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14th October 2008
This week I decided to remake Centipong, this time for the DS.
It's pretty much the same as it's always been, except now it's portable, stylus playable, and has the pickups unlike the Mobile edition.
It's not all 100% yet, though.. More to come, and plenty of tweaking to be made.
<img src="https://agameaweek.com/completeB/2008/Centipong_20081202A_thumbb.png">
In the meantime, you can <a href="https://agameaweek.com/?Game=40">Download Centipong DS here</a>, and get kic...
Views 158, Upvotes 23
Release
No Game! Highscores!
Blog
7th October 2008
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there's a couple of nice new-ish games to play.
First off, we've the 3rd version of Horizontal Shooter.. <a href="https://agameaweek.com/?Game=49">Get it here</a>. It's pretty much the same as ever, but with Mr Scouter from the original, thrown back in for good luck.
The new highscore method should help ward off nasty hackers from the scoreboard system.. Or at least for a little while...
Views 177, Upvotes 23
Release
3rd October 2008
Dum-dum-durrrr..
Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn't exactly the most foolproof of encryptions, and that it's fairly easy to hack in a few fake scores.
Can't have that!
So I worked my arse off, early this week, and a new encryption method has been successfully trialled and put into place. It's no super-amazing method either, but it oughta do for a while.
The extra workload has meant that I might not get time...
Views 111, Upvotes 25
Daily Blog
Sheriff Munky
Blog
30th September 2008
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness.
Since I'd already done a decent enough shooter the other day (H~S) I decided to try my hand at something a little different.
<a href="https://AGameAWeek.com/windev/sheriffmunky.png"><img src="https://AGameAWeek.com/windev/sheriffmunky_thumb.png"></a>
Views 175, Upvotes 20
Release
Afro's Chair!
Blog
23rd September 2008
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!!
Still, a game's a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that..
..
*cough*
...
<img src="https://socoder.net/workshop/dlds/169_afros_chair.gif">
A guy called Afro, over at Socoder had modelled a few little 3D objects. We all decided that the aim of this week's Wednesday Wor...
Views 153, Upvotes 20
Release
16th September 2008
A while ago, I made <a href="https://AGameAWeek.com/?p=14">this</a>. Horizontal Shooter.
Fly about, shoot the bad guys, guard the good guys.
A nice enough game, lovely lines all over, but somehow lacking in something extra.
This week.. I added something extra!
Views 321, Upvotes 31
Release
9th September 2008
A quick update, albeit not a proper one..
If you download (URL "https://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately.
I've not really gotten around to building a bunch of levels, yet, though! So you'll have to wait for that.
I'll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too!
Head inside to find the list...
Views 257, Upvotes 28
Daily Blog
9th September 2008
A sequel/repeat this week, as the <a href="https://socoder.net/?Workshop=Challenge&Week=167">Wednesday Workshop #167</a> asked us to create a game with 2 main characters.
At first I considered doing a Bill and Ted game, but couldn't think of a decent gameplay element other than "Move the blocks".. That'd be a most excellent waste of the characters.
So I resurrected Bibbleman and Bobbleman, and just used them instead.
Still the same game, mind.. So if you're worried that ...
Views 142, Upvotes 25
Release
Future Game Ideas..
Blog
6th September 2008
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off.
If you've a crazy zany game idea, now's your time to get it, if not made, then at least considered
![]() Views 134, Upvotes 30
Daily Blog
[DS] - JNKPlat DS 08
Blog
2nd September 2008
This week's Wednesday Workshop <a href="https://socoder.net/index.php?topic=1206">#166</a> asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!
So, instead, here's JNKPlat DS 08.
<img src="https://AGameAWeek.com/dsdev/platds8_menu.png" align="right">
It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I redrawn the spr...
Views 231, Upvotes 29
Daily Blog
Cowbell Hero!
Blog
26th August 2008
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years.
This week's Wednesday Workshop #165 was to create a game using only one button.
So, Heck, why not!
??
I grabbed the generic Cowbell Hero logo from the net. I'm still not sure who originally designed it, but there it is.
In went Platdude, and a few silly songs, and then a few extra songs from the folk at ModArchive.com, and within just a few days the job was done.
??
<...
Views 593, Upvotes 52
Release
24th August 2008
This week's game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating.
Ho hum..
In the meantime, here's a couple of bonus games.
Space Loops<img src="https://socoder.net/workshop/dlds/164/space_loops.gif"> This is last week's WW entry. Nice as it is, it now also includes online highscores. Right click on the titlescreen to update them. Type on the titlescreen to change your name. Sorted! Now try to bea...Views 151, Upvotes 38
Daily Blog
21st August 2008
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster.
The reason for that is that all my systems are set at 60, and.. to be honest, I tend to forget that other people's aren't!
Whenever a game relies 100% on framerates and specific timings, I'll more than likely bother to sort that out, but usually I'm onto the next gam...
Views 274, Upvotes 23
Daily Blog
Space Loops
Blog
19th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=164">Wednesday Workshop #164</a> suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers!
Move the ship around with your mouse, and trap enemy within it's trail. Nice and simple gameplay-wise, but a complete git to get working code-wise! Not only did I have to figure out the points that the mouse crossed the trail, but then do that whole polygon-shrinking thin...
Views 209, Upvotes 24
Release
Mr Money Grabber
Blog
12th August 2008
This week, Socoder's <a href="https://socoder.net/?Workshop=Challenge&Week=163">Wednesday Workshop (#163)</a> challenge was to create a game with Money in it.
I initially was going to create a top-down dungeon romp, but as the plan grew and grew in scale, I scrapped it and just ended up making a nice quick platformer instead!
??
<img src="https://socoder.net/workshop/dlds/163_mr_money_grabber.gif">
Mr Money Grabber features you rushing through the level collecting all the coins...
Views 255, Upvotes 44
Release
The Heist
Blog
5th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=162">Wednesday Workshop #162</a> asked for folk to create a game with a big-ass timer.
My entry was simple.
Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted!
All with a timer in the corner, and all played with the mouse.
<img src="https://socoder.net/workshop/dlds/162_the_heist.gif">
The game's mostly all Left clicks, but the short driving scene requires you to right click occasionall...
Views 261, Upvotes 31
Release
4th August 2008
I tried to keep a blog. It didn't work.
It's no surprise, though. I've never been one to keep a working active blog.
No matter, I'll try something else.
Welcome to A Game A Week.com
I'm pretty much already producing games at a fast enough pace, what with the Wednesday Workshop and all. So I figured I might as well get a bit of publicity out of it by adding a nice shiny noticeable domain name!
Will it work? We'll have to wait and see.
Here's the ...
Views 203, Upvotes 44
Daily Blog
15th June 2008
<a href="https://AGameAWeek.com/media/puzzobomb_webuser_189_med.png"><img src="https://AGameAWeek.com/media/puzzobomb_webuser_189_med_thumb.png"></a>
Puzzobomb gets a place in WebUser, issue 189.
That's exactly 20 issues after Horizontal Shooter was in.
And, if you're counting, it's exactly 2 pages earlier.. I've been bumped up to page 38, now! Woot.
2 pages in 20 issues..
Hmm..
By issue 549 I should be on the front page!
Woohoo! That's only 13 years away!
Views 203, Upvotes 25
Media
Puzzobomb DS!
Blog
5th June 2008
Puzzobomb rears it's head once again, this time in a Junior capacity.
Puzzobomb Jr DS is basically just Puzznic! But, hey, there's nothing wrong with that!
Just because the titular "Bomb" is completely missing, doesn't mean the game's not fun.
And with over 2000 levels to work your way through, you'll be playing away for quite a while..
..
Or giving up!
This game might end up with lots of extras, some time in the future. For now, though, it's just a big collection of leve...
Views 187, Upvotes 29
Release
RetroRaider!
Blog
16th May 2008
Tomb Raider meets Pitfall!
<img src="https://AGameAWeek.com/windev/crofty1.png">
Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits.
<img src="https://AGameAWeek.com/windev/crofty2.png">
Recently I've been tweaking it even more.
There's now a handful of levels, a few collectables, doors, keys, and even a little Ghost Replay/Time Trial mode.
<img src="https://AGameAWeek.com/windev/crofty3...
Views 337, Upvotes 34
Release
Puzzobomb
Blog
3rd April 2008
Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!)
(URL "https://AGameAWeek.com/windev/puzzobomb_01.png"><img src="https://AGameAWeek.com/windev/puzzobomb_01_thumb.png">
![]() Views 403, Upvotes 25
Release
30th March 2008
I don't normally post individual Workshop entries. They're not usually good enough to make it to single-post-worthy status!
This week's workshop is a Jericho-based "Explosive" challenge, and so I made a small puzzle game with Bombs.
It's quite an interesting puzzle game.
Take the basic rules of the classic Puzznix game, add bombs, and score it all on a Golf-style scorechart.
The game looks quite nice, nicking the "chunky" block style from Blockman, and there's some half-assed soun...
Views 224, Upvotes 75
Release
Centipong Jr
Blog
13th March 2008
Last month I got my Samsung U600 phone.
On Sunday I decided to get Java installed, and give it a go.
Today, I'm releasing Centipong Jr.
??
<a href="https://AGameAWeek.com/javadev/centi001.png"><img src="https://AGameAWeek.com/javadev/centi001_thumb.png"></a>
??
You should know how the game goes, but this one's lacking in a few features.
1. It's not got any audio, 'cos I haven't figured out how to do that yet!
2. There's no Levels structure, just more and mor...
Views 265, Upvotes 36
Daily Blog
9th March 2008
For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It's strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you're more motivated than usual.
Still, more weeks playing with 1 game = less time to get some actual new games coded.
As such, there's not really been a whole lot to report over the past week or so.
No new games, no new ideas, nothing.
I had initially planned to do ...
Views 159, Upvotes 35
Daily Blog
Alien Deathmatch
Blog
22nd February 2008
Last year I drew some graphics!
A set of sprites and background tiles for a DS game based on the classic Alien Breed on the Amiga.
The plan fell apart soon after.
<img src="https://AGameAWeek.com/windev/adlogo.png">
Last week I decided to resurrect it on the PC.
Sorry! This is another none-DS game, folks!
Views 407, Upvotes 35
Release
30th January 2008
Not as many fun little games, this time around, but weeks 61 through 90 brought about a few changes.
For starters, Coders Workshop closed down in week 64, which meant the whole Wed.Workshop thing was without a home. Consequently, I spent most of this period building up the whole Socoder website.. from scratch.. in notepad..
<img src="https://socoder.net/workshop/dlds/065/cw.gif"> <img src="https://socoder.net/workshop/dlds/084/rolly.gif">
It took a while!
So, I missed a few workshops! As s...
Views 174, Upvotes 21
Release
Arcade Slots
Blog
28th January 2008
Imagine if all your favourite Arcade games were in fact Slot Machine games.
Arcade Slots reproduces a handful of games in this style. With games ranging from Frogger to Hogan's Alley, there's plenty to keep your playing.
<a href="https://AGameAWeek.com/dsdev/arcadeslots.zip">Download Arcade Slots</a>.
<table border="0" valign="top">
<tr><td valign="top"><a href="https://AGameAWeek.com/dsdev/as_pac.png"><img src="https://AGameAWeek.com/dsdev/as_pac_thum...
Views 228, Upvotes 20
Daily Blog
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