6311 results 0 1 2 3 ... 227 (228) 229 231 232 233 Prev Next
24th March 2009
A long forgotten game gets a remake today. Platfire was originally made, way way back in Wednesday Workshop #2!! To be fair, #1's probably the better game, style wise. (As in, it wasn't rushed within a few hours, since yesterday!!) But Platfire 2 is in the "It's super hard, and you won't get much of a score" style that I seem to be leaching onto, these days. Piles and piles of enemies will appear, and you just keep taking shots at 'em until you're dead. As I type this,...
Views 150, Upvotes 14  
Release
23rd March 2009
Game 3 needed a few tweaks, here and there, this morning. Mostly due to the controls being a little twitchy. Plus, something's missing. And annoyingly, it's becoming increasingly apparent that the missing something is indeed Ingame Music! uhoh!! It's bad enough having to create a jingle for each and every game, but to now start building up a bunch of little ingame tunes, let alone a big enough collection that folk won't grow tired of. .. That's a lot of music to do! yikes! ...
Views 156, Upvotes 30  
Platdude Retro Collection 2
22nd March 2009
With more tweaking than my head could stand, I finally got Game #2 wrapped up yesterday, so I'm finally starting on Game #3, today. As stated previously, Game #3 will be reusing quite a lot of the core engine that Game #2 used, so it should be short and sweet putting it all together, like some kind of coded jigsaw puzzle. Once that's done, Game #4's ready to get going (ie, I have a vague idea in my head!) and will also be coded in Blitz for this week's AGameAWeek, so watch out for that.....
Views 120, Upvotes 29  
Platdude Retro Collection 2
21st March 2009
Off and on, a bit at a time, the past few days, what with the DIY, and the AGameAWeek, and the Socoder work the past few days.. So, rather than call 10 minute sessions a day at a time, I'll call them a great big long "Popping in and out, looking at the code, struggling to figure out what's wrong, and then going to do something else instead" day. It's a cheat, but since the annoying issue is still there, it still counts! I'm stuck on Game #2. And it's annoying that I'm stuck on g...
Views 176, Upvotes 36  
Platdude Retro Collection 2
17th March 2009
A nice quicky, this week. Having spent most of the week doing DIY, sorting out Socoder, and occasionally working on PRC2 when I get a chance, I've not had much time for a game, this week.. So, I did what all frantic coders do. I threw loads of colour on the screen, and hid the fact that I haven't done much work this week No levels.. As you move, pellets will replenish. No power pellets, either, so no eating up the ghosties.. Just You, Pe...
Views 97, Upvotes 14  
Release
13th March 2009
BAH!! DS Coding is annoying!! Techy stuff inside..
Views 151, Upvotes 24  
Platdude Retro Collection 2
11th March 2009
Another morning complaining to GoDaddy. They didn't know what was up, so I sorted it out myself. Silly GoDaddy. Problem solved, eventually, but with no time left for any Game work today.. Shame. Still, there's always tomorrow. .. Or tonight
Views 42, Upvotes 11  
Daily Blog
10th March 2009
Game #2's turning out quite well, except it'll probably need to be taken down a peg or two. Currently it's, shall we say, a little psychedelic! And, that's only amplified once it gets onto the blurry DS screen! Lots of motion + lots of colour = lots of Weeeeeeee!!! Not a good combination. It looks great, but it's probably not going to look that great for long. Which is a shame. The player's in, and I'm ready for adding AI to the game. Once that's done, Game #3 w...
Views 183, Upvotes 35  
Platdude Retro Collection 2
10th March 2009
Just a nice simple game this week, mostly done after my shouting at Worms, earlier this week.. It's nothing fancy, as I've been short on time, but.. We'll call it a Start.! Ship Flinging! 20 ships on screen. Each one counts their distance from their start place. Blast them all to the right, and get a score based on their total movement. Simple stuff. You can Download Ship Flinging here. If you want a complete worms clone, you'll just have to wait. Kinda busy right now!
Views 100, Upvotes 18  
Release
9th March 2009
This morning I started a bit more work on this week's AGameAWeek. (Tomorrow! eek!!) And then I thought to myself "Why don't I finish off that new Showcase design for Socoder.. Should only take about 10 minutes". It didn't take 10 minutes. Instead, it took all day! So, no work on my games, today! The new Socoder showcase style is now up and running. Prepare the linkage!!!
