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Blog
20th March 2018
Action-Based Snake game seems to be the plan for this week.
It's mostly based on the abandoned Action part of the Biscuit game, but feels much better as a standalone game.
Views 48, Upvotes 16
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3D Printing Progress
Blog
19th March 2018
Spent nearly all of today working on 3D Printing stuff.
Most of the day was focused on the little Pixelart tool I started last month. I wrote a little STL format exporter, and although it's all kinds of messy, the Slicer tool seemed to be quite happy with the garbled mess I was giving to it.
As a result, this lovely little fella got printed out.
Following on from that, I did a little bit of neatening to my Pixelart-To-3DModel app, and I've posted the results here, at SoCoder, where it...
Views 74, Upvotes 21
Dev Tools
19th March 2018
Each week, an influx of thoughts and comments on that week's game bombard my inbox.
Let's see what @RSKGames thinks about the biscuit game!
You can Download "Roland Eats a Stale Biscuit" here
@RSKGamesLiked the player pushing the blocks animation. Liked the animation on level completion. Background score is melodious to hear. And thus ends the good points![]() Views 226, Upvotes 59
Daily Blog
And Onto The Next
Blog
19th March 2018
This week's game will probably be based on the Action-Snake thing I attempted to add on to the Biscuit game.
Views 22, Upvotes 4
Daily Blog
18th March 2018
Help Roland get all his biscuits from the crazy maze, using only the power of his epic pushing arms.
(Game title pinched from @Ashens.) Views 1105, Upvotes 92
Roland
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Amstrad
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Amsoft
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Ashens
18th March 2018
Guide Roland around the maze, using the many blocks to push his biscuits into an area he can eat them from.
Views 345, Upvotes 55
Release
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Roland
Finishing Touches
Blog
18th March 2018
I'm still not happy with the background for the Biscuit game.
It's currently "Generic Starfield #1287894372", but I feel like I could possibly come up with something a bit more interesting.
I'll be giving that a go, later.
Views 82, Upvotes 23
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Getting Close
Blog
17th March 2018
Todo-list
1. Need some kind of background, although I'm not sure what that might be.
2. Need to add the online scores, which at this point will just be "Number of levels complete"
3. Need to add the tutorial to the first level.
Otherwise, the game's nice and playable, and BOY can it be fiendishly difficult! (Either that or I'm just rubbish at it..)
Views 74, Upvotes 6
Daily Blog
Daily Blog
Blog
17th March 2018
Couldn't get to sleep, last night.
The Level Layout grid was keeping me awake, as I considered how many alternative ways I could figure out the many possible sets of numbers.
Views 147, Upvotes 30
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2018 Framework
The Spiral
Blog
16th March 2018
After a bit of a chatter on this SoCoder thread, with help from Spinal and RSKGames, I eventually ended up with a spiral-based level selection.
The main menu is now a big bunch of uninteresting looking squares.
The middlemost square is initially unlocked, and as you complete levels, adjacent levels will unlock.
Views 135, Upvotes 34
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DELETE!
Blog
16th March 2018
Yeah, the "After eating, go crazy!" stuff isn't working out.
The two sections, puzzle vs arcade, are TOO different, and don't really work well together.
Having it happen every single level just became repetitive, far too quickly.
Views 81, Upvotes 20
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Daily Blog
Blog
15th March 2018
SamuelAFalvoII on Twitter suggested something, yesterday.
The biscuit game might be being tweaked as a result.
Views 10, Upvotes 2
Daily Blog
Biscuits To Come
Blog
14th March 2018
Added most of the animations, today, so everything's looking vaguely decent.
Tonight/tomorrow will be designing a menu layout.
I'm currently thinking of doing a grid, and unlocking surrounding levels. It'll be an easy enough way to do it, and I should probably try to come up with a reusable version of that sort of menu, to go into the Framework.
Aaah, the joys of doing menus!!
Views 79, Upvotes 22
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Biscuiting
Blog
14th March 2018
As I continue to tweak the level generator, I've somehow managed to get it to make a few rare 3-biscuit levels.
They're incredibly few and far between, but every 100 or so generated levels brings a 3-biscuit level to the forefront.
Views 93, Upvotes 23
Daily Blog
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