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The Sausage Dog Pixelart
#1225 - 9th May 2018
Views 128, Upvotes 22  
Game , Platizens
Too Hot! Blog
8th May 2018
I can happily code in all kinds of weather, but when it's sunny, things start to slow down a whole bunch.
Views 49, Upvotes 4  
Daily Blog
#748 - 8th May 2018
Views 35, Upvotes 5  
Nosey Plat Pixelart
#1224 - 8th May 2018
Views 108, Upvotes 17  
Stealth
7th May 2018
The epic Flappadiddle-Doo is now available on 3DS Homebrew. 95% of the game is intact, but the tiled backgrounds have vanished due to "I haven't added buffer-drawing to the 3DS Framework yet!" reasons. Otherwise, it's pretty much identical. 6 worlds, 6 birds, 6 endless modes, and a whole lot of flappiness! You can Download Flappadiddle-Doo here for Windows, Linux, MacOS and now 3DS Homebrew, too!! (I'm going to need to make 3DS Cases, now, aren't I!?!)
Views 53, Upvotes 7  
Daily Blog
7th May 2018
I might add a few extra functions for primitive drawing, or maybe a setting somewhere or something. It's not too much of an issue, in that I know why it's drawing things at different scales, but it'd be a little easier if I didn't have to worry about whether something's going to be "The same scaled position as the larger desktop version" or "The exact location on the screen"
Views 80, Upvotes 4  
Daily Blog
#747 - 7th May 2018
Views 50, Upvotes 3  
Eye Level Pixelart
#1223 - 7th May 2018
Views 110, Upvotes 23  
Alien
6th May 2018
Although the 3DS games I've posted so far have looked reasonably well presented, there's been some horrible scaling and colouring issues all over the 3DS code! Today I took the time to fix up a lot of the issues, and now I'm quite confident that scaling is no longer an issue, as long as you stick to percentages of the screen, rather than exact co-ordinates. Exact co-ordinates don't do any fancy scaling, as I've found that tilemaps and the like start to get a bit screwy if you assum...
Views 57, Upvotes 5  
Daily Blog
6th May 2018
95% of Flappadiddle now works on the 3DS, but it still needs a bunch of tweaking to be done, in order to get it nicely 3DS worthy. Like the level select menu...
Views 143, Upvotes 11  
Daily Blog
6th May 2018
With the 3DS onslaught in full swing, and this week's game being delayed, what better time than to stop and pause, and think about the other myriad of things that I'd like to do..?!
Views 128, Upvotes 21  
Daily Blog , 2018 Framework
#746 - 6th May 2018
Views 49, Upvotes 3  
Love Pixelart
#1222 - 6th May 2018
Views 113, Upvotes 25  
Platizens
5th May 2018
D'oh! Well, I did say that Franken-Hopper was a little bit *too* difficult. .. Now it's the exact opposite. Needs more death, now. Today's been a weird day, code-wise!!
Views 124, Upvotes 26  
561
5th May 2018
Today, I've rejigged a lot of the framework's opening memory gubbins, although not the way I'd've liked. In the end, rather than solving my memory management issues, I actually ended up stripping out the largest array completely, meaning that all additional lines (ship trail, bullet trail, explosion trails) in "On a Space Shooting Trail" are all now missing on the 3DS edition. They're not anything you'll specifically miss, especially on the tiny 3DS screen, but .. they're defin...
Views 102, Upvotes 16  
3ds Homebrew
5th May 2018
I've found a number of minor issues with Micro Clampett, like how I'd forgotten to add the Music Volume setting to the Music Channel. D'oh! My mind seems to be enjoying doing all these little fixes a lot more than working on actual games, at the moment, so I'm just going to keep doing that until I get bored!!! We'll hold off Franken-Hopper until next week, and hopefully I'll come up with a more interesting gameplay style for it. At the minute he can definitely hop, but then he ...
Views 46, Upvotes 4  
Daily Blog
Two Tasks Blog
5th May 2018
1. Finish off the Franken-Jumper game. 2. Rewrite my giant Array declarations. .. Oh, and then double check that the new stuff works on all targets.
Views 113, Upvotes 23  
Daily Blog , 561
#745 - 5th May 2018
Views 45, Upvotes 5  
#1221 - 5th May 2018
Views 129, Upvotes 23  
Space
4th May 2018
I tried to compile "On a Space Shooting Trail" for 3DS tonight, but it wasn't having any of it! Seems that my habit of creating giant arrays, at launch, isn't very good when it comes to trying to then run them on the limited 3DS. It seems that if I "alloc" the big arrays at a later point, they tend to work better than if I try to just declare "I'm having a ginormous array, here!", right at the start of the code. The task, then, will be to rewrite a significant part of "On a Space Shooting T...
Views 147, Upvotes 30  
3ds Homebrew
*shrugs* Blog
4th May 2018
I have no idea. Feels a bit like NeonPlat, and I'm slightly tempted to just make NeonPlat instead!!
Views 113, Upvotes 26  
Daily Blog , 561
4th May 2018
After spending hours retweaking the 3DS part of the framework, I'm now mostly confident that everything's a little more compatible.
Views 146, Upvotes 24  
Daily Blog , 3ds Homebrew , 2018 Framework
#744 - 4th May 2018
Views 56, Upvotes 8  
Creepy Basement Pixelart
#1220 - 4th May 2018
Views 122, Upvotes 27  
Wildlife
3rd May 2018
I sat around waiting for feedback from the GBATemp community, in the hope that I might be able to fix up any potential issues with my 3DS Framework. Nothing arrived. I've left it there for 3 days, and... Nothing... So, here's release #2. Micro Clampett on the 3DS. (YouTube) You can Download Micro Clampett here.
Views 60, Upvotes 13  
Daily Blog
3rd May 2018
After extensive testing, it seems the Ogg playing is more or less functional. I still need to tweak it for different Choons. Flappadiddle-Doo's struggling when it comes to switching levels. But other than that it's pretty much working as expected.
Views 147, Upvotes 38  
Daily Blog , 3ds Homebrew
#743 - 3rd May 2018
Views 52, Upvotes 8  
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