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9th August 2009
With the nice big experimental writeup complete, I figured we'd get a boost in visitors. Want to see the results?!! See inside!!
Views 46, Upvotes 18  
Daily Blog
7th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

The Home Stret...

Views 83, Upvotes 18  
Daily Blog
6th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

10 weeks, 3 DS...

Views 76, Upvotes 24  
Daily Blog
5th August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

Back to work

Views 108, Upvotes 13  
Daily Blog
3rd August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

Alien Deat...

Views 79, Upvotes 12  
Daily Blog
3rd August 2009

The AGameAWeek 2008-2009 Retrospective

(URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-one/">Part One), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-two/">Part Two), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-three/">Part Three), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-four/">Part Four), (URL "https://www.agameaweek.com/2009/08/agameaweek-2008-2009-part-five/">Part Five)

AGameAWeek...

Views 115, Upvotes 12  
Daily Blog
1st August 2009
I'd like to start off Year 2 with abang. But this week has been entirely taken up with a multitude of other bits and pieces. I'm writing up a nice lengthy post (/set of posts, probably, 'cos it's a bit big!) about Year 1. I'll probably start to post those in a couple of days time. Probably Tuesday! But I need to get as much done as I can, first.. 'cos.. well, you know me, I'll probably forget halfway through!! So, there's that to do. And lots of it. If you're interested in the quicky version, you c...
Views 58, Upvotes 6  
Daily Blog
29th July 2009
Just a quick post, today. There's now a suggestion box, over on the righthand side of the site. |update| 2018 : This box has long since vanished. Tweet me your suggestions! |update| A simple form. Fill in name and suggestion, then blammo, gets sent to a huge file full of suggestions. For now, it's a private box full of ideas that I may or may not choose to use, but perhaps in the future I'll start posting some of those suggestions!! In other ne...
Views 67, Upvotes 11  
Daily Blog
28th July 2009
First things first, here's this week's AGameAWeek game. I've done a few dozen "Get the Greens" before, so I figured I'd keep this one short. Simply put, get the greens, and avoid the holes. No enemy this time, just you and the floor, so if you're nice and gentle you could probably get quite far through and score a decent score. As it stands, my highscore is currently 15 points. .. So, not a super-high-scoring game, but definitely one you could beat me at! Since I've made...
Views 121, Upvotes 19  
Release
26th July 2009
I started a game, today. It was going to be a nice maze thing, but.. Well, I attempted to do it in 3D, and as you're probably well aware, I can't really do things in 3D! It all went pair shaped! I might give it another go tomorrow, but in 2D instead! Or, I might try something else. Not sure. Either way, if I'm still aiming for a game this week, I really oughta get a whole game done tomorrow!! fingers crossed!
Views 45, Upvotes 9  
Daily Blog
21st July 2009
Nice and big, specifically in the title, so as not to get ANYONE excited! I will be VERY surprised if anyone gives a rats ass about this week's .. um.. "game".. but here it is anyway. "Made for my cookie", although it's not a cookie anymore.. it's a viewty.. this J2ME Java App will allow you to play along with a real-world game of scrabble. See, lately I've been playing a LOT of Scrabble. I bought a ??40 "Scrabble 60th Anniversary Edition" set, thinking it's be all nice and lovel...
Views 253, Upvotes 25  
Release
19th July 2009
I can't believe I've still not finished this yet! Seems that, no matter how much work I do on this game, it's still not quite done. This week, I finally decided on the complete "Not Chance" and "Not Community Chest" card selection. 12 of each, ready and waiting in the engine. Next, I added all those lovely patents. They're all in there, each one displaying on a nice little card, along with the creator's name. I haven't yet gotten around to actually printing the bulk of ...
Views 117, Upvotes 25  
Daily Blog , Patent Wars
13th July 2009
Aww. Didn't work. This week's Wednesday Workshop (#209) asked us to create a game with some kind of Gravity. If you've been following AGameAWeek for a while, you'll remember Puzzobomb. A nice puzzle game with Gravity. I also did MunkyBlocks as a kind of follow up. Well, this week I decided to try it again, but with rotational gravity, rather than plain gravity. As such, the block will fall in the direction they're placed. They ha...
Views 162, Upvotes 13  
Release
7th July 2009
Not much this week, or at least, not as good as Microbes anyway! I decided to redo Raining Bombs, from a few weeks ago. The last one was for my Cookie phone, (which has since become a Viewty phone) and this one's for Windows. It looks more dramatic than it is! Two turrets that shoot each other over and over again. If you blast your enemy beneath the bottom of the screen, you win a point, and then it all starts all over again. No intro, no music, not even a "BANG!", more a subtle silent...
Views 142, Upvotes 18  
Release
Microbes Blog
29th June 2009
A simple game, this week, but one that's already evolved quite a bit. As I mentioned the other day, I actually got this game done earlier on in the week, and it was quite a bit of fun even then. Since then, I've updated it a couple more times, and now it's even better than it was! woot!! The game is based on an Amiga game I once played many, many years ago. A simple design. You swirl around the outside of the arena, moving the mouse left and right. You fire with the Left Mouse But...
Views 517, Upvotes 38  
Release
25th June 2009
