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25th May 2009  
I'm a calm person.
I will happily settle with what I've got, and be glad that I have it.
I don't own a copy of Flash, I can't afford it, and I'm not going to steal it.
So I carry on making games in Blitz, and whatever ...
Views 18, Upvotes 0
25th May 2009  
Like Electronic Arts, my game titles are becoming ever more complex, with themes and years being added on, in an ever expanding way.
No matter, it's still only 12 characters long, so that's ok
Views 3, Upvotes 0
Daily Blog
20th May 2009  
Today I start a new feature, mostly due to 2 odd posts in my spambin.
1. Invispnib writes..
Should they even be there? Please comment on this video clip. I don't think Robert Cooper or Brad Wright would ever let these two ever have any seri...
Views 3, Upvotes 0
Daily Blog
19th May 2009  
I'm not really sure if this is good, to be honest, but here it is anyway..
Counters Strike

BlitzBasic Sourcecode included.
Views 38, Upvotes 2
19th May 2009  
Capture all your opponents counters, or make it to the other side.
Views 1378, Upvotes 34
Board , Multiplayer
18th May 2009  
I haven't started it yet!
This week's Wednesday Workshop (#201) asks us to create a game within a 3 hour limit.
Looks like I'm aiming for that, then!
Additionally, since I've been thinking of my phone all week, I think I'm als...
Views 5, Upvotes 0
Daily Blog
13th May 2009  
Occasionally, I like to jot down my current doings. It helps keep track of projects, and ideas, and sometimes getting a bit of feedback helps.
So feel free to do that!
1. Java/MidletPascal
Since I got my latest phone (an LGCookie) I deci...
Views 10, Upvotes 0
Daily Blog
12th May 2009  
This week's Wednesday Workshop (#200! wowie) asked us to create a game using no more than 2000 characters.
I managed to recreate the classic 8-bit title "Splat!", whereby you control a spider through a maze, picking up fruit.
In order to sq...
Views 36, Upvotes 0
12th May 2009  
Guide the worm through the maze, avoid the blocks, and beware the edge.
Views 1628, Upvotes 28
Remake , Maze
5th May 2009  
Is that title subtle enough for Google, d'you think?
This week, I've been getting to grips with MidletPascal, and dodging it's annoying mid-compile crashes, in a vague attempt to get some games onto my phone.
Sorry folks, this week's AGameAWeek...
Views 143, Upvotes 3
5th May 2009  
Pop the Bubbles!!!
Views 2084, Upvotes 45
Bubble , Pop , App
5th May 2009  
Spin the slots to win some cash
Views 1568, Upvotes 11
Fruit , Machine , Slot , Arcade
5th May 2009  
Guess the word, save your life!
Views 1663, Upvotes 61
Word , String , Multiplayer
2nd May 2009  
Stupid spambots are taking the smeg, so I've added a fake captcha thing to see if it does anything.
Like it says, just ignore the thing, and it'll ignore, too.
Views 6, Upvotes 0
Daily Blog
30th April 2009  
My cookie work's kicking off, now. With a fully working keyboard, and sprites flying around the screen, I'm ready to start building games.

I've a few games in mind and am hoping to get some work done during the week.
But wh...
Views 12, Upvotes 0
Daily Blog
28th April 2009  
With all the time spent playing around with Java and MidletPascal, this week, along with the time spent on H~S~R, we seem to have hit a bit of a low point.
Still, no matter, here's a "fun" game!
Take lots of dust,...
Views 30, Upvotes 1
28th April 2009  
Push all the dust into the hidden area.
Views 1809, Upvotes 46
Dust , Incomplete
27th April 2009  
I've added bloom, and a few more tweaks here and there.
The complete list of changes can be seen inside.
Otherwise, the usual two things.

Views 1, Upvotes 0
Daily Blog
26th April 2009  
1st attempted Java App.
It's a nice quicky program.
Pick a time, click start, when time's up it plays a tune.
Views 4, Upvotes 3
Daily Blog
22nd April 2009  
I'm taking a day off from H~S~R today, thinking ahead for next weeks game, which may/may not be a word game.. not sure..
Anyhoo, there are bugs, and Swarmer found a couple, so head inside to have a good read about 'em.

Views 6, Upvotes 0
Daily Blog , Player Thoughts
21st April 2009  
Yeay! It's Horizontal Shooter Redux!!
In this first release, there's a few pointers. Read inside for those.
Otherwise, nice and quick, here's a picture.

Views 5, Upvotes 0
21st April 2009  
Protect your life-ships, and destroy the attacking waves
Views 3302, Upvotes 37
Shoot-em-up , Swirly , Horizontal Shooter
20th April 2009  
No scores, No End of Game, No Badges, and to be fair, nothing really new, either!
Can Jay complete about 75% of a game within a day!?

Find out tomorrow, when a probably incomplete H~S~R turns up, at AGameAWeek.com!
Views 28, Upvotes 3
Daily Blog
18th April 2009  
Vaseline gives me migraines
Anyway, we managed to go, what, 30+ years of gaming without it, so I think we can manage!
Even more extra lovely glow, today. With...
Views 3, Upvotes 0
Daily Blog
17th April 2009  
H~S~R's coming along, nice and slowly.
As I add each new little thing, I spend about an hour playing with the lovely swooshy swirlyness of it.
The whole Texture-Buffer-Blurry thing has really added some niceness to the game.
Views 10, Upvotes 1
Daily Blog
16th April 2009  
It's been 30 weeks since I last tackled Horizontal Shooter.
The last time, I used BlitzMax.
It was wonderful, and gave me all manner of nice swirly effects for those lovely background lines.
Until it came to running it on ...
Views 8, Upvotes 2
Daily Blog
14th April 2009  
So, Red Dwarf.
I know there's a lot of complainers out there, but I loved it.
OK, it wasn't old Dwarf, and it really missed the laugh-track.
But that was good!
Views 4, Upvotes 0
Daily Blog
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