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13th July 2010  
Is it really 200, already?! Blimey!

The quickly made retrospective "look at what you've done" post..


I started writing games as a kid, went through school making silly games, and ended up with not-much-at-all to show for it.
<img src="http://AGameAWeek.com/complete/JNKPlat_5_:_Resurrection_20020910A_thumb.png"> <img src="http://AGameAWeek.com/complete/JNKFruit2K2_20020807A_thumb.png">
Views 7, Upvotes 1
Daily Blog
13th July 2010  
My super copyright infringing retro game is back!
Take one part Pitfall, one part Tomb Raider, and mix in a little Indiana Jones, and this probably wouldn't be the first thing that springs to mind.
Never the less...
<a href="http://AGameAWeek.com/complete/RetroRaiderII_20100712A.png"><img src="http://AGameAWeek.com/complete/RetroRaiderII_20100712A_thumb.png"></a> <a href="http://AGameAWeek.com/complete/RetroRaiderII_20100712B.png"><img src="http://AGameAWeek....
Views 32, Upvotes 2
Release
12th July 2010  
Help Lara find the Cross
Views 6502, Upvotes 35
Remake , Demake , Retroraider
11th July 2010  
Tuesday : Game #200 : RetroRaider II, Lara's Quest Continues

Views 7, Upvotes 1
Daily Blog
7th July 2010  
<a href="http://socoder.net/uploads/1/rrII_editor.png"><img src="http://socoder.net/uploads/1/rrII_editor_thumb.png"></a>
Mmm.. Editor!
You can play along inside the editor, just like in the last one, but things get a bit shrinkied this time.
The game scales down from 7*pixels to 4*pixels, so that a bunch of extra editor clickables can fit around the side.
Views 14, Upvotes 1
Daily Blog
5th July 2010  
The people at <a href="http://forum.curlysworldoffreeware.com/viewtopic.php?f=17&t=2606">Curly's World of Freeware</a> suggested that the original Microbes game might've been a wee bit too crazy.
Sorry, CWFers, this one's takes the crazy up a notch!!

There are powerups! .. and...
Views 29, Upvotes 3
Release
5th July 2010  
I just spent the past two hours trying to get my iPod game to pause when the user quits via Multitasking, or by the lock button, or whatever.
Trying to pass a variable (a single little integer) from one part of the program (AppDelegate) to another (ViewController) is probably one of the most difficult things I've ever had to do!
Good God, why do they have to make things so damn difficult!?
I mean, seriously, can't we go back to...
Views 9, Upvotes 1
Daily Blog
5th July 2010  
Keep the disease at bay!
Views 5579, Upvotes 34
Remake , Shoot-em-up , Microbes
4th July 2010  
The plan was as follows..
A couple/more Big Remakes due to be released on the week of my 200th game
A couple of little piddly games to tide me over.
The plan is now..
Views 9, Upvotes 1
Daily Blog
2nd July 2010  
Hmm.. This iPhing dev is taking longer than my regular AGameAWeek stuff!
But I'm learning, and I'm practising, and I'm breaking and fixing things, too!
Today I got loading and saving to work, I got most of my menu working, and I even got the pause button going, too!
I've popped in the regular "Platdude Jingle", figured it'd do for the meantime, and..
Views 9, Upvotes 1
Daily Blog
1st July 2010  
Again, a bit more than 90 minutes, and again a lot like yesterday's task.
Whereas yesterday I was, for reasons unrevealed, playing with Microbes..
Today I'm playing with...
<a href="http://socoder.net/uploads/1/rr2.png"><img src="http://socoder.net/uploads/1/rr2_thumb.png"></a>
Views 9, Upvotes 2
Daily Blog
30th June 2010  
Am I still doing that 90 minute thing?!
*shrugs*
Seems to have faded out a bit. Oh well, no matter..
Today I spent about 2 hours working on this.
Views 8, Upvotes 1
Daily Blog
29th June 2010  
This one didn't really turn out, so well.
It's a nice nature based bee game, with lovely floaty music, and some words.
<a href="http://AGameAWeek.com/complete/Barry_The_Spelling_Bee_20100629A.png"><img src="http://AGameAWeek.com/complete/Barry_The_Spelling_Bee_20100629A_thumb.png"></a>
You hit Tab to highlight the flower/bee, type it's unscrambled word into Barry's Belly, then hit return.
Views 42, Upvotes 4
Release
29th June 2010  
Type the scrambled words.
Views 1763, Upvotes 11
Typing
28th June 2010  
It's probably due to the sweltering heat, but my mind's not been very active today, and I've been really slow at getting anything done.
I got quite a lot of Barry the Spelling Bee done, and then decided to do a little work on Cardagain. But, boy, that got messy.
First off, I tried playing a bit of title music.
That just plain didn't happen!! After 2 hours, I scrapped the idea of title music!
Next up, the menu got half complete, and I figured I should add load/save m...
Views 5, Upvotes 1
Daily Blog
27th June 2010  
If you hadn't noticed, I've spent most of this week working on my iPhing game, so what happens to AGameAWeek!?
Well, I've still got today and tomorrow, and there's nothing better than a rushed quicky game... right!?!
Yeah, why not!?
<a href="http://socoder.net/uploads/1/BarrySpellingBee.png"><img src="http://socoder.net/uploads/1/BarrySpellingBee_thumb.png"></a>
I drew Barry The Spelling Bee back in January 2008, but I couldn't quite decide how h...
Views 18, Upvotes 1
Daily Blog
25th June 2010  
My mum had a couple of games of Cardagain, today!
That's how far along it's come!!
In less than a week, I've not only finally managed to get a grip on the language, I'm actually making a pretty damn good game, too!
In the next couple of days, there's still a few bits and pieces to work on.
Views 9, Upvotes 1
Ios Dev
25th June 2010  
\o/ yeay \o/
<img src="http://socoder.net/uploads/1/JNKPlatRetroGamer.png">
Platdude finally got his name in a Magazine!
Oh yeah, and congrats to Shadow1w2, who got his Monster Level in the screenshot
Views 17, Upvotes 3
Reviewed , Media
23rd June 2010  
<img src="http://socoder.net/uploads/1/cardagainagainagain.png">
.. as in "You have to pick the card, again", but also sounds like cardigan, so it's a nice fluffy name!!

