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23rd November 2008  
Yesterday I said I'd be working on something else..
I didn't! Alien Deathmatch keeps dragging me back in
Today I played with the weapons a bit more, to try and get a nicer feel to all the diff...
Views 24, Upvotes 4
Daily Blog
22nd November 2008  
Since we're already up to Saturday, and there's still an amazing amount of work to be done, I think I'm going to bump the deadline for Alien Deathmatch 2.. (OMG!! Missed Deadline!! WTF?!!?)
So, with that in mind, and since we missed AGameAWeek last w...
Views 19, Upvotes 3
Daily Blog
21st November 2008  
I won't post a screenshot.. you wouldn't be able to tell the difference!!
But there is a difference..
Today I spent most of my day working a little more on the "Building up" stuff. That is, setting things up so that you start off eas...
Views 21, Upvotes 3
Daily Blog
20th November 2008  
With random spawning added, and basic weapon upgrades up and running, the game's getting much more like a game, now.

Basic...
Views 22, Upvotes 3
Daily Blog
19th November 2008  
Haven't done a thing, today!
Actually, that's not entirely true. I spent most of this morning playing about with the Enemy Spawning layout code, and tweaking it to be a little fairer.. One of my annoyances when playing Geometry Wars is when you're ...
Views 18, Upvotes 1
Daily Blog
18th November 2008  
Background progress is coming along nicely.

I've currently got the level renderer to come up with a nice selection of ...
Views 35, Upvotes 8
Daily Blog
18th November 2008  
I spent most of last night tweaking the graphics.
For starters, I've jigged about the whole Background tileset.
If you've bothered to poke around inside the old game, you'll have noticed that bg.png contains a great big pile of unus...
Views 38, Upvotes 4
Daily Blog
16th November 2008  
The other day I considered redoing the whole wall structure. I considered making nice wonderful multidirectional walls, and levels with all kinds of diagonals, straight, and maybe even curves.
It seemed like a good idea.
Then I started to work...
Views 34, Upvotes 4
Daily Blog
16th November 2008  
Splatterhouse!!

So far the 6 different aliens act as follows.
(But this might be tweaked once the walls start to get...
Views 30, Upvotes 3
Daily Blog
15th November 2008  
Nothing Alien Deathmatch related today (since Saturday's the day I work the most, and get the least actual coding done.. and sit and watch Stargate a lot.. )
However, today, a Spanish fellow named Adael...
Views 26, Upvotes 2
Daily Blog
14th November 2008  
No need for a screenshot tonight, as there's not really anything worth looking at!
Everything I did today was invisible background coding stuff! So nothing fancy to look at, but still some nice new things.
I started off by squeezing the wh...
Views 37, Upvotes 5
Daily Blog
13th November 2008  
All games must start somewhere, and Alien Deathmatch 2 starts right here!

This isn't the most entertaining shot I'...
Views 31, Upvotes 5
Daily Blog
11th November 2008  
Another quicky, today.. In fact, it's a little later than usual, but that's only because I'd only just thought of it, this morning!! Panic coding at it's best..
Wheel of No Prizes sees you spin the wheel, guess the place name, Hangma...
Views 63, Upvotes 10
Release
11th November 2008  
Spin the wheel, guess the word, lose all your moneys!
Views 1288, Upvotes 8
Puzzle , Word , String
4th November 2008  
..I got an X360, and I've really been playing the heck out of it, lately.
It's fun! I'm worried it'll RROD at any minute, but while it's still going, it's still fun.
And last week I bought Geometry Wars 2, for 800 points, as well as Geometry W...
Views 38, Upvotes 2
Daily Blog
4th November 2008  
If you're slightly above the age of people who are still meant to be pissing about playing silly games, like I am, you probably remember Gearworks, from the Amiga/C64 era.
I don't know why, but the game suddenly popped into my head, this week...
Views 51, Upvotes 3
Release
4th November 2008  
Connect the gears to each other.
Views 1887, Upvotes 10
Puzzle , Strategy , Gearworks
28th October 2008  
Having headed back to Blitz3D (from BlitzMax, with it's annoying incompatibilities) I decided to make something quick and easy to test it out.
Snake!
With a 1 minute timer on it.
Get all the points you can, as fast as you can.
<...
Views 46, Upvotes 4
Release
28th October 2008  
Good old snake, but with bombs!
Views 1778, Upvotes 36
Bombs , Remake , Snake
26th October 2008  
In what can only be described as a complete disappointment, I've given up with BlitzMax.
Technically, the engine's great, the language runs fast, and things are good.
But.. It doesn't run on some systems..
And some of the features I'd re...
Views 38, Upvotes 5
Daily Blog
21st October 2008  
This week's Wednesday Workshop #173 was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen.
Rather than doing that, I opted to tak...
Views 64, Upvotes 3
Release
21st October 2008  
Get the ball up. Bounce on the same coloured blocks to score combos.
Views 1501, Upvotes 8
Platform
14th October 2008  
This week I decided to remake Centipong, this time for the DS.
It's pretty much the same as it's always been, except now it's portable, stylus playable, and has the pickups unlike the Mobile edition.
It's not all 100% yet, thoug...
Views 57, Upvotes 5
Release
7th October 2008  
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there's a couple of nice new-ish games to play.

First off, we've the 3rd version of Horizontal Shooter.. Views 87, Upvotes 3
Release
3rd October 2008  
Dum-dum-durrrr..
Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn't exactly the most foolproof of encryptions, and that it's fairly easy to hack in a few fake scores.
...
Views 31, Upvotes 5
Daily Blog
30th September 2008  
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness.
Since I'd already done a decent enough shooter the other day (...
Views 52, Upvotes 3
Release
30th September 2008  
Shoot the birds, jump over the cacti, and slide under the crates!
Views 1829, Upvotes 37
Munky , Shoot-em-up
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