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28th October 2007  
Play classic arcade games as if they were rebuilt as Slot Machines
Views 2833, Upvotes 17
Fruit Machine , Slots , Arcade , Gamble , Minigames
22nd October 2007  
Most of my remakes seem to fall into a single category, in that they all tend to feature my character Greenie.
To be honest, I'm not sure why I started doing this. It was never something I planned, it just kind of happened that way!
Still, here's a whole page dedicated to that stupid bumbling idiot!

Green's 8-bit Tiny Collection

BlitzCoder, 2005. The 8-bit compo asked us to create games in a 8-bit style. No more than 20 sprites, all of which were 2 colors, and 8x8 p...
Views 48, Upvotes 3
About , Greenie
22nd October 2007  
This page was updated Jan-2009
6 nice little games, all running happily on your DS.
There might be more releases in the future that I forget to add to this page, so keep your eye elsewhere on my site, just incase!

#1 - JNKPlat

JNKPlat, the DS edition was a souped up version of the classic JNKPlat games. It features "Amazing" animated graphics!
Views 32, Upvotes 5
Daily Blog
22nd October 2007  
A list of games you can download, and play in Windows. Most systems can suitably handle most of these games, so no need to worry if you've a slow machine.
To help neaten things up, I've moved all my main Platdude games to their own (URL "http://AGameAWeek.com/?page_id=2">JNKPlat) page.
The (URL "http://AGameAWeek.com/?page_id=28">Greenie) page has become home to some of my Remakes.
You can find the best of my (URL "http://AGameAWeek.com/?page_id=4">Wednesday Workshop) entries, all ripe fo...
Views 31, Upvotes 4
Daily Blog
12th October 2007  
Spin the reels, and hope for the best!
Views 1968, Upvotes 11
Platdude
8th October 2007  
(URL "http://AGameAWeek.com/games/mummy.rar">Greenie - The Eccentric Egyptologist) Version 0.9
A few additions will be added in due time, but for now this is all well and good!
Enjoy running away from Mummies!
Views 41, Upvotes 3
Daily Blog
8th October 2007  
Hunt through the tombs to uncover the lost treasures.
Views 1652, Upvotes 24
Greenie , Remake
30th September 2007  

I decided to do things the easiest way, code wise. To unlock the exit to a level, you need to open all the boxes within that level. Nice and simple.
There are 10 level layouts currently in the game. I might add more, I'm not sure. So far the largest level only uses up about 1/16th of the available map size, but if I make them too big they get a little dull.
So, 10 level...
Views 41, Upvotes 7
Daily Blog
24th September 2007  
This month, Socoder are having a "Make a game with Pickups" challenge.
It took me a bit of a while to decide what game to do, but I think I've finally settled on one.

Greenie - The Eccentric Egyptologist.. Named so it fits alongside Greenie - The Helecopter Hero.
It's a remake of Oh Mummy but with a couple of tweaks here and there, including the way you open the a...
Views 38, Upvotes 5
Daily Blog
20th September 2007  
Trap all the monsters inside the girders using your space gun.
Views 1432, Upvotes 25
Remake
10th September 2007  
I'm currently working on a nice shooter game. A "take it in turns to kill each other" type blaster.
Like Scorched Earth..
Or, if you prefered the Amiga version, like I did, Scorched Tanks.
Anyway, this game isn't exactly like either of those!
Views 32, Upvotes 5
Daily Blog
7th September 2007  
Yesterday whilst browsing through Google Analytics, I stumbled upon a website for the magazine WebUser. They'd sent 3 people to my site, from this webpage.
It seems that on page 40 of their latest issue (Issue 169), they'd included a link to Horizontal Shooter! With no description of that page available online, I knew my only choice was to pop out and buy a copy.
They gave me a paragraph.
<...
Views 40, Upvotes 6
Media
31st August 2007  
Help Dave decide what to do about Ian Prices bug.
Views 1482, Upvotes 9
Point , Click , Adventure , Codas
26th August 2007  
I decided to start a Dev diary here, for all my DS Developing. I figured people would eventually stumble across it, and start reading away at all the fun coding. Either that, or they'll completely ignore these bits, and just download the Experimental stuff like they usually do.
Either way, this is going to be a part dev-diary, part progress report, and part release schedule for all things DS.
I currently have 4 DS Projects on the go. They are Stringy Things, JNKPlat, An Alien Breed type clone,...
Views 31, Upvotes 6
Daily Blog
20th August 2007  
Hit all the ramps!
Views 1602, Upvotes 6
Incomplete , Sports
8th August 2007  
Nothing special this week. If you knew me at the time I did Green's Tiny Collection, then you've no doubt seen this game.

I thought I'd post it, though, to remind myself of what a great idea it once was.
Keep control of both Platdude and his football.
Views 35, Upvotes 4
Abandoned
2nd August 2007  
This week, an In-Progress experiment.
Use the flash thing on the top right of the site. Doodle yourself a little image, then click "New" which will not only start you off again, but also save the icon to a file on my site.
In the next few days I'll be collecting all the icons (and moderating them!) and then placing them into future games. They'll be used in plenty of ways, from Picross puzzles, to odd little incidental imagery.
Hopefully I'll be able to collect a fair few of them, and I'...
Views 32, Upvotes 7
Daily Blog
17th July 2007  
Week 22 of the Wednesday Workshop was Racing week.
The first game I attempted was a UFO Fly game, the game you see entered.. But after I'd done that, I attempted a couple more engines.
#1 was a mess, and never really got anywhere. It was a nice graphical effect, but nothing more than that.
#2 however, was a Ball Bouncing AI Racing grand prix game!
Here it is, as it sits on my hard drive. Unlike last week I haven't bot...
Views 38, Upvotes 3
Workshop
17th July 2007  
Match the numbers on the left with those on the right, then click the number on the right!
Views 1615, Upvotes 5
Puzzle
14th July 2007  
The original test bed for the fantastically swirly shoot-em-up
Views 1541, Upvotes 12
Experimental , Shoot-em-up , Horizontal Shooter
10th July 2007  
"Create a Horizontal Shooter".. That was the compo rules for The Horizontal Shooter compo, over at SHMUP-Dev.. Or at least I think it was there.
I started this entry in January 2006. I know this because the game has a directory numbered 031..Since starting Wed.Workshop I've been numbering all my dev-dirs according to the number of that week's workshop!

Why I never finished it, I don't know.
Maybe I grew bored of it. Or ...
Views 82, Upvotes 8
Abandoned
7th July 2007  
When I created JNKPlat 3D (about 3/4 way down (URL "http://AGameAWeek.com/?page_id=2">here)) I intended to have an end-credits sequence. So I composed this nice theme for that purpose.
Unfortunately I have an odd knack of never finishing off games, so an end credit sequence never appeared in the game.
For the new JNKPlat I grabbed this theme and turned it into a smaller Mod, but some people like it, so here's the original version in it's MP3 format.
(URL "http://AGameAWeek.com/music/Closur...
Views 44, Upvotes 5
Daily Blog
6th July 2007  
Guide Platdude through the many varied levels.
Views 1991, Upvotes 35
Platdude , Platform , Strategy , Puzzle
3rd July 2007  
Sometimes you forget about games!
I worked on this game for a while, back in early 2003. The idea was to nick the whole Pokemon idea, and create a bizarre Coding based adventure game.
So, I nicked the graphics, too!

Views 63, Upvotes 8
Abandoned
28th June 2007  
While I was playing Ultima Online a lot, I decided to do a silly Ultima based comic. It seemed like a good idea at the time, but it took ages to cut out and manage each of the panels of a comic, in order to make the pages look good.
As I always say, "A simple idea can always be made easier if you use Blitz to do all the boring work for you." It's a long saying, but it fits.
Hyper Llama Man lasted for 6 pages.. Not a long time, but at least I managed to pull myself away from Ultima!
T...
Views 66, Upvotes 10
Tools
20th June 2007  
Theory. I can make 3 versions of Platdude in 3D.
All three will be inside a box area. Version 1 will be a maze-like affair, with a multi layered floor, and 4 walls. Version 2 will be up against one of the walls and will play in a classic platform style. Version 3 will take the whole box area and fill it with Super Amazing Platforming Fun!
.. These were my thoughts when first trying out Blitz3D, 5 years ago.
Views 55, Upvotes 9
Abandoned
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