6242 results 0 1 2 3 ... 226 (227) 228 229 230 231 Prev Next
23rd December 2008
You might have noticed a distinct lack of AGameAWeek, this week.. Since I'm getting little or no work done, this week, and.. what with being Xmas and all, I've decided to be lazy, and take a week off. Nothing wrong with that! If you feel you really need something new to play with, nip to yesterday's post, and you can grab the WhoSave thing. That's quite nice.. And you can pretend I posted that today, in time for the Xmas episode in 2 days time. Very festive!! If you'd like t...
Views 80, Upvotes 11  
Daily Blog
2008... Blog
22nd December 2008
( border="0"><tr><td>Blimey! What a year, eh! I decided to round off the year with a nice big, old fashioned list, with everything in it. Except this doesn't have everything in it, because I've forgotten to add the DS games.. I'll do that later!! (Took me about 3 hours to do this, so I'm not going to tweak it, now!!) Anyway, here's a nice great big list of every game (again, apart from the DS ones) that I made in 2008. It's quite a big list, too.. 31 Games. OK, so maybe not a ...
Views 59, Upvotes 14  
Daily Blog
21st December 2008
Next up, Countdown.. Or, it's meant to be, but I can't seem to get it started properly.. I've grabbed a batch of Carol's letters and numbers, and I've got the vowel/consonant packs ready, the number solver's working as it should, but so far, those bits haven't come together to make a full game.. It's just bits here and there. Needs work, but with Xmas literally days away, I'm not sure that it'll get any. If it doesn't turn up on Tuesday, assume I'm taking the week off, from AGameAWeek!! Meanwhile,...
Views 56, Upvotes 11  
Daily Blog
RC2! Blog
19th December 2008
So, I spent a while, last night, playing with the graphics. Now that the game's out there, and since so many people are complaining about it's lack of fancyness, I decided to make nice with the special weapons.. <img src="https://socoder.net/uploads/1/whooshy.png"> The game's now officially 75% More Whooshy, with the superweapons looking much more fancypants, and the dead baddies giving off a little red "poof!" as they go. I've also switched the ingame text from Regular Font to...
Views 83, Upvotes 13  
Daily Blog
16th December 2008
A sigh of relief, as the game is finally in an upload worthy state. I'm sure there's plenty of bugs, mounds of forgotten features, and odd little untweaked things that aren't quite right, but what's here is plenty enough to be counted as Release 1. <a href="https://agameaweek.com/?Game=37"> Download Alien Deathmatch 2</a> 3Mb!!! The game, in it's current Release 1 state has quite a few new features from those in AD1. <img src="https://socoder.net/uploads/1/ad2_b...
Views 599, Upvotes 43  
Release
15th December 2008
A more accurate title would be "Just like Windows Vista, here's a list of things I told you I'd be putting in, but haven't yet bothered to, so will be missing when I release the game.." Except I'm one person, and have spent four weeks doing this.. Not 100 people working for 4 years... ... *sigh* Vista sucks.. 1. Achievements, Good, bad, Pwnage, Suckage, any and all. I just haven't gotten around to adding these yet. There's a gap on the titlescreen, that's where they go,...
Views 63, Upvotes 13  
Daily Blog
14th December 2008

Sometimes Copy and Paste works..

Having finally put the nice simple swooshy spawning sound back into the game, and got a couple of nice test levels up and running, and inside the scoreboard, and then got the whole "Nth position on the online scoreboard" display going, I decided to move onto more pressing matters. I already copy and pasted most of the control scheme stuff early on in the project, so to help give the game a little consistency, and so as not to have to recode the whole thing, to...
Views 90, Upvotes 17  
Daily Blog
13th December 2008
In the old game you could create levels simply by making little 64x64 pixel .png images. The game would load them as it found them, and convert them to levels on the fly. This was handy, but it didn't let you control all the possibilities of spawning, weapon types, and things like that.. This new one does! But what if you really liked your old levels? It's an extremely complicated procedure, so I've put together this step by step guide to help folk import their old levels into the new g...
Views 65, Upvotes 13  
Daily Blog
12th December 2008
Now I remember why the original Alien Deathmatch did this, too! If I check a directory for files (level directory!) to compile my list of levels, and then add a level in there (Downloaded) and then recheck the directory to make a new list of levels, Blitz has managed to keep a cache of the directory, and so refuses to show up any new ones. The only option is to close the game, and reload. *sigh* I'll have to create my own list of files, and update it as I go.. Still, the upload and download i...
