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Up to Itch.io we go
Blog
8th March 2018
Flappadiddle-Doo and On A Space Shooting Trail are now both up on itch.io and GameJolt.
The itch.io collection doesn't seem to be too popular, right now, but it'll be interesting to see if interest grows as the collection does.
With GameJolt, there was a lot of excitement with my first couple of games, but then it all died down and went quiet.
Hopefully itch.io turns out to be the opposite?!
Current count
Itch.io 2 - jayenkai.itch.io/
GameJolt 97 - gamejol...
Views 42, Upvotes 6
Daily Blog
Fixed?!
Blog
8th March 2018
I *think* I've solved the online component of the framework, on Mac+Linux, now.
So, with the fix done, I've uploaded a new version of "On a Space Shooting Trail", which should hopefully work properly, now!
If you've Linux or Mac, be sure to let me know if it does or doesn't work! Be sure to "Enter Your Name" in the options menu.
For Windows folk, I've chopped the "Time until you can shoot again" right the way down to about 1 second. Should be much less frustrating, now.
*phew*
...
Views 45, Upvotes 6
Daily Blog
8th March 2018
The plan at 11pm was simple.
If I write tomorrow's SoCoder newsletter now, then I can wake up, post it quickly, and return to the coding!
Views 19, Upvotes 3
Daily Blog
..Biscuit?
Blog
7th March 2018
I drew a biscuit, today! Hurray!
Looks like Bloke-Still-Without-A-Name wants a snack.
Hmm..
Still no progress on the Linux Online functionality. I can't find a fault in my code, and am now starting to wonder if it's actually VirtualBox which is causing the issue.
Will be trying it on the Mac, later.
Views 77, Upvotes 13
555
Concepts..?
Blog
7th March 2018
I'm not really sure what direction this puzzle thing's going to take.
I've a single level idea in mind, but whether I can expand that to make more levels, I've no idea.
Views 112, Upvotes 19
Daily Blog
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555
Something Started
Blog
6th March 2018
Today's attempts at the online fixings didn't work out.. Again!
I'm totally lost as to how to do that. Bah, humbug!
So, instead I started work on the next game.
I'm not 100% sure if this'll work out, but I'm aiming to make a sokoban-esque crate pushing puzzle game.
It might end up taking a couple of weeks, as I'll need to somehow come up with a nice way to generate levels. .. Or actually make them!!
Views 78, Upvotes 16
555
6th March 2018
With each release, the feedback is fed back, and I like to gather any important comments and post them into an easily accessible post.
This week's game is the lovely neon shooter, On a Space Shooting Trail
RSKGamesLast year I played one the NeonPlat games and marveled at the neon graphics style. This game has the same style but the way the looks is achieved seems to have matured a lot. Using the new framework some crafty blending techniques have been used to convert the simple white s...Views 294, Upvotes 52
Player Thoughts
Six Years On
Blog
6th March 2018
Six years to the day that they found the great big tumour in my head.
In the time since, I've created over 130 games, built 3 different Frameworks including the recent C++ one, and drawn a heck of a lot of daily Pixelart doodles, tons of ALChoons, completely rewritten two fairly large websites, and a whole load more.
None of this would've been possible without the great Neurosurgery team up at Salford Royal, (specifically, Dr Leggate's team) and the wonders that are the British NHS.
Tha...
Views 135, Upvotes 31
Daily Blog
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Health
5th March 2018
Views 972, Upvotes 62
Space
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Shoot-em-up
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Horizontal Shooter
5th March 2018
The second game in the new C++ Framework is another familiar favourite, as we battle once again, in the neon skies.
Views 291, Upvotes 53
Release
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Hsx
5th March 2018
According to what I've read online, I need to convert the socket to a non-blocking socket, then try to connect, and THEN (after trying to connect?!) tell it to set the timeout to a low number.
Views 95, Upvotes 19
Daily Blog
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2018 Framework
Learning "Online"
Blog
4th March 2018
Today during testing, I hit a rather nasty issue with the framework.
When coding the Online Scoreboard component, I added a 5 second timeout to the code.
Unfortunately, as well as that works "in theory", the timeout is completely ignored during the "connect" part of the script.
Views 114, Upvotes 27
2018 Framework
What's Next?
Blog
4th March 2018
So the shooty game (On a Space Shooting Trail) is near enough done.
Today I'll be needing to compile and upload, and then you'll get to play.
I know it's only Sunday, but there's no point in keeping the game to myself, when it's already ready for launch.
So, what's next then?
I've nothing specific in mind for this week, so if you'd like to see me tackle anything in particular, let me know in the comments.
Views 87, Upvotes 3
Daily Blog
Do the Pickups, Jay!
Blog
3rd March 2018
Spent yesterday making the game look and feel as good as I could, but STILL haven't added any pickups!
Views 99, Upvotes 20
Daily Blog
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Hsx
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