Views 55, Upvotes 10  
Daily Blog
8th March 2009
Game #1, Sokoban, required a nice scrolling tilemap, of infinite size. I spent a couple of days getting that all up and running, so that it'll do for other games, too. But today, Game #2, Surprise!, required a different type of map. Game #2 needs a wraparound map, so you can move from one side to the other, and carry on in a continuous loop. This means that as well as drawing tiles where they're meant to be, on the DS's 512x512 pixel Background Layer, I also have to draw tiles if they'...
Views 128, Upvotes 25  
Platdude Retro Collection 2
6th March 2009
I just paid 400 points for Worms on X360. What the hey, right?! It's Worms... What could possibly go wrong!?! .. Well, aside from the things I ranted about, on the original DS version, a long while ago.. Well, would you believe it, there's something wrong with the Xbox Live version, too!
Views 75, Upvotes 13  
Opinions
6th March 2009
Bug fixes already! Oh dear! Sokoban had a bizarre map limit bug, whereby if you were off the left hand side of a small map, it freaked out, and the screen jiggled around like crazy.. .. oops! That got fixed early this morning, and then since it's Friday I took most of my time working on this week's AGameAWeek. (So I can bugfix Sunday and neaten it Monday, ready for release on Tuesday.) .. In many ways, I haven't done anything to PRC2! Maybe tomorrow! PRC2 : Still only 1 game....
Views 121, Upvotes 34  
Platdude Retro Collection 2
4th March 2009
I'm still building up the basic reusable map functions! Had some crazy memory issues, yesterday, but everything seems ok, this morning, so it's time to move from silly map things, to actually building the game up. Starting with a strange grouping of maptiles, I'm going to have to add crates, and a player, and get the movement up and running. It should be pretty easy to do, though, as all the arts ready and waiting. good-good! So with all that being done today (hopefully) I should be able ...
Views 122, Upvotes 29  
Platdude Retro Collection 2
3rd March 2009
Yeah, I figured I'd forgotten a few things, and as Sokoban gets built up, slowly but surely, all the forgotten things are poking their heads out, waiting to be sorted. Click inside for coder-heavy stuff.. or just grab Sokoban from earlier today and play that for a while!!
Views 151, Upvotes 32  
Platdude Retro Collection 2
3rd March 2009
As mentioned the other day, whilst sorting out all the PRC2 stuff, I first created Sokoban for windows, using Blitz. So here it is. Nothing special. <img src="https://socoder.net/uploads/1/soko.png"> A is the hard pack, B is the easy one. or as I like to think of it.. A is really hard..! .. And so's pack B. B's meant to be "For children and beginners", but I could only get up to level 11! *sigh* I suck at sokoban! All levels are from David W Skinner's Sokoban Level Si...
Views 195, Upvotes 33  
Platdude Retro Collection 2
2nd March 2009
Yesterday was spent getting Sokoban to work in BlitzBasic for Windows. It ended up reasonably well, but there's a few things that should be tweaked, including one persons complaint that bundling all 600+ levels into a single pack kinda kills the fun of it.. A dull trek through a long list of simple levels before you even touch on the slightly more difficult levels, does not a fun game make. So, I'll split them back up into their seperate packs, and give folk a nice selectable menu system.
Views 176, Upvotes 44  
Platdude Retro Collection 2
1st March 2009
I'm yet to start coding anything gamewise, yet, but I've made my first start on the first game. Gerinych over at GBATemp suggested a Sokoban clone. Usually, I avoid Sokobans. They're kinda dull, generic and boring after 5 seconds, but there's something in Sokoban that's really useful right now. Sokoban has a LOT of levels, and since one of the Socoder members (JL235) is making his own Sokoban clone, he knew where I'd find a whole big bunch of levels for it. So, in rapid succ...
Views 125, Upvotes 20  
Platdude Retro Collection 2
27th February 2009
This time around, every game will have it's own quickly made titlescreen. Not wanting to spend too much time doing each one, I figured I'd get away with doing NES style titles. They're simple, but effective. I'm deciding all this, now, because it's so much easier than having to frantically throw it all together, later on, with 10 or so games all needing to be worked out! So, the style right now is, Title of game at the top, highscores below, and "Press Start" below that. Nothing...
