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2nd March 2018
Still need those pickups, Jay!
Views 27, Upvotes 4  
Daily Blog
2nd March 2018
Spent about an hour cursing at Android again, last night. "Hey, why not download out wonderful Android Studio, which makes everything a breeze!" ... Bah, humbug..
Views 38, Upvotes 4  
Daily Blog
#681 - 2nd March 2018
Views 41, Upvotes 6  
Don't Eat Me!! Pixelart
#1157 - 2nd March 2018
Views 130, Upvotes 31  
Monster
1st March 2018
Player goes right, bullets are working, baddies appear, deaths and kills. All is working well.
Views 83, Upvotes 9  
Daily Blog
#680 - 1st March 2018
Views 41, Upvotes 6  
Hmmm... Pixelart
#1156 - 1st March 2018
Views 134, Upvotes 34  
Broken
28th February 2018
I seem to be making a new Horizontal Shooter. Thus far, I've got bullets and a trail working, but I'm not sure if I'll be keeping the "Catch a bullet" mechanic of previous versions.
Views 228, Upvotes 18  
Daily Blog , Hsx
#679 - 28th February 2018
Views 49, Upvotes 10  
On Trial Pixelart
#1155 - 28th February 2018
Views 145, Upvotes 34  
Court , Platizens
27th February 2018
Each time I release a game, the thoughts and comments come rolling in. Let's take a peek at this week's thoughts.

RSKGames

I find Flappadiddle Doo having the smooth gameplay like its predecessor and the polish found in ''Sheep Goes Right''.
Views 394, Upvotes 53  
Player Thoughts , Flappadiddle-doo
Snowing! Blog
27th February 2018
Awww, the lovely lovely thick snow.
Views 84, Upvotes 16  
Daily Blog , Hsx
#678 - 27th February 2018
Views 46, Upvotes 6  
Hiding Nothing Pixelart
#1154 - 27th February 2018
Views 132, Upvotes 31  
Gardening
26th February 2018
OK, let's get things kicked off properly.
Views 438, Upvotes 54  
Release , Flappadiddle-doo
26th February 2018
In order to cut off previous edition's scoreboards, I opted to change the game from #552, to #553. Unfortunately, this has resulted in the random number generator changing, and all the levels are now completely different!! Currently playing through all the levels again, to be sure they're all working. Release, maybe tonight? Maybe earlier.. No idea!
Views 48, Upvotes 5  
Daily Blog
26th February 2018
I'm fairly happy that Flappadiddle-Doo is ready to go. Over the next hour or so, I'll recompile, get all the assets redone, and get things uploading. Meanwhile, last night was spent watching the 3D Printer printing the second test SoCoder ball.
Views 179, Upvotes 30  
Daily Blog , Flappadiddle-doo
#677 - 26th February 2018
Views 42, Upvotes 7  
Caught Again Pixelart
#1153 - 26th February 2018
Views 146, Upvotes 33  
Robot
25th February 2018
Been playing the Windows edition of Flappadiddle-Doo for most of the day.. .. Playtesting, honest!! Had to play through the "World" levels over and over, just to be sure they're doable. Tweaks yet to be done, include making the "Bonus Multiplier" a bit more obvious. I'm not sure how best to do that, but it'll probably just end up being a star-system or a red/amber/green light thing... You'll know what I did, once it's ready! Once that's done, I'm going to spend the r...
Views 137, Upvotes 29  
Flappadiddle-doo
25th February 2018
Today's plan is exactly the same as yesterday's plan. It's like Deja Vu, all over again.
Views 103, Upvotes 26  
Daily Blog , 2018 Framework
#676 - 25th February 2018
Views 42, Upvotes 9  
#1152 - 25th February 2018
Views 181, Upvotes 40  
Game , Mario
24th February 2018
A bit late in the day to realise you'd only coded half the blinkin' online scoreboard stuff!! True, the Framework was happy to send the score data to the server, but ... Then what!? I'd not coded ANYTHING about receiving the data back, parsing the data, popping the scores and player names into internal memory, and then displaying the online scores to the player. D'oh! So, that's what I've been working on all day, today. As a result, the game might be del...
Views 36, Upvotes 5  
Daily Blog
24th February 2018
\o/yeay\o/ First test print that's at least vaguely decent.
Views 107, Upvotes 29  
Daily Blog , 3d Printing
#675 - 24th February 2018
Views 48, Upvotes 9  
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