Seems that the game idea is really starting to build up nicely.
Views 8, Upvotes 1
Ios Dev
22nd June 2010  
A tragic tale of my own devising.
Stringy Things DS is incredibly playable.
Ask my mum.
She plays it ALL the time..
Views 9, Upvotes 1
Daily Blog
22nd June 2010  
Wait, that title's gone all weird and wonky... What's up with that!?!?
This week, I made TWO games!
(URL "http://AGameAWeek.com/?p=680">Turret Rush) saw you running away from zombies, and shooting them from random turrets on the floor, before the turrets disappeared again.
and
Views 8, Upvotes 1
Daily Blog
21st June 2010  
I'm definitely sticking to that 90 minute thing, it's just that, right now, you can't see it!!
Yesterday I fixed up a few things over at Socoder.net. I added a nice upload gallery on the right, and fixed up a few little annoying bugs that needed tweaking.
Then, at 10pm, I decided to make a new game.
And the game went well.
Views 12, Upvotes 2
Ios Dev
20th June 2010  
On Friday I had a really rather productive day, and managed to build up my iPhing knowledge quite a fair bit.
I didn't have enough time to do a 90-minute thing, though, and am quite disappointed by that.
Saturday came and went, with most of the kitchen getting it's new ceiling up, and no 90-minutes being spent, again!
Dangit.
Views 6, Upvotes 1
Daily Blog
18th June 2010  
I've not done my "90 minute" challenge again, today.
Well, I did spend about 6 hours figuring out the iPod development stuff, but that wasn't the point of the 90 minute thing, really, was it!?
Anyhoo, no matter.
There's a silly "Vuvuzela Hero" picture going around the net, and I think it started (URL "http://blog.gaborit-d.com/vuvuzela-hero-legend-of-africa/">right here), although I'm not 100% sure.
If you're a regular, you've probably played my stupid Cowbell Hero game, and I fig...
Views 9, Upvotes 1
Daily Blog
18th June 2010  
There we go!
Using the buffers I mentioned earlier, and pasting 100*32x32 pixel sprites onto those buffers (32x3200 pixel buffers) I've created 8 completely independent reels, each with their own selection of 100 slots.
Drawing onto those reel buffers slows us down, and takes around about 2 or 3 seconds to do, so you wouldn't be doing that in realtime.. But once the reels buffers have been drawn, we can slam them up on the screen with pretty much no slowdown whatsoever.
Essentiall...
Views 4, Upvotes 1
Ios Dev
18th June 2010  
OK, so I finally got my DevLicense, and the first thing I did was to slap the test engine onto my iPod Touch.
If you've tried that, you'll probably found exactly the same thing that I did.
...that, rather than going "Weeee!" it went "... plod... plod..." at about 2 frames a second.
This is not a good thing.
Views 13, Upvotes 1
Ios Dev
17th June 2010  
Jayenkai's World Cup Challenge : <a href="http://AGameAWeek.com/2010/06/jayenkais-world-cup-challenge/">A plan to do something, rather than sit watching football for 90 minutes each and every day..</a>
---
No fair, I missed yesterday
Blame Apple. They sent me my iPhing Dev License, and I spent the day playing about with that, and installing everything again...
Views 46, Upvotes 2
Release
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