14877 results 0 1 2 3 ... 351 (352) 353 ... 549 550 551 Prev Next
#778 - 7th June 2018
Views 33, Upvotes 8  
Into a Tree Pixelart
#1254 - 7th June 2018
Views 109, Upvotes 34  
Game
6th June 2018
Today I'm going to reattempt the "Draw tiles to a buffer, draw the buffer" stuff.
Views 44, Upvotes 16  
Daily Blog
#777 - 6th June 2018
Views 46, Upvotes 9  
Great Wind Pixelart
#1253 - 6th June 2018
Views 103, Upvotes 32  
Kite
5th June 2018
I spent quite a while, today, trying to come up with a nice fast tilemap technique for 3DS. On the Desktop edition, I can draw to a buffer, then draw the buffer to the screen, but due to memory limitations, that's not quite as easy to do on the 3DS. I've tackled a few different ways, already, but none of them seem to be helping in the speed department. Essentially, I'm getting about 30fps out of a screen full of 8x8 tiles, which is absolutely horrendous when you consider that I used to be...
Views 60, Upvotes 9  
Daily Blog
5th June 2018
God damnit, Apple..
Views 132, Upvotes 46  
Daily Blog , 2018 Framework
#776 - 5th June 2018
Views 37, Upvotes 7  
A Friendly Face Pixelart
#1252 - 5th June 2018
Views 96, Upvotes 26  
Wildlife
4th June 2018
I'd love to tackle a new Alien Deathmatch sort of game, but I'm not really sure which way to take it.
Views 37, Upvotes 8  
Daily Blog , 565
#775 - 4th June 2018
Views 33, Upvotes 7  
#1251 - 4th June 2018
Views 112, Upvotes 30  
Game , Jnkplat
3rd June 2018
Blockman returns in this super-retro dot-munching remake.
Views 261, Upvotes 34  
Release , 564
Chock? Blog
3rd June 2018
<iframe width="100%" height="300" scrolling="no" frameborder="no" allow="autoplay" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/452912940&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>
Views 32, Upvotes 5  
Daily Blog
#774 - 3rd June 2018
Views 37, Upvotes 6  
New Bike Pixelart
#1250 - 3rd June 2018
Views 117, Upvotes 27  
Vehicle
2nd June 2018
I've got a quick pathfinder working on Blockman Gets "Something", now, so all levels should be bearable, with targets that make sense and are indeed possible. Might be insanely hard to find that path, but I'm fairly confident that it's working the way it oughta be.
Views 132, Upvotes 17  
564
2nd June 2018
I spent most of yesterday trying, over and over, to get the regular standard mode to feel right. After hours (literally hours!) of playtesting, I'm fairly sure now that the basic levels are at least mostly beatable.
Views 68, Upvotes 12  
564
#773 - 2nd June 2018
Views 34, Upvotes 7  
#1249 - 2nd June 2018
Views 106, Upvotes 24  
Wildlife
1st June 2018
I spent ages yesterday finding the right balance. Playing Blockman Gets and Blockman Gets More, there's a distinct feeling that something's missing from More.
Views 95, Upvotes 16  
Daily Blog , 564
#772 - 1st June 2018
Views 35, Upvotes 8  
Not Today... Pixelart
#1248 - 1st June 2018
Views 130, Upvotes 24  
Sleepy
31st May 2018
A rather productive day, today, as most of the audio got finished off, the level creation worked out well, and 3DS controller tests now feel much more comfortable. I'm now trying to come up with interesting concepts that might expand the basic game, but as usual I'm worried that doing so might break the very logic of the game. I'll really need to think hard about what does and doesn't work in the game, and might even split it into its own "arcade mode", rather than break the main game...
Views 96, Upvotes 11  
564
31st May 2018
I mostly switched off, yesterday.
Views 36, Upvotes 8  
Daily Blog
#771 - 31st May 2018
Views 35, Upvotes 6  
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