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20th March 2018
Action-Based Snake game seems to be the plan for this week. It's mostly based on the abandoned Action part of the Biscuit game, but feels much better as a standalone game.
Views 48, Upvotes 16  
556
#699 - 20th March 2018
Views 39, Upvotes 16  
Get the Cheese Pixelart
#1175 - 20th March 2018
Views 97, Upvotes 22  
Wildlife
19th March 2018
Spent nearly all of today working on 3D Printing stuff. Most of the day was focused on the little Pixelart tool I started last month. I wrote a little STL format exporter, and although it's all kinds of messy, the Slicer tool seemed to be quite happy with the garbled mess I was giving to it. As a result, this lovely little fella got printed out. Following on from that, I did a little bit of neatening to my Pixelart-To-3DModel app, and I've posted the results here, at SoCoder, where it&#...
Views 74, Upvotes 21  
Dev Tools
19th March 2018
Each week, an influx of thoughts and comments on that week's game bombard my inbox. Let's see what @RSKGames thinks about the biscuit game! You can Download "Roland Eats a Stale Biscuit" here

@RSKGames

Liked the player pushing the blocks animation. Liked the animation on level completion. Background score is melodious to hear. And thus ends the good points
Views 226, Upvotes 59  
Daily Blog
19th March 2018
This week's game will probably be based on the Action-Snake thing I attempted to add on to the Biscuit game.
Views 22, Upvotes 4  
Daily Blog
#698 - 19th March 2018
Views 34, Upvotes 9  
Meow! Pixelart
#1174 - 19th March 2018
Views 102, Upvotes 28  
Cat
18th March 2018
Guide Roland around the maze, using the many blocks to push his biscuits into an area he can eat them from.
Views 345, Upvotes 55  
Release , 555 , Roland
18th March 2018
I'm still not happy with the background for the Biscuit game. It's currently "Generic Starfield #1287894372", but I feel like I could possibly come up with something a bit more interesting. I'll be giving that a go, later.
Views 82, Upvotes 23  
Daily Blog , 555
#697 - 18th March 2018
Views 98, Upvotes 28  
Weather
This Guy Pixelart
#1173 - 18th March 2018
Views 79, Upvotes 24  
Surprise
17th March 2018
Todo-list 1. Need some kind of background, although I'm not sure what that might be. 2. Need to add the online scores, which at this point will just be "Number of levels complete" 3. Need to add the tutorial to the first level. Otherwise, the game's nice and playable, and BOY can it be fiendishly difficult! (Either that or I'm just rubbish at it..)
Views 74, Upvotes 6  
Daily Blog
17th March 2018
Couldn't get to sleep, last night. The Level Layout grid was keeping me awake, as I considered how many alternative ways I could figure out the many possible sets of numbers.
Views 147, Upvotes 30  
555 , 2018 Framework
#696 - 17th March 2018
Views 32, Upvotes 10  
Morning Duties Pixelart
#1172 - 17th March 2018
Views 100, Upvotes 19  
Chores
16th March 2018
After a bit of a chatter on this SoCoder thread, with help from Spinal and RSKGames, I eventually ended up with a spiral-based level selection. The main menu is now a big bunch of uninteresting looking squares. The middlemost square is initially unlocked, and as you complete levels, adjacent levels will unlock.
Views 135, Upvotes 34  
555
DELETE! Blog
16th March 2018
Yeah, the "After eating, go crazy!" stuff isn't working out. The two sections, puzzle vs arcade, are TOO different, and don't really work well together. Having it happen every single level just became repetitive, far too quickly.
Views 81, Upvotes 20  
555
#695 - 16th March 2018
Views 22, Upvotes 5  
#1171 - 16th March 2018
Views 104, Upvotes 24  
Rocket
15th March 2018

Views 89, Upvotes 25  
Otakupunk
15th March 2018
SamuelAFalvoII on Twitter suggested something, yesterday. The biscuit game might be being tweaked as a result.
Views 10, Upvotes 2  
Daily Blog
#694 - 15th March 2018
Views 25, Upvotes 6  
Spooooky Pixelart
#1170 - 15th March 2018
Views 90, Upvotes 24  
Game , Luigi
14th March 2018
Added most of the animations, today, so everything's looking vaguely decent. Tonight/tomorrow will be designing a menu layout. I'm currently thinking of doing a grid, and unlocking surrounding levels. It'll be an easy enough way to do it, and I should probably try to come up with a reusable version of that sort of menu, to go into the Framework. Aaah, the joys of doing menus!!
Views 79, Upvotes 22  
555
14th March 2018
As I continue to tweak the level generator, I've somehow managed to get it to make a few rare 3-biscuit levels. They're incredibly few and far between, but every 100 or so generated levels brings a 3-biscuit level to the forefront.
Views 93, Upvotes 23  
Daily Blog , 555
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