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17th February 2013  
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are.
Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to.
The dreaded "iTunes Connect" area! ARGH!!!!
You've probably read enough of my rants to know that iDev isn't easy.
There are licenses to deal with. "Provision" codes, Certificates, all manner of s...
Views 6, Upvotes 0
Daily Blog
15th February 2013  
I don't know..
I was playing around in PaintShopPro, and stumbled upon a nice little silly effect for backgrounds.
This image has no purpose whatsoever, but it quite nice, so.. um.. yeah, that!!
Enjoy!
Views 4, Upvotes 2
Daily Blog
14th February 2013  
Oh my god!!!
Are you kidding me?!
Hey, Nintendo, take a look at the title of this website. Guess what I'm doing.. Single-handedly, too, I might add.
You're a company. You're a BIG company.
Views 3, Upvotes 1
Daily Blog
13th February 2013  
Next week's AGameAWeek is already in the works. Yet another remake, this time of a game that doesn't quite appear to run as well as it used to.
<a href="http://AGameAWeek.com/GameList.php?ShowJust=56">The Heist</a> was coded in August 2008, and does still run on modern PCs. The thing is, though, it runs at about 30fps on most of my current systems.
I'm not really sure why this is, and have tried a couple of things to get it up to speed, but nothing seems to be doing the...
Views 10, Upvotes 2
Daily Blog
12th February 2013  
If you're a regular AGameAWeek follower, you'll probably be all too aware of the "It doesn't always work" rule.
For those that are new, here's a great example.
<a href="http://AGameAWeek.com/wp-content/uploads/2013/02/ssa.png"><img src="http://AGameAWeek.com/wp-content/uploads/2013/02/ssa-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2561" /></a>
While working on AGameAWeek might occasionally lead to a magic...
Views 22, Upvotes 3
Release
12th February 2013  
Hit all the red bumpers to open the hole, then down the ball.
Views 983, Upvotes 5
Golf , Unfinished
11th February 2013  
You know what I hate?
Icons.
You might've noticed that very few of my games include icons.
Not only do I hate having to draw icons, I also hate having to create 70,000 bazillion different sizes for every sodding size that might be needed.
Views 11, Upvotes 1
Iconresizer , Utility
9th February 2013  
I'm at odds over this one.
The first possible launch date is Feb 23rd.
Feb 23rd is my birthday, and for the last two years, has also been SpikeDislike=FREE Day on iOS.
It'd be nice to have SpikeDislike2 Day on the same day, but then I'd also need to get it onto the AppStore by that date, and ... that's a wee bit tricky!
It'd mean I'd have to get the iOS App submitted by around about this time next week, and .. yikes. that's cutting it a bit close, especi...
Views 6, Upvotes 2
Daily Blog
8th February 2013  
Hello all.
If you're a regular reader, prepare to be marginally disappointed.
Today's release is NOT for you
Today I'm releasing a private beta edition of SpikeDislike2 (currently for Windows or Android) to people who would like to blog about it, and help publicise it's existence.
<a href="http://AGameAWeek.com/wp-content/uploads/2013/02/deargodno2.png"><img src="http://AGameAWeek.com/wp-content/uploads/2013/02/deargo...
Views 15, Upvotes 1
Daily Blog
5th February 2013  
Aaah, the familiar sound of squelching!!
<a href="http://AGameAWeek.com/wp-content/uploads/2013/02/centia.png"><img src="http://AGameAWeek.com/wp-content/uploads/2013/02/centia-300x300.png" alt="" title="centia" width="300" height="300" class="alignnone size-medium wp-image-2545" /></a>
The gameplay is easy on this one.
Throw the ball at the oncoming Centipedes to smash them to pieces. You can then additionally bounce the flailing pods about, to do extra damage, and caus...
Views 36, Upvotes 6
Release
5th February 2013  
Smash the Pods and Bash the Balls
Views 2001, Upvotes 36
Centipede , Pong , Centipong
4th February 2013  
Part of SpikeDislike 2 will be it's various game modes.
I've a few simple ideas in mind, and may be asking for additional ideas in the future, if I start running out!
Meanwhile, here's the first to be fully integrated, and playable, and kinda fun.
Sheep Goes Right!
Views 66, Upvotes 1
Daily Blog
3rd February 2013  
Don't worry, it's not Unijuggler again!!
Yesterday I started my first "bigger" project of the year. These are the games that I know are going to take a little more than the usual week to complete.
Well, I say that, but I've actually managed to achieve a staggering amount of work in the space of only two days!
<a href="http://socoder.net/uploads/1/SpikeDislike2Menu.png"><img src="http://socoder.net/uploads/1/SpikeDislike2Menu_thumb.png"></a>
The game is ...
Views 58, Upvotes 2
Daily Blog
1st February 2013  
I've yet to figure out how to solve TamToucan's X/Y Tilt issue, but a couple of gripes have already been tweaked.
<a href="https://agameaweek.com/?Game=282">C3ntipong Test Edition for Android - Version 2!</a>
The paddle, for starters, is now set much further up the screen. This may result in a slightly harder game, but at least your finger won't be in the way! (or at least, it shouldn't be, unless you have a really really tiny phone, or gigantic finger!)
I'...
Views 57, Upvotes 2
Daily Blog
31st January 2013  
Last month I suggested that a crappy unartistic desktop image might make for a rubbish new monthly feature.
Tomorrow's the first of February, so I might as well keep the crap coming!
Here's February's Crappy Uninteresting Desktop image. Enjoy!
(URL "http://AGameAWeek.com/wp-content/uploads/2013/01/Desktop_2013_Feb.jpg"><img src="http://AGameAWeek.com/wp-content/uploads/2013/01/Desktop_2013_Feb-1024x1024.jpg" alt="" title="Desktop_2013_Feb" width="590" height="590" class="alignnone s...
Views 53, Upvotes 1
Daily Blog
31st January 2013  
There's still plenty to add.
Music, for one.
And Badges.
And Pickups.
Views 50, Upvotes 1
Daily Blog
30th January 2013  
This WIP currently has the title of "C3ntipong"
<a href="http://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-30-17-17-13.png"><img src="http://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-30-17-17-13-187x300.png" alt="" title="Screenshot_2013-01-30-17-17-13" width="187" height="300" class="alignnone size-medium wp-image-2528" /></a>
MMMMmmm.. Centipong on Android! (And HTML5 and Windows and Mac and iOS! YES!!)
Why Centipong? I was browsi...
Views 54, Upvotes 1
Daily Blog
29th January 2013  
The last time I posted this game, back in late 2010, it was available on Windows, Linux, MacOSX and even on iOS!
This time around, I'm using a completely different programming language, and I'm not entirely settled into things yet, so we're launching on only 3 platforms, instead.
<a href="http://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r21.png"><img src="http://AGameAWeek.com/wp-content/uploads/2013/01/cardagain_r21-300x225.png" alt="" title="cardagain_r2" width="...
Views 41, Upvotes 5
Release
29th January 2013  
Remember the layout, Remember the order, and then pick the Cards Again..
Views 4009, Upvotes 30
Puzzle , Cards
28th January 2013  
OK, folk are getting intrigued as to how all of this is working, and how nice the Monkey language is to work with, so in the spirit of not being a complete and total git, here's the complete everything that there is so far..