Views 123, Upvotes 28  
Platdude Retro Collection 2
25th February 2009
For DS Development, I use PALib and DevKitPro. DevKitPro compiles everything nicely for the DS, whilst PALib is a set of functions that makes everything nice and usable, as opposed be being a baffling chaotic mess! However, if you try updating it, a whole fleet of incompatibilities arise, be it because of DevKitPro changing, or PALib. And, it's not just little things either. A simple PALib upgrade will mean that pretty much all of my old games start getting little breaks in them, and it's a ...
Views 83, Upvotes 23  
Platdude Retro Collection 2
24th February 2009
A nice and simple game, this week. <img src="https://agameaweek.com/completeB/2009/Storm_of_Idigidragon_20090224A.png"> Since I'm trying to decide what style Platdude Retro Collection 2 should have, I decided to try out a style in Blitz first, and see how it looks. You might notice it's still a little Atari 2600. .. I'm not sure if I'll stick with that. But I do like the nice big chunky sprites, and the whole thing feels much more retro than PRC did, originally.. So.. I dunno...
Views 87, Upvotes 18  
Release
20th February 2009
I say "Project", but of course, being me, I mean projectS.. #1 PRC:2 - 0% I'm restarting Platdude's Retro Collection from scratch, and building it up a bit bigger than last time, with nicer per-game spritesheets and things like that. Bigger = Better, usually.. .. I'll make sure that's true, don't worry! So far the selection's getting too big for it's boots, and at current rate it'll take about 3 years to finish the project, so.. going to have to whittle it down, and remember the "Keep it Simple" r...
Views 40, Upvotes 10  
Daily Blog
17th February 2009
You can <a href="https://agameaweek.com/?Game=165">Download JXW here</a> This one's for me!! If other folk enjoy it, then so be it, but I made this for myself because I was getting really ticked off by the lack of decent crossword games* on the DS. There's 3479 crosswords in the game. Each one's selectable from the very uninteresting title screen, and playable whenever you want. Pick a level, play it, done. If you want to save midway, hit start to return to the menu, th...
Views 65, Upvotes 15  
Release
15th February 2009
My mum likes crosswords!!! And, heck. I like crosswords, too! Except, the trouble is, there's not really a decent crossword game on the DS. Don't get me wrong, there's a fair few games, and The Times (released this week) in particular, has a cracking selection of clues/answers, and some really nice layouts. In fact, it's really quite nice, and would be fantastic if the actual game UI wasn't so mind bogglingly bad. And, I'm not saying it's "A little bit bad.." I'm say...
Views 60, Upvotes 12  
Daily Blog
9th February 2009
Doing your homework on the back of the bus.. A crazy week of illness, busyness, and a party, have meant that this week's game had to be done.. .. um.. today! And, as you could probably guess. I ain't got Jack! There's still a game, though! Take a look inside to see what it is..
Views 67, Upvotes 14  
Release
6th February 2009
I've taken onboard a few of AuthenticKaizen's suggestions, and there's now a slightly better edition of Disasteroids available. <a href="https://agameaweek.com/?Game=33">Same download link, right here</a> The game's pretty much the same as it was on Tuesday, except with a few added powerups to play around with. There's also (I forgot to mention this anywhere, but it's in there!!) a "Chill" mode. Hit Tab to start the game, and you play without those little white cr...
Views 182, Upvotes 12  
Daily Blog
3rd February 2009
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1414">#186</a> was to create a nice Asteroids game. As I started creating it, I was planning a nice Horizontal Shooter-esque game, with powerups and all kinds of crazyness. But I ran out of steam midway. A shame.. <img src="https://agameaweek.com/completeB/2009/Disasteroids_20090203A.png"> BUT. It's still a nice swooshy game, with fancy particles, and nice explosions. It's mouse controlled, l...
Views 95, Upvotes 12  
Release
6311 results 0 1 2 3 ... 227 (228) 229 231 232 233 Prev Next
Site credits : Jayenkai put all his heart and soul into everything you can see on this site.
(c) Jayenkai 2023 and onwards, RSS feed 130

AGameAWeek - Games by Jayenkai