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Happy New Year!
Blog
31st December 2018
Have a great night. May the end of the year be a little bit less bitter than the rest of the year's been, and lets hope that everything goes well in 2019.
.. It never does, but we can dream!
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As the year draws to a close, I guess my "bonus time" must end, too.
It's time to focus on a more realistic AGameAWeek schedule, and start making some decent games once again.
Futrinos will be first, but I doubt I'll get it magically finished by tomorrow, the first Tuesday of the year. Ex...
Views 34, Upvotes 6
Daily Blog
Boxes
Blog
30th December 2018
The new game needs boxes.
Where can I get boxes?!
Views 84, Upvotes 19
Daily Blog
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Boxes
Blog
29th December 2018
Added Boxes and Crates for all the boxiness.
Crates are always handy in videogames, and these crates come in all manner of shapes and sizes.
.. As long as the shape is square!
Views 620, Upvotes 25
Jnksg Blog
Backup, people!!
Blog
29th December 2018
I thought I was a dab-hand at iPhone "tweaks", but today's issue has be rather flummoxed.
Views 227, Upvotes 10
Daily Blog
28th December 2018
The first project for the year will be a new version of Futrino.
Views 128, Upvotes 19
Daily Blog
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27th December 2018
Over on Socoder, RSKGames posted a lovely "Top 10 AGameAWeek Games of 2018", so here it is lovingly reproduced with links and pics! (And with extreme apologies that it's taken me a week to get around to doing this!!)
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10. Roland Eats a Stale BiscuitFirst puzzle game of 2018. If it was not so insanely difficult it will be higher up in the list.Views 298, Upvotes 9
Daily Blog
Today's Plan/Waffle
Blog
27th December 2018
Hopefully I can get a bit more done, today!
Views 32, Upvotes 7
Daily Blog
Plans for the day
Blog
26th December 2018
I've a few tweaks to make on the HTML5 framework. Hopefully I can get the multitouch to work right on iOS Safari.
Views 183, Upvotes 42
Daily Blog
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2018 Framework
Merry Christmas
Blog
24th December 2018
I'll be taking the day off from the usual stuff, today.
If I have time, I might see about posting RSKGames' "Top AGameAWeek Games 10 of 2018", later, but that'll be entirely dependent on how the day goes.
In the meantime, I'll try to treat myself to a day away from computery things, and spend some much needed time with my family. My sister's come home for Xmas and it's not been a very good year for her, so..
.. Yeah, family time.
Have a wonderful day, everybody.
Views 83, Upvotes 9
Daily Blog
Palettes
Blog
24th December 2018
Palettes are vaguely integrated into the engine.
For the meantime, the palette simply forces any colour drawing to be selected from within a selection of predetermined colours.
Due to the way JavaScript's canvas drawing works, the effect isn't 100%, with all manner of anti-aliasing getting in the way of things.
A better option would be to draw the spritesheet, then do a second pass, forcing each individual pixel to be from the chosen palette.
.. Another day, perhaps.
Meanwhile, I'...
Views 582, Upvotes 19
Jnksg Blog
Waffle of Mouse
Blog
24th December 2018
I think I definitely need to start integrating more mouse controls into my games!!
Views 133, Upvotes 21
Daily Blog
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2018 Framework
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