The Download

Framework Downloads have been removed due to lack of updates!
I've also left the html5 build intact, so you can give it a little run if you don't have Monkey installed. (I think!)
Should be as simple as going into the .build folder, t...
Views 122, Upvotes 1
2013 Framework
28th January 2013  
Is your PC running Windows?
Do you like Card games?!
Then you're in luck!
<a href="https://agameaweek.com/?Game=281">Cardagain for Windows - Test</a> : 10Mb!!
Views 60, Upvotes 1
2013 Framework
28th January 2013  
I left my Cardagain soaking, overnight, and it's gotten bigger!
How much bigger?
Well, yesterday it was about 3.5Mb.
Today it's a whopping 10.4Mb!!
Views 12, Upvotes 1
2013 Framework
27th January 2013  
You all remember Cardagain, right?!
<a href="http://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25.png"><img src="http://AGameAWeek.com/wp-content/uploads/2013/01/Screenshot_2013-01-27-14-48-25-640x1024.png" alt="" title="Screenshot_2013-01-27-14-48-25" width="590" height="944" class="alignnone size-large wp-image-2504" /></a>
Cardagain was my first ever game on iOS, so it seems fitting that it also be my first on Android, too.
The basic idea is ...
Views 9, Upvotes 1
2013 Framework
26th January 2013  
Aaah, the joys of data compression!
OK, here's the complications with Monkey.
1. File Access is a little bit touch and go.
I've had a play with it, and sometimes it works, sometimes it doesn't.
Views 18, Upvotes 1
2013 Framework
25th January 2013  
OK, folks, here comes the big test.
Is everyone ready?
Get your Android device, be sure to enable "UNSAFE!" apps in your settings, point your device's browser to this page, then <a href="http://socoder.net/MonkeyGame-debug.apk">Click here (.apk) to Download</a>. It's a small enough download, only 1.5Mb.
Note : This is simply a test engine. This is not a game! Do not expect a game!!!
Views 83, Upvotes 4
Experimental , 2013 Framework
25th January 2013  
So, here we go again.
We're up to Year 5, and hopefully we'll get a full year out of it, this year (nnngh).
With Monkey, we get a chance to go back over our previous games, and remake them for a new audience, with iOS, Android and Browser based versions. I expect this will prove to be an exciting year.
Given that we can play at showing off, what games do you think would work best, and adapt well to the new touchy/mouse based gameplay options?
Or, what games could prove to be an obsc...
Views 6, Upvotes 1
Daily Blog
25th January 2013  
I've been delaying a large list of things, but as I continue to make great strides with Monkey, those tough bits are getting ever so close.
Here's what needs doing, as well as explanations as to why they're tough..
(Note : Very waffley, and probably not all that interesting!)

Views 11, Upvotes 1
2013 Framework
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