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6th March 2013  
<img src="http://socoder.net/AGAWGold_256.png" style="float:left">
Aaah, March 6th.
A day that will forever live in my memory.
Want to know what happened to me, this time last year? You can read all about it (URL "http://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">right here!) March 6th was when it all began.
Views 81, Upvotes 2
Agameaweek Gold
5th March 2013  
It's time to show your hatred for objects with pointy bits!
<a href="http://AGameAWeek.com/wp-content/uploads/2013/03/ipad1.png"><img src="http://AGameAWeek.com/wp-content/uploads/2013/03/ipad1-1024x768.png" alt="" title="ipad1" width="590" height="442" class="alignnone size-large wp-image-2652" /></a>
SpikeDislike2 brings back all your favourite themes, mixes them into all manner of different gameplay types, and throws all the spikes in your face!
You can <a href=...
Views 66, Upvotes 10
5th March 2013  
Bounce as far as you can!
Views 3809, Upvotes 73
Jump , Hop , Bounce , Spiiiiiiiiiiiiiiike!
4th March 2013  
I was a little disappointed to find there was no AGameAWeek Gold waiting for me, this morning.
I wondered... How often will it actually appear?
Have I actually produced enough games to keep it going EVERY DAY?
I wrote a little script to find out.
Views 16, Upvotes 2
Daily Blog
4th March 2013  
AGameAWeek is meant to happen on Tuesdays.
I've stated numerous times that SpikeDislike2 will be released on March 5th, which is also a Tuesday.
.. But Apple.. .. Apple don't give you times..!
On Apple's hugely chaotic iTunesConnect site, you can happily pop a Release Date into the mechanism, but there's no way to state a Release Time.
Given that AGameAWeek happens on a Tuesday Morning, GMT, I can't then expect US folk to have to inexplicably wait an extra 6 hour...
Views 5, Upvotes 1
Daily Blog
3rd March 2013  
<img src="http://socoder.net/AGAWGold_256.png" style="float:left"> I've been considering doing this for a while, but never bothered to come up with any sort of Database Scanner to find old posts. I'm lazy like that!
Luckily, a new iOS App has come along to save me the trouble.
The wonderful "TimeHop" is available (for free), and allows you to upload your Twitter Archive, as well as include your Facebook timeline.. What it then does is scan the archives for things that have happened on th...
Views 25, Upvotes 5
Agameaweek Gold
2nd March 2013  
Before today, there's been that niggling doubt.
If SpikeDislike2 didn't get Apple Approval, the whole thing would have to be rescheduled.

This morning, SpikeDislike2 received it's Apple Approval!
Views 61, Upvotes 3
Daily Blog
1st March 2013  
It's our latest regular feature! Hurray!
Each month, I'll spend about five minutes doodling some stupid pixellated artwork, then scale it up to insane proportions, and slap it on the internet for all to see.
If you like the chunky, heavily pixellated, oversized desktop images, you might like to use these as your system/devices wallpaper.
Oh, what fun.
Views 15, Upvotes 5
Daily Blog
27th February 2013  
What did I do, today?
Well, first I made Blockman Slots, then I wondered what to do next..
.. and wondered..
.. and wondered..
Views 4, Upvotes 1
Daily Blog
27th February 2013  
Good Grief, it's been a long long time since a little video clip caused utter chaos in my Twitter feed!
I feel that last night's occurrence needs a little explaining, because people are WAY more hyped about it than they probably should be!!
<blockquote class="twitter-tweet"><p>Platdude Gets!!!! <a href="http://t.co/GZcwBtJ255" title="http://vine.co/v/bgVBqEjqld2">vine.co/v/bgVBqEjqld2</a></p>??? Jayenkai (@Jayenkai) <a href="https://twitter.com/Jayenkai/s...
Views 11, Upvotes 7
Daily Blog
26th February 2013  
Last night I had a random idea, and drew up a silly board game.
Since then, the idea has annoyingly festered, and so this morning, I'm doing a complete relaunch of yesterday's silly idea, complete with all new advanced rules!

SpikeDislike2 will be released on March 5th, 2013

Head inside for more details.

Views 54, Upvotes 2
26th February 2013  
Happy Blockman Day!
It's been 4 years since the last Blockman Gets game was released, so it's about time we had another!
Blockman Gets Hungry strips out the boulders, takes out the power-pellets, and instead uses fruit for various functions.
There's four different fruit to eat.
Views 41, Upvotes 5
26th February 2013  
Guide Blockman through the maze, and try not to trap yourself!
Views 1623, Upvotes 20
Pacman , Puzzle , Remake
25th February 2013  
A random oddball thought, resulted in this.
Drawn entirely using SpriteSomething on an iPad. .. Yes, I actually sat here and draw all those numbers! ... Bored? You bet!!
<img src="http://socoder.net/uploads/1/Spike2.png">
The rules are simple.
Views 9, Upvotes 3
Daily Blog
25th February 2013  
I've updated the uploaded Jayenkai Monkey Framework to the latest version that I'm using.

The Download

Downloads have been removed due to..
A) Lack of people using it.
Views 39, Upvotes 3
2013 Framework
24th February 2013  
We're about a week away from the intended March 5th Release Date, (assuming I can get everything sorted soon!) so I figured it's probably about time that I post about my plans for SpikeDislike2.
Obviously, if SpikeDislike2 is going to be on sale in the AppStore, players are going to need an incentive to buy it, but if I'm also going to release a Windows/Android/Browser edition, for free, what extras would the iOS folk be paying for?
Well, here's where the plan comes in.
On ...
Views 8, Upvotes 1
Daily Blog
22nd February 2013  
For the past couple of years, my birthday has been "SpikeDislike Freebie Day".
This year, that's not going to happen
The final version of SpikeDislike2 is REALLY close, but not quite close enough. SpikeDislike will be made free for a few days when SpikeDislike2 is released, in a couple of weeks time.
Meanwhile, though, my first iOS Monkey game has managed to blunder it's way through Apple's review team, and is all nice and active on th...
Views 5, Upvotes 1
Daily Blog
21st February 2013  
AGameAWeek 2013 is in full swing! There's no stopping us now! Not unless they discover another tumour!!!!
Here's what's on the current todo list.
Platdude's Arcade Collection
A whole new retro collection, made with iCade in mind.
Views 17, Upvotes 1
Daily Blog
19th February 2013  
Hmm.. I seem to be remaking things, a lot, lately.. Either the Doc's sucked out all of my imagination, or I'm enjoying this Monkey language a bit too much!!
Aw, who cares, it's another classic AGameAWeek game, remade for Browsers and Android!!
<a href="http://AGameAWeek.com/wp-content/uploads/2013/02/ss1.png"><img src="http://AGameAWeek.com/wp-content/uploads/2013/02/ss1-300x225.png" alt="" title="ss1" width="300" height="225" class="alignnone size-medium wp-image-2584" /&...
Views 39, Upvotes 3
19th February 2013  
Steal the cash, and escape!
Views 1076, Upvotes 18
Remake , Bank , Robber , Cops , Loot , Theft , Mouse Minute
18th February 2013  
Last night I finished off the C3ntipong stuff, and got the release edition compiled, tested, double-checked, and uploaded to Apple.
That's it! It's gone.. It's off.
There's no turning back, now!
In about a week's time, C3ntipong may very well pop up on the AppStore, assuming it gets approved!
Views 23, Upvotes 1
Daily Blog
17th February 2013  
You're probably wondering, by now, with all this wonderful "Monkey" stuff that I've been banging on about for the past month, where the heck my iOS offerings are.
Well, while it's true that Monkey does indeed make the coding a heck of a lot easier, there's still another matter to attend to.
The dreaded "iTunes Connect" area! ARGH!!!!
You've probably read enough of my rants to know that iDev isn't easy.
There are licenses to deal with. "Provision" codes, Certificates, all manner of s...
Views 6, Upvotes 0
Daily Blog
15th February 2013  
I don't know..
I was playing around in PaintShopPro, and stumbled upon a nice little silly effect for backgrounds.
This image has no purpose whatsoever, but it quite nice, so.. um.. yeah, that!!
Views 4, Upvotes 2
Daily Blog
14th February 2013  
Oh my god!!!
Are you kidding me?!
Hey, Nintendo, take a look at the title of this website. Guess what I'm doing.. Single-handedly, too, I might add.
You're a company. You're a BIG company.
Views 3, Upvotes 1
Daily Blog
13th February 2013  
Next week's AGameAWeek is already in the works. Yet another remake, this time of a game that doesn't quite appear to run as well as it used to.
<a href="http://AGameAWeek.com/GameList.php?ShowJust=56">The Heist</a> was coded in August 2008, and does still run on modern PCs. The thing is, though, it runs at about 30fps on most of my current systems.
I'm not really sure why this is, and have tried a couple of things to get it up to speed, but nothing seems to be doing the...
Views 11, Upvotes 2
Daily Blog
12th February 2013  
If you're a regular AGameAWeek follower, you'll probably be all too aware of the "It doesn't always work" rule.
For those that are new, here's a great example.
<a href="http://AGameAWeek.com/wp-content/uploads/2013/02/ssa.png"><img src="http://AGameAWeek.com/wp-content/uploads/2013/02/ssa-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium wp-image-2561" /></a>
While working on AGameAWeek might occasionally lead to a magic...
Views 36, Upvotes 4
12th February 2013  
Hit all the red bumpers to open the hole, then down the ball.
Views 999, Upvotes 7
Golf , Unfinished
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