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5th December 2017
Logging into the Mac, I copied the AGameAWeek Framework folders over, and tried to run a lengthy scrambled mass of "Terminal" (stop calling it Command Prompt, Jay!) commands in order to get it compiling. After about an hour or so of tweaking the command, I got the thing outputting GLFW errors, which is an improvement from what I started with!
Views 140, Upvotes 46  
Daily Blog , 2018 Framework
#592 - 5th December 2017
Views 37, Upvotes 9  
#1070 - 5th December 2017
Views 152, Upvotes 39  
Wildlife
4th December 2017
It's definitely picking up the controller..
Views 159, Upvotes 31  
Daily Blog , 2018 Framework
#591 - 4th December 2017
Views 41, Upvotes 9  
Fixer Upper Pixelart
#1069 - 4th December 2017
Views 168, Upvotes 26  
Diy , Vehicle
3rd December 2017
Time for another test. If you're bored, are running Windows, have a controller or two at hand, and want to help out, please give this test a run. Download the Test Here (Windows only, right now. Linux is.. ... Being Linux!)
Views 148, Upvotes 31  
2018 Framework
3rd December 2017
OK, the mouse stuff seems to be working with overscan, now, which is good. Additionally, the Game Controller code appears to be kinda ok. I've set up the engine/framework/etc to assume all controllers are "The player's input", so I'm going to be doing 1-player only stuff until I can be bothered to faff about with it some more and implement multiplayer controller code! Unfortunately, I don't 100% trust what GLFW3 is telling me. The controller input list here is suggesting that DPad Up...
Views 183, Upvotes 30  
2018 Framework
3rd December 2017
Mouse, and of course, touchscreen. They both took a bit of a tumble, last night. The overscan seemed to be working, but I was only testing it with controllers, since the overscan is typically only used on Android TV versions of the games. Yesterday, however, I chose to reuse the overscan functions on iOS.
Views 121, Upvotes 30  
Daily Blog , 2018 Framework
#590 - 3rd December 2017
Views 40, Upvotes 14  
Windy! Pixelart
#1068 - 3rd December 2017
Views 196, Upvotes 76  
Beach
2nd December 2017
<- 4:3 | iPhone -> The menu seems to be scaling fairly well, which is nice. Poor single-pixel Platdude outline looks a bit gnatty, but that's "GL_Nearest" sprite scaling for you :\ I'm confident that, once on an actual device, the resolution increase will help to fix that. Either way, the screen seems to fit all my test screen resolutions well enough to move ahead with the next task. Gud gud!!
Views 84, Upvotes 27  
2018 Framework
2nd December 2017
I must've spent about 5 hours, yesterday, trying to find the right sound for a new AGameAWeek Jingle.
Views 54, Upvotes 14  
Daily Blog
#589 - 2nd December 2017
Views 39, Upvotes 9  
Walkies Pixelart
#1067 - 2nd December 2017
Views 153, Upvotes 33  
Chore
1st December 2017
Yesterday was a horrific day.
Views 92, Upvotes 13  
Daily Blog
#588 - 1st December 2017
Views 39, Upvotes 11  
#1066 - 1st December 2017
Views 122, Upvotes 33  
Coffee
Credits Blog
30th November 2017
A simple AddCredits command, as well as default credits and a bit of scrolling, along with a nice swirly background. It all comes together to make a nice and simplistic little credits screen.
Views 98, Upvotes 29  
2018 Framework
30th November 2017
Also available on SoundCloud or in the Pulp'ish Album. I know it's not Friday!
Views 45, Upvotes 9  
Daily Blog
#587 - 30th November 2017
Views 47, Upvotes 15  
Winning Pixelart
#1065 - 30th November 2017
Views 183, Upvotes 42  
Gardening
29th November 2017
Yesterday was a code-less day, and I expect today will be much the same.
Views 67, Upvotes 8  
Daily Blog
#586 - 29th November 2017
Views 40, Upvotes 11  
#1064 - 29th November 2017
Views 148, Upvotes 34  
Train , Vehicle
Beep! Blog
28th November 2017
*beep* I added the generic menu beeps, last night.
Views 105, Upvotes 23  
Daily Blog , 2018 Framework
#585 - 28th November 2017
Views 47, Upvotes 10  
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