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Blogging Pixelart
#1142 - 15th February 2018
Views 98, Upvotes 25  
Technology
14th February 2018
First step of adding Story Mode is to add something worth playing for. There be birds to select!!
Views 141, Upvotes 31  
Flappadiddle-doo
14th February 2018
It's hard to focus on the actual game, when instead I'm spending time fixing all the quirks in the framework.
Views 202, Upvotes 33  
Daily Blog , Flappadiddle-doo
#665 - 14th February 2018
Views 42, Upvotes 11  
Gardening Sucks Pixelart
#1141 - 14th February 2018
Views 176, Upvotes 51  
Game , Centipede
13th February 2018
Spent a few hours yesterday digging through code, neatening things up, and fixing what bits and pieces I could.
Views 122, Upvotes 35  
Daily Blog , 2018 Framework
#664 - 13th February 2018
Views 47, Upvotes 11  
An Angry Bird Pixelart
#1140 - 13th February 2018
Views 942, Upvotes 42  
Star Trek
12th February 2018
Seems I've broken a few bits of the framework, this week. RSKGames has reported that the music seems to stop after a few seconds. Not quite sure why that might be, but it's definitely something to look into.
Views 99, Upvotes 27  
2018 Framework
#663 - 12th February 2018
Views 47, Upvotes 12  
Minor Repairs Pixelart
#1139 - 12th February 2018
Views 143, Upvotes 50  
Space
11th February 2018
Our second test of Flappadiddle with various improvements and tweaks and hopefully a better all-round experience.

  • Windows Download
  • Linux Download
  • Mac Download

  • Views 193, Upvotes 47  
    Flappadiddle-doo
    11th February 2018
    Stupid iOS! "Alert" says the debugger in XCode. And that's all. Quite what that means, I've no idea. Could literally be anything.
    Views 188, Upvotes 44  
    Daily Blog , Flappadiddle-doo , 2018 Framework
    #662 - 11th February 2018
    Views 48, Upvotes 12  
    Danger! Pixelart
    #1138 - 11th February 2018
    Views 149, Upvotes 43  
    Wildlife , Alien , Space
    10th February 2018
    AHA!!! .. Can't show you any of the results, yet, though, as the entire framework's graphical stuff is currently all commented out, until I convert everything from GLFW to GLES. But that's a VERY important step in getting the thing up and running on iOS. Previous attempts have spewed out thousands of Linker errors, but now I'm fairly confident that I vaguely might maybe know, roughly, what I might have been possibly doing wrong!! .. I think! There's now "only" 44 warnings to ...
    Views 115, Upvotes 46  
    2018 Framework
    10th February 2018
    Plenty of stuff got done, yesterday.
    Views 164, Upvotes 47  
    Daily Blog , Flappadiddle-doo
    #661 - 10th February 2018
    Views 58, Upvotes 23  
    Rampage! Pixelart
    #1137 - 10th February 2018
    Views 103, Upvotes 28  
    Giant
    World 2! Blog
    9th February 2018
    World 2 will be a bit leafy.
    Views 198, Upvotes 76  
    Gamedev , Flappadiddle-doo
    9th February 2018
    I've spent far too long, this week, trying to get Android and iOS Framework support up and running, but am going to have to leave it for the next few days.
    Views 213, Upvotes 46  
    Daily Blog , Flappadiddle-doo , 2018 Framework
    #660 - 9th February 2018
    Views 57, Upvotes 15  
    Holiday Snaps Pixelart
    #1136 - 9th February 2018
    Views 120, Upvotes 40  
    Day Off
    8th February 2018
    I spent a bit of time looking into Pico-8, yesterday, (Spurred on by SkyBerron posting this teeny weeny version of SpikeDislike) but it's a wildly different language than I'm used to. Lots of little bytesized bits of code, and a methodology that I'm just not used to. I'm sure that, with a little more poking and prodding, I might learn to code well in the language, but for now I think I'd much rather be sticking with my new C++ Framework. But the bug is already starting to niggle awa...
    Views 236, Upvotes 29  
    Daily Blog
    #659 - 8th February 2018
    Views 51, Upvotes 10  
    I Can Fly Pixelart
    #1135 - 8th February 2018
    Views 118, Upvotes 36  
    Peter Plat
    7th February 2018
    Over on the Lexaloffle forums (!?), SkyBerron has done an even smaller version of SpikeDislike than my CPC 10-Liner version, from the other day. Managing to cram all the playability into just 278 characters, the game's missing even more of the combo system than my 10 liner edition. It's not easy, adding combos, when the code is that cramped! Head on over, give it a play, and be sure to give it a like whilst you're there.
    Views 173, Upvotes 36  
    Spikedislike
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