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What's left?
Blog
19th December 2017
I went over the checklist, last night, and .. Boy, is there still a lot to do!!
Views 106, Upvotes 20
Daily Blog
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2018 Framework
Escape!
Blog
18th December 2017
Some crazy coding, tonight, as I try to figure out how the Escape key should function in various bits of the Framework.
Views 127, Upvotes 17
2018 Framework
Thumbsticks Ahoy
Blog
18th December 2017
Although the thumbsticks are now working, and showing up in the Controller Config screen, neither of them are yet configurable.
Views 58, Upvotes 8
Daily Blog
The Big Sleep
Blog
17th December 2017
I didn't wake up until about 12:30, today. Oops!
Views 78, Upvotes 22
Daily Blog
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2018 Framework
16th December 2017
After a good number of days working on this, I've finally got it up to a mostly functional state!
For now, you navigate the controller using "default" buttons, so hopefully that works well enough to allow for that.
I've still not started work on the thumbsticks, yet, but the code does at least allow for analogue controls, so it shouldn't be too hard to add.
*sigh*
Such a struggle to get to this point.
Views 100, Upvotes 23
2018 Framework
Under Control
Blog
16th December 2017
The new control system is coming together nicely, but the redefine functions are a bit messy, right now.
Views 82, Upvotes 19
Daily Blog
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2018 Framework
Backup!
Blog
15th December 2017
My monthly calendar reminder popped up, last night, to remind me to do all of my "full" backups.
Views 59, Upvotes 10
Daily Blog
Lazy Day
Blog
14th December 2017
Having a lot of these, lately! Perhaps it's a sign that things are getting close to the end?
.. Or maybe I'm so far from the end, I'm starting to get frustrated, and drift off the plan!
Views 38, Upvotes 6
Daily Blog
Under Control
Blog
13th December 2017
With the controller doing proper feedback, now, it's time to look into integrating it into the framework.
Views 110, Upvotes 53
Daily Blog
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2018 Framework
Redefine : Part One
Blog
12th December 2017
It's taken quite a while to get up to this point, but I now have the engine half-doing a "Which button is pressed" function.
I can push a keyboard button, or tap a button on a connected controller, and the engine says "This button!"
There's a slight issue, whereby if a button is held, it takes control.
For example, if you're playing on the keyboard, but your gamepad's lying on the floor, and the thumbstick is prodded to the side, then no matter what button you try to hit, it always says...
Views 88, Upvotes 19
2018 Framework
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