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23rd September 2008  
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!!
Still, a game's a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that..
..
*cough*
Views 40, Upvotes 4
Release
23rd September 2008  
Head to the right, but don't get shot.
Views 1480, Upvotes 9
Incomplete , Avoid
16th September 2008  
A while ago, I made this. Horizontal Shooter.
Fly about, shoot the bad guys, guard the good guys.
A nice enough game, lovely lines all over, but somehow lacking in something extra.
This week.. I added something extra!
Views 111, Upvotes 6
Release
16th September 2008  
Protect your life-ships, and destroy the attacking waves
Views 1934, Upvotes 38
Shoot-em-up , Swirly , Horizontal Shooter
9th September 2008  
A quick update, albeit not a proper one..
If you download (URL "http://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately.
I've not really gotten around to building a bunch of levels, yet, though! So you'll have to wait for that.
I'll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too!
Head inside to f...
Views 145, Upvotes 9
Daily Blog
9th September 2008  
A sequel/repeat this week, as the Wednesday Workshop #167 asked us to create a game with 2 main characters.
At first I considered doing a Bill and Ted game, but couldn't think of a decent gameplay element other than "Move the blocks".. That'd be a most excellent waste of the characters.
So I resurrected Bibbleman and Bobbleman, and just used them instead.
Still the same game, mind.. So if you're worried that y...
Views 54, Upvotes 4
Release
9th September 2008  
Get the coloured balls to their homes.
Views 1440, Upvotes 24
Puzzle
6th September 2008  
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off.
If you've a crazy zany game idea, now's your time to get it, if not made, then at least considered
Do keep in mind that "a game a week" pretty much reduces the complexity I can add to these things, so I'll be trying my best to simplify (See Platdude's Retro Collection!) any suggestions that ...
Views 36, Upvotes 15
Daily Blog
2nd September 2008  
This week's Wednesday Workshop #166 asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!
So, instead, here's JNKPlat DS 08.

It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I redrawn the sprit...
Views 78, Upvotes 9
Daily Blog
2nd September 2008  
Guide Platdude through the many varied levels.
Views 2352, Upvotes 49
Platdude , Platform , Strategy , Puzzle
26th August 2008  
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years.
This week's Wednesday Workshop #165 was to create a game using only one button.
So, Heck, why not!
??
Views 356, Upvotes 21
Release
26th August 2008  
Tap, Tap, Tap!!
Views 2266, Upvotes 33
Needs , More , Cowbell , Music
24th August 2008  
This week's game will not include Super Online Highscore functions. The way it works makes it impossible to stop people from cheating.
Ho hum..
 
In the meantime, here's a couple of bonus games.
Views 63, Upvotes 19
Daily Blog
21st August 2008  
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster.
The reason for that is that all my systems are set at 60, and.. to be honest, I tend to forget that other people's aren't!
Whenever a game relies 100% on framerates and specific timings, I'll more than likely bother to sort that out, but usually I'm onto th...
Views 186, Upvotes 6
Daily Blog
19th August 2008  
Wednesday Workshop #164 suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers!
Move the ship around with your mouse, and trap enemy within it's trail. Nice and simple gameplay-wise, but a complete git to get working code-wise! Not only did I have to figure out the points that the mouse crossed the trail, but then do that whole polygon-shrinking thing, too!
Views 83, Upvotes 7
Release
19th August 2008  
Catch all the enemy within your loop.
Views 1578, Upvotes 5
Capture
12th August 2008  
This week, Socoder's Wednesday Workshop (#163) challenge was to create a game with Money in it.
I initially was going to create a top-down dungeon romp, but as the plan grew and grew in scale, I scrapped it and just ended up making a nice quick platformer instead!
??

Mr Money Grabber features you rushing through the level collecting all the coin...
Views 86, Upvotes 23
Release
12th August 2008  
Grab the coins, and avoid the monsters
Views 1543, Upvotes 26
Theft , Platform
5th August 2008  
Wednesday Workshop #162 asked for folk to create a game with a big-ass timer.
My entry was simple.
Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted!
All with a timer in the corner, and all played with the mouse.
Views 69, Upvotes 8
Release
5th August 2008  
Open the vault, grab the loot, escape, and shoot!
Views 1657, Upvotes 9
Broken , Multiple Games , Mouse Minute , Minigames
4th August 2008  
I tried to keep a blog. It didn't work.
It's no surprise, though. I've never been one to keep a working active blog.
No matter, I'll try something else.
Welcome to A Game A Week.com
Views 61, Upvotes 19
Daily Blog
18th July 2008  
Note : Severe Epilepsy Warning!
Just a plain shoot-em-up in monochrome.
Views 1551, Upvotes 15
Warning , Shoot-em-up
14th July 2008  
Help munky connect all the alike coloured blocks.
Views 2205, Upvotes 50
Munky , Puzzle , Strategy
6th July 2008  
Pop the fireworks close to their targets.
Views 1445, Upvotes 5
Effect
15th June 2008  

Puzzobomb gets a place in WebUser, issue 189.
That's exactly 20 issues after Horizontal Shooter was in.
And, if you're counting, it's exactly 2 pages earlier.. I've been bumped up to page 38, now! Woot.
Views 39, Upvotes 4
Media
5th June 2008  
Puzzobomb rears it's head once again, this time in a Junior capacity.
Puzzobomb Jr DS is basically just Puzznic! But, hey, there's nothing wrong with that!
Just because the titular "Bomb" is completely missing, doesn't mean the game's not fun.
And with over 2000 levels to work your way through, you'll be playing away for quite a while..
Views 36, Upvotes 4
Release
30th May 2008  
Collect the green, avoid the red!
Views 1242, Upvotes 5
Avoid
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