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Tiles and Such
Blog
6th June 2018
Today I'm going to reattempt the "Draw tiles to a buffer, draw the buffer" stuff.
Views 44, Upvotes 16
Daily Blog
Tiles'r'us
Blog
5th June 2018
I spent quite a while, today, trying to come up with a nice fast tilemap technique for 3DS.
On the Desktop edition, I can draw to a buffer, then draw the buffer to the screen, but due to memory limitations, that's not quite as easy to do on the 3DS.
I've tackled a few different ways, already, but none of them seem to be helping in the speed department.
Essentially, I'm getting about 30fps out of a screen full of 8x8 tiles, which is absolutely horrendous when you consider that I used to be...
Views 60, Upvotes 9
Daily Blog
Next Up..?
Blog
4th June 2018
I'd love to tackle a new Alien Deathmatch sort of game, but I'm not really sure which way to take it.
Views 37, Upvotes 8
Daily Blog
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565
3rd June 2018
Blockman returns in this super-retro dot-munching remake.
Views 261, Upvotes 34
Release
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564
Chock?
Blog
3rd June 2018
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Views 32, Upvotes 5
Daily Blog
Pathfinder Project
Blog
2nd June 2018
I've got a quick pathfinder working on Blockman Gets "Something", now, so all levels should be bearable, with targets that make sense and are indeed possible.
Might be insanely hard to find that path, but I'm fairly confident that it's working the way it oughta be.
Views 132, Upvotes 17
564
Still no "Arcade"
Blog
2nd June 2018
I spent most of yesterday trying, over and over, to get the regular standard mode to feel right.
After hours (literally hours!) of playtesting, I'm fairly sure now that the basic levels are at least mostly beatable.
Views 68, Upvotes 12
564
Balancing Blockman!
Blog
1st June 2018
I spent ages yesterday finding the right balance.
Playing Blockman Gets and Blockman Gets More, there's a distinct feeling that something's missing from More.
Views 95, Upvotes 16
Daily Blog
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564
A day of Blocks
Blog
31st May 2018
A rather productive day, today, as most of the audio got finished off, the level creation worked out well, and 3DS controller tests now feel much more comfortable.
I'm now trying to come up with interesting concepts that might expand the basic game, but as usual I'm worried that doing so might break the very logic of the game. I'll really need to think hard about what does and doesn't work in the game, and might even split it into its own "arcade mode", rather than break the main game...
Views 96, Upvotes 11
564
A Day of Silence
Blog
31st May 2018
I mostly switched off, yesterday.
Views 36, Upvotes 8
Daily Blog
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