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No Time For Mac
Blog
20th November 2017
As I dig my heels into the true Framework part of the Framework, there's still loads of bits and pieces to tackle on the ground floor.
Views 85, Upvotes 14
Daily Blog
The Mac Updated...
Blog
19th November 2017
So, after having read up on URL access for a couple of hours, I managed to get about 0% through it, yesterday.
I might actually end up trying to find a proper book on the subject, and having a good focused read-through. .. Although I imagine any book would probably focus on Win/Linux, and not the cross-platform usage I'm after.
I've really coded myself into a pickle, here!
Views 101, Upvotes 14
Daily Blog
URLs. Grrr
Blog
18th November 2017
I knew something annoying would crop up.
I just knew it!!
Views 122, Upvotes 31
Daily Blog
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2018 Framework
Saving
Blog
17th November 2017
Today I've been working through what will and won't be part of the "Framework".
That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".
Views 101, Upvotes 26
2018 Framework
Friday MusicAL
Blog
17th November 2017
Also available on SoundCloud, or the Pulpish AