Superior" (bah) Magic Mouse has a lot going for it, but it also has an inability to right click whilst holding down the left mouse button. Which is pretty much a require...
Views 49, Upvotes 12  
Daily Blog
14th May 2010
A couple of days ago I posted my first test compilation of a Mac game. I asked for test-based feedback, and absolutely nobody responded, whatsoever. We're just going to have to go for the "Worked on mine, *shrugs*" approach for these!! Today, I'm rereleasing the game from Wednesday with a quick fix, and also releasing a bunch of other games that I've written in BlitzMax. We've also got JNKPlat and Gravity Bombs to come, but I want to tweak those a little before I rerelease them. Anyway, here's ...
Views 79, Upvotes 14  
Daily Blog
13th May 2010
Learning iPhing development Today's schedule by 10am, Simple text on the screen by 12pm, Drawing pictures on the screen by 2pm, Bit of sound by 4pm, Move it all around, as if it's some kind of game. Fingers crossed!! Although, at this rate, the first bit will likely take me until 4pm Finding it very hard to find information on iPhing development that doesn't require me to sit through 100 stupid video clips to learn things. I hate w...
Views 31, Upvotes 10  
Daily Blog
12th May 2010
Balls. I was hoping that "Buy Mac = Make games for Mac", but apparently it's only "Buy Intel Mac = Make games for Intel Mac" I have no idea what the current Intel vs PowerPC ratio is, but if you've got a PowerPC Mac, you're going to have to wait a wee bit longer. Like, until I make a fortune! So, a long long long long while!! Meanwhile, my first test game is up. I've quickly (took about 3 hours to get everything downloaded and setup!!) recompiled UFO246, and it's now (RIGHT NOW!)...
Views 68, Upvotes 12  
Daily Blog
12th May 2010
Another week of WarioWare fun, and another week where it all kinda vaguely fits together, slightly! Not that I did that on purpose. Just happened! Game : Gabby Hops - Gabby likes to hop, but hates bushes. Game : Sweepers - Find the gem, or die trying! Music : Pain - Argh, Pain! Pain, PAin! ((URL "https://www.youtube.com/watch?v=lFgXsXK_gK8">see here)) Comic : Gabby's Mine - Gabby has a blast! It's all in my crate, so go gi...
Views 35, Upvotes 8  
Daily Blog
11th May 2010
Why will companies deliver things on time!?! Today, my Mac was meant to be turning up. It's not 3:30, the Mac isn't here, and even if it does turn up, I've no sodding time to DO anything, what with having to get ready for work, and all.. I was hoping to have the following achieved today. 1. Get it going. 2. Install BlitzMax 3. Test Framework 4. Recompile UFO 246 on Mac 5. Get my first Mac game online. I've then got another 6 days to sort out the other 2010 releases, fix 'em...
Views 58, Upvotes 9  
Daily Blog
11th May 2010
Cracking game, this week! What started out as an unknown game, quickly became fantastically playable. A remake of the little WarioWare UFO Spike thing that I made last week, only with more spike things than is probably sane! In the end, the game's turned out quite a lot like a Geometry Wars clone. I wasn't expecting that, but there it is! Two fire buttons, Z for left fire, X for right fire. I wonder how long it'll take for people to realise that, without me having written it anywher...
Views 90, Upvotes 11  
Release
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