Views 73, Upvotes 14  
Daily Blog
Progress! Blog
11th December 2008
<img src="https://socoder.net/uploads/1/onlinegets.png"> That there's the first official online highscore! o/ YEAY! o/ But, boo that I had to manually copy and paste bits of text to get the level into the database in the first place!! I'm now working on getting the whole upload/download thing working again. Shouldn't take too long, but I think I'll have to discard the whole "Bag" idea. As much fun as it is to have a constant supply of new levels, it means you won't be able ...
Views 72, Upvotes 13  
Daily Blog
10th December 2008
I'm not ignoring it!!! I woke up late, today, and time seemed to slip away fairly rapidly.. I spent about an hour browsing online shops, buying a cheap copy of Sonic Unleashed for only £20 (Gamestation) and an el'cheapo Digital Photoframe (£30 Aria.co.uk), and then surprisingly it was time to settle down, eat, and then go to work. Where my time went, I don't know!! Still, I did post the demo yesterday, so that's ok. Meanwhile I think I've figured out what my NEXT...
Views 71, Upvotes 16  
Daily Blog
9th December 2008
I didn't get time to fix this up properly last night, or this morning, either.. Blame Alien Deathmatch! So, this week's game is exactly as it was yesterday, when posted over at Socoder. Wednesday Workshop #180 asked us to create a Darts game, so here's a quickly made one. A target is written on the scoreboard, and with your three darts, you have to try to get as close to that target as you can. <img src="https://socoder.net/workshop/dlds/180_dart_gets.gif"> Nice and simple. Bu...
Views 129, Upvotes 20  
Release
8th December 2008
Folk who previously visited my DSBrew site will now find themselves plonked into this site. This is AGameAWeek, and here I write a game a week! Just as it says! I opened up my own little DSBrew site a while back, and started cataloguing DS games, but soon realised that keeping a DS Homebrew catalogue + writing a game a week didn't really work that well together, so DSBrew got left behind. Up until today I've left it be, rotting away in an unused corner of the internet.. But.. There have been 4 new ...
Views 105, Upvotes 16  
Daily Blog
7th December 2008
Today I started on the online highscore stuff. Having sat playing AD2 for a while, again, last night, I figured I'd better get a move on and finish the basics off. So, into the database we go, and I've set up the tables. I implimented the basic checksums to ensure each level is unique enough to qualify, and I additionally added a secondary "Bag" table, that can hold new levels until they're ready to be downloadable. Always something new, ready and raring to be sent! Next up, work on the...
Views 62, Upvotes 17  
Daily Blog
5th December 2008
Today I did a few fiddly little menu based things.. Things like... 1. The menu->Level switch now plays the "Beeeoooo-weeeee!" sound as the level starts. 2. There's a progress bar whenever a level is being rendered. ('cos it takes a teensy bit longer than it should! 160x160 tiles over a 5120x5120 pixel area!!) 3. When you die, you now go splatter, as opposed to the game just stopping, and unceremoniously dumping you back at the menu again. 4. The screen fades to red, then black when you die...
Views 86, Upvotes 21  
Daily Blog
4th December 2008
<a href="https://socoder.net/uploads/1/ad2_shot011.png"><img src="https://socoder.net/uploads/1/ad2_shot011_thumb.png"></a> It's getting there! Slowly but surely. I got the levels to doodle themselves, and everything swooshes around quite nicely (if a little blocky!) I've had to implement a menu buffer image to keep the speed up (even if it is still a teensy bit slow) but everything's looking good for the menu. At this point, I'll probably have a "Hold mouse over X obj...
Views 74, Upvotes 12  
Daily Blog
3rd December 2008
The main menu of AD2 is still pretty much a blank screen! Albeit a red blank screen, with a couple of white rectangles sliding into place.. So is the addiction of the game at this point, that it's quite easy to click the mouse, and accidentally play for 20-minutes.. whoops! I have managed to tweak a few ingame things, though. And the Menu -> Game -> Menu transitions are more or less working, except for one small thing. I'm not sure how to fade in a level, at this point. The last game ...
Views 89, Upvotes 20  
Daily Blog
2nd December 2008
Another week working on Alien Deathmatch means another week that I've not done AGameAWeek, so it's back into the big bag of failures to see if we can dig anything new out. No.. But, the lack of anything new, and finished, doesn't always mean nothing on this Blog.. Let's bring back the old "Experimental" tag from way back when, and show off a few random bits of unfinished garbage.
Views 218, Upvotes 35  
Experimental
30th November 2008
<img src="https://socoder.net/uploads/1/ad2_menufail.png"> Today, I really need to buckle down, and pad out the menu a teensy bit. As you can see, it's... a little bit empty right now! I'm still not sure how everything's going to fit onto the screen, but I found a nice font last night so it shouldn't be too hard to get everything nice and padded out, whilst still being jam packed with menu-style goodness. After that, I really should start to add some kind of scores into the gam...
Views 82, Upvotes 15  
Daily Blog
Nada... Blog
30th November 2008
Yesterday was my long work day, and since I didn't get up until about an hour before I was meant to go, I didn't really get much work done! Still, no matter, today's a longer day.. Unfortunately, most of today was spent playing GTAIV Oops! ... Note to those who are getting used to my "Play it, now make it!!" habit... I'm not going to make a GTA game!! That would be nuts! So, there's nothing to report today, other than the fact that I'm enjoying GTAIV. I'll get back to work tomorrow!
Views 85, Upvotes 29  
Daily Blog
28th November 2008
With the editor in, pretty much, full swing, I'm heading back to playing with the bugs again.. Update Having been undecided for a while, I eventually decided that the green bad guys should explode with a nice little puff of green smoke.. <a href="https://socoder.net/uploads/1/ad2_shot010.png"><img src="https://socoder.net/uploads/1/ad2_shot010_thumb.png"></a> This is what happens when you turn off the death routine, fill the screen with Greenies, and then tou...
Views 106, Upvotes 18  
Daily Blog
28th November 2008
I'm quite happy with the level compression, now. Things are nice and trim, and everything's fitting into a small enough area. So, today I'm thinking about how the server should work.. Note, I've not added the server yet, but I'm definitely getting prepared! What I've decided to do is implement an Author name and Level name directly into the checksum. This way, when the server checks your game for new levels, it can automatically dig out the new stuff, and it'll know what it&#...
Views 75, Upvotes 20  
Daily Blog
27th November 2008
To stop my head from exploding from all the compression stuff, I decided to play with the theme tune, today. First off, I tried something different. It was rubbish. Next up, I tried the old theme, but rejigged. It's not terrible.. But it's a shame that it's not better. I'll be tweaking it along the way, and seeing what else I can come up with. I'm not sure what'll happen ingame, right now. The last game didn't really need it, so I don't think this one will...
Views 104, Upvotes 16  
Daily Blog
26th November 2008
Today's work has been mostly of the external variety. First off, compressing a level.. I'm taking 160x160 pixels, each one being around about 16 different colors (give or take, depending on what walls/floors/etc I bother to add.) and trying to bundle them up into a teensy tiny bit of data. To me, compression's a fun time, where you get to play with lots of fiddly numbers, and chaotic maths, just to get large things down to size. Today, however, .png is annoying me. Because my 160x160 is dow...
Views 88, Upvotes 21  
Daily Blog
26th November 2008
Yesterday was spent playing with the editor some more. As the game and editor become more closely entangled, I'm finding lots of little extra tweaks that need to be made to the game, so that the editor can be that little bit more complex. Here's a nice list of things you can currently tweak within the editor.. The start weapon (1-16 so far.. there are 16 forms of Basic weapon, and then the Super weapons on top. I've yet to add any Super weapons, yet, though!) and also how fast the weapo...
Views 100, Upvotes 22  
Daily Blog
25th November 2008
I'm ashamed of myself! This site's meant to be a game a week. I'm meant to be challenging myself.. True... Making Alien Deathmatch 2 is a challenge all of it's own, but I was wanting my own special little site with it's own special little gimmick, and it'll all look a little bit worse for wear if I leave a second week without a new game... So, let's have a rummage through Jay's directory of leftover bits, and see if we can come up with something special.. How abou...
Views 161, Upvotes 17  
Release
24th November 2008
<a href="https://socoder.net/uploads/1/ad2_shot009b.png"><img src="https://socoder.net/uploads/1/ad2_shot009b_thumb.png"></a> An editor! Today, I finally got around to making the editor. Starting nice and easily, I'll be adding bits and pieces as I go, so that .. hopefully.. when you get hold of it, it's not as empty as it currently is!
Views 101, Upvotes 19  
Daily Blog
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Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
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AGameAWeek - Games by Jayenkai