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20th May 2009
Today I start a new feature, mostly due to 2 odd posts in my spambin. 1. Invispnib writes.. Should they even be there? Please comment on this video clip. I don't think Robert Cooper or Brad Wright would ever let these two ever have any serious part on Stargate Universe. Well maybe the brunette??? The link in question Now, usually, I'd set that to spam, and kill the bugger. But it is, indeed, a stargate related video. Which is odd, because I'm not sure I've mentioned my love of ...
Views 56, Upvotes 29  
Daily Blog
19th May 2009
I'm not really sure if this is good, to be honest, but here it is anyway.. Counters Strike BlitzBasic Sourcecode included. Game written in under 3 hours. Timescale written at the top of the Blitz Sourcecode (you can open it in notepad!)
Views 101, Upvotes 17  
Release
18th May 2009
I haven't started it yet! Uhoh! This week's Wednesday Workshop (#201) asks us to create a game within a 3 hour limit. Looks like I'm aiming for that, then! Additionally, since I've been thinking of my phone all week, I think I'm also going to try to come up with a game that works on that. Maybe a puzzle game, of some sort. No idea. So, first in Blitz, then later on the Phone. I might even redo it again, and pop it into PRC2, 'cos that's looking rather empty lately. That's my plan. Not sure w...
Views 53, Upvotes 10  
Daily Blog
Roundup.. Blog
13th May 2009
Occasionally, I like to jot down my current doings. It helps keep track of projects, and ideas, and sometimes getting a bit of feedback helps. So feel free to do that! 1. Java/MidletPascal Since I got my latest phone (an LGCookie) I decided to get back into Java coding... Except, without that horrible Java bit. So, whilst learning MidletPascal, I've released a few games, and also started to write a series of MidletPascal tutorials, too. So, there's that! I'm continuing to build up a fun...
Views 47, Upvotes 13  
Daily Blog
12th May 2009
This week's Wednesday Workshop (#200! wowie) asked us to create a game using no more than 2000 characters. I managed to recreate the classic 8-bit title "Splat!", whereby you control a spider through a maze, picking up fruit. In order to squeeze all that into 2000 characters, I opted for simpler mouse movement, and few other bits and pieces. Then I figured, what the heck, and decided to make it a wee bit bigger for AGameAWeek. Guide the worm through the maze, grab the circles, avoid the squares, a...
Views 119, Upvotes 30  
Release
5th May 2009
Is that title subtle enough for Google, d'you think? This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone. Sorry folks, this week's AGameAWeek is entirely Java based. Boooo!! Or at least, unless you have a decent phone, anyway! <img src="https://socoder.net/uploads/1/cookiea.png">
Views 1154, Upvotes 20  
Release
2nd May 2009
Stupid spambots are taking the smeg, so I've added a fake captcha thing to see if it does anything. Like it says, just ignore the thing, and it'll ignore, too. Sorted!
Views 35, Upvotes 11  
Daily Blog
30th April 2009
My cookie work's kicking off, now. With a fully working keyboard, and sprites flying around the screen, I'm ready to start building games. I've a few games in mind and am hoping to get some work done during the week. But what does that mean for AGameAWeek? Well, A Java game is still a game! So, if I get anything nice working, that'll be this Tuesday's AGameAWeek release. Sorry for all if you'd rather complain about that! But I can't work on 100 things at once. .. ...
Views 49, Upvotes 9  
Daily Blog
28th April 2009
Sorry!! With all the time spent playing around with Java and MidletPascal, this week, along with the time spent on H~S~R, we seem to have hit a bit of a low point. Still, no matter, here's a "fun" game! Dusty. Take lots of dust, push it around by clicking on the screen, and try to get all the dust into the red area. You'll have to guess where the red area is, 'cos it ain't labelled! Wherever the dust becomes red, that's where it's at. There's a timer. And, to be...
Views 85, Upvotes 15  
Release
27th April 2009
I've added bloom, and a few more tweaks here and there. The complete list of changes can be seen inside. Otherwise, the usual two things. And.. Same download link, much bigger file!
Views 69, Upvotes 13  
Daily Blog
26th April 2009
1st attempted Java App. It's a nice quicky program. Pick a time, click start, when time's up it plays a tune. .. Yeah, it's not much, but surprisingly the LGCookie (KP500) doesn't have one. So here's one.. Quicky Timer <-- about 70Kb
Views 58, Upvotes 18  
Daily Blog
22nd April 2009
I'm taking a day off from H~S~R today, thinking ahead for next weeks game, which may/may not be a word game.. not sure.. Anyhoo, there are bugs, and Swarmer found a couple, so head inside to have a good read about 'em.
Views 114, Upvotes 14  
Daily Blog , Player Thoughts
21st April 2009
Yeay! It's Horizontal Shooter Redux!! In this first release, there's a few pointers. Read inside for those. Otherwise, nice and quick, here's a picture. And you can Download H~S~R here!! yeay!
Views 79, Upvotes 10  
Release
Uhoh! Blog
20th April 2009
No scores, No End of Game, No Badges, and to be fair, nothing really new, either! Can Jay complete about 75% of a game within a day!? Find out tomorrow, when a probably incomplete H~S~R turns up, at AGameAWeek.com!
Views 106, Upvotes 15  
Daily Blog
18th April 2009
<a href="https://AGameAWeek.com/2008/11/and-a-smidgeon-of-vaseline/">Vaseline gives me migraines</a> Anyway, we managed to go, what, 30+ years of gaming without it, so I think we can manage! Maybe.. Even more extra lovely glow, today. With a few tweaks, the background's starting to smear! Not sure why, but damn if that doesn't look cool!! You'll be playing away, and the background colours all start to smear outwards, as if puddles of colour in some water. Lovely stuff.. An...
Views 61, Upvotes 10  
Daily Blog
17th April 2009
H~S~R's coming along, nice and slowly. As I add each new little thing, I spend about an hour playing with the lovely swooshy swirlyness of it. Mmmm.. The whole Texture-Buffer-Blurry thing has really added some niceness to the game. And, just for good measure, you can turn off the texture section. So, if the game's not quite up to speed, turn off the blur, and the game carries on without it. Every element in the game has 2 layers. The Sprite, and the line. Lines are left in the background...
Views 88, Upvotes 15  
Daily Blog
16th April 2009
It's been 30 weeks since I last tackled Horizontal Shooter. The last time, I used BlitzMax. It was wonderful, and gave me all manner of nice swirly effects for those lovely background lines. Mmm.. Until it came to running it on other systems, whereby a huge amount of incompatibilities arose, and the game kinda fell on it's arse and died. Oh dear. 30 weeks on, let's give it another go!
Views 84, Upvotes 16  
Daily Blog
14th April 2009
So, Red Dwarf. I know there's a lot of complainers out there, but I loved it. OK, it wasn't old Dwarf, and it really missed the laugh-track. But that was good! A good story, great acting, loads and loads of little injokes. Good stuff! More please! ---- No AGameAWeek this week, I took a lazy day. Nothing wrong with that, is there? Good! Meanwhile, here's a progress report. AGameAWeek I started a game last week, but the lack of a certain element made the game completel...
Views 34, Upvotes 9  
Daily Blog
12th April 2009
AGameAWeek, except when not! It's Easter weekend, the weather outside is gorgeous, and I'm really not in a Sit + Code type of mood. Doesn't happen very often, but there it is! So, if there's no Game this week, that'll be why! Meanwhile, you might like to check out the new "I bothered to tag all the releases" view. Releases You can now flick through pages of Just Releases. How handy!
Views 39, Upvotes 10  
Daily Blog
10th April 2009
Giving yourself more work! Bugger. Last week I bought myself a new phone. A lovely little phone! LG "Cookie" KP500 Touchscreen, and stuff. It's nice. But it's time for me to complain, as I usually do. See, the thing is, Java games. Proper ones.. That you'd pay cash for online.. They try FAR too hard to make themselves look good. They desperately attempt to fling hundreds of "nice" "polished" "wonderful" sprites around the screen at once, like they've worked oh so hard on the game to make ...
Views 66, Upvotes 13  
Daily Blog
Pipe Rats Blog
7th April 2009
A bizarre mismash of random thoughts this week, alongside an eventual plan of action, and only a day to impliment it!! woot!
Views 199, Upvotes 18  
Release
3rd April 2009
I'm jumping all over the place, lately, aren't I!! With Skeleton files to update, Menus to rejig, and even super-complex Socoder work, there's lots and lots and lots for me to do! This morning, I've hopped back to Platdude's Retro Collection 2. Day 14 is a whole day away from Day 13. That can't be good! The game won't be finished for another year and a half at this rate!! Right then.. Menus! Previously I'd copy+pasted the menu system from the previous game. To b...
Views 142, Upvotes 30  
Platdude Retro Collection 2
2nd April 2009
OK, as I said earlier, I've been playing with the Skeleton stuff today. Whilst I was in there, I wondered how fun it might be if I added some kind of overriding features into my default engine. You might (or not) have noticed, but since Wednesday Workshop Week #1, I've been placing all my game's data into the System folder, then into it's own Weekly numbered folder within. If you get ALL my games (from the past couple of years), you can bundle them all together into the same folder. The root contains al...
Views 55, Upvotes 14  
Daily Blog
2nd April 2009
OMG! The complaints are everywhere! I guess the general verdict is that my games are too hard. To be honest, I never thought of them as being "hard". I just kinda skip over the dull early parts, *ARRGGHH!! TUTORIALS!!!!* and get the player right into the game, instead. But folk are complaining. So a new plan of action must be decided. Today, I opened up my Skeleton frame doohickey, and decided to add a Game-And-Watch approach. The engine now has a simple "GameStyle" variable, right up top. Th...
Views 75, Upvotes 14  
Daily Blog
WormBlast Blog
31st March 2009
I had intended to update this a fair bit. Add music, add extra pickups, things like that. But in the end, I instead decided to leave it as it is. This is (with added Highscore table) pretty much as it is at the end of the two hour session. A nice simple game, with a basic gameplay method. Guide the "worm" through the maze, grab all the blue + blobs, and avoid the barrels. They're very very volatile, so.. best to keep clear of 'em all.. (Although, you do get points for blowing them up....
Views 112, Upvotes 11  
Release
30th March 2009
Yesterday I filmed some stuff, a nice big 250Mb video file, and posted it to Youtube. It took 2 hours to film, and then about 2 more hours to upload, before YouTube spent another couple of hours decoding it, before finally deciding that they weren't going to bother showing it in HD. FFS So, rather than go through all that, and waste another entire day trying to sort it out, I'll just post the annoyingly blurry crap that YouTube have left me with. IDE = Blitz3D Art = PaintShop Pro (7, the go...
Views 45, Upvotes 12  
Daily Blog
28th March 2009
Uno's a card game, Connect 4's a board game, Battleship's a board game. Arcade?! Who the f'k are you kidding Microsoft? See "Wii Virtual Console : Arcade" for further details. *sigh* So, whilst I wait for this Wednesday's dull as f'k "Arcade" game to be released, I should probably get some work done on my own AGameAWeek. If anyone has any quickly doable ideas, I'd love to hear 'em!
Views 35, Upvotes 11  
Daily Blog
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