Yesterday turned out rather well. I actually coded a complete game, from start to finish, logo, audio, everything, yesterday. It's pretty good, and will be our AGameAWeek come Tuesday. (Because, if I posted it today, there'd be nothing to post on Tuesday!!) Look forward to more shootyshooty stuff!
Views 114, Upvotes 12  
Daily Blog
23rd June 2009
Well, not all suck. Let's take a quick run through my week, shall we? Tuesday Posted last week's game, got prepared to work on PatentWars some more. Created a few nice looking player counters, got them moving around the board, all is well. <img src="https://socoder.net/uploads/1/counters.png"> Wednesday That little red counter looks really really neat. Attempted to mould it, somehow, into a Socoder logo. It worked! <img src="https://socoder.net/uploads/...
Views 111, Upvotes 10  
Daily Blog
17th June 2009
Last Wednesday I started a new project, it's since gotten out of hand and I need some ideas to help bring it all to a close. Let's start from the top. Over at the MyLGCookie forums, someone asked if there was a nice touchscreen Monopoly. As usual, Jay jumps in and says "Yeah, that'll be nice and easy" ... It's not! See, rather than getting my ass sued off, I decided to make it "But a bit different", and the idea I came up with was to use Patents. Instead of houses and hotels, you ...
Views 114, Upvotes 10  
Daily Blog
15th June 2009
At the start of this week, I completed a nice quick game of Atoms for my phone, so here's that.. It's a classic Amiga PD game from many many years ago. Tap to place an atom, place too many to explode them, capture all the tiles you can. Simple gameplay, but lots of fun! You can Download Atoms here For the rest of this week, I've been working on a mock board-game. Confined to the rules of board, it's been fun creating a game that could conceivably exist in the real world. Unf...
Views 81, Upvotes 16  
Release
8th June 2009
I've about 20-odd projects on the go, this week, so you'll have to excuse the lack of blog entries, and even a decent AGameAWeek game. Most of this week was spent trying to roll a dice! (die, whatever) I figured that, with 4 frames per roll, I'd need around about 200+ frames of animation. I tried to work out all the animations, and it drove me crazy! Then I rested, and eventually worked out a way to do it, without bothering to animate it, which was a lot simpler to do. .. Then the game i...
Views 88, Upvotes 9  
Release
1st June 2009
OMG! It's a Trial Edition!! WTF!? Demo! ARGH!!! Actually, I've not finished yet. But rather than skip out a week of AGameAWeek, I've decided to release a quick Trial edition. In this version, you must guide Platdude through 11 classic JNKPlatDS08 levels. They're all in there, and they all work approximately as they did before There are, of course, odd timing issues, as I've not quite got everything exact. It's not TOO obvious ...
Views 229, Upvotes 14  
Release
30th May 2009
Things are coming together quite nicely. The game's managing to build up in it's nice 2D environment, and so far none of the 3D stuff's killing the PC. I should probably point out that certain levels will obviously become a bit TOO complex for older systems, but for the most part even my Celeron's managing to cope. Roughly! It goes crazy if you build a whole level of ladders, but other than that, it's fine This is it in 3D. Thi...
Views 135, Upvotes 12  
Daily Blog
29th May 2009
Just a quicky, this week, as I know the spam is spam! But there were still a couple of oddities that stuck out. My Amazing Weight Loss Story writes... Thanks for writing, I truly liked reading your most recent post. I think you should post more often, you obviously have talent for blogging! Aww, shucks, thanks! We'll call this one "ComplimentBot" The trick is, if you weasel your way into accidentally getting approved, you can then reuse that username over and over, and no...
Views 60, Upvotes 8  
Daily Blog
27th May 2009
I made a start on this game a few days ago, and things seem to be progressing at a decent enough rate. The basic gameplay engine is in there, now. The test level (200x50 blocks) loads, platdude can run around, grab onto bars, jump around and use ladders. He can also work plungers and have the blocks open and shut accordingly. So, that's all nice! You might notice that the graphics are looking remarkably similar to JNKPlatDS08. That's because they ARE those graphics! The engine loads t...
Views 59, Upvotes 12  
Daily Blog
26th May 2009
Another nice subtle title for Google to pick up, along with the odd sprinkles of text within. Last time we posted LG Cookie KP500 Java J2ME Free Games to Download *cough* we had the following 3 games. #1. Hangman #2. Slots #3. TensionSheet This week, there's 3 more Free Games for LG Cookie to be played with. #4. Ball Push #5. Tic Tac Toe #6. Matrix Blaster They're basically.. #4 : Ball Push Get the ball into the hole. Tap close = fast, tap further = slower. #5 : Tic Tac Toe ...
Views 519, Upvotes 15  
Release
25th May 2009
I'm a calm person. I will happily settle with what I've got, and be glad that I have it. I don't own a copy of Flash, I can't afford it, and I'm not going to steal it. So I carry on making games in Blitz, and whatever else I can get my hands on. So, with my £100 Phone, from LG, (The KP500 'Cookie') I started to write games using the freely available MidletPascal. It's a wonderful piece of software, and it does many great things.
Views 84, Upvotes 17  
Vitriol
25th May 2009
Like Electronic Arts, my game titles are becoming ever more complex, with themes and years being added on, in an ever expanding way. No matter, it's still only 12 characters long, so that's ok Yesterday I made a decision that might break up AGameAWeek for a few weeks. I don't seem to have nearly enough time, recently, so I'll pad things out a bit, and work on a lengthy project. (Although, if it helps, I worked on a bunch of MidletPascal Java t...
Views 76, Upvotes 13  
Daily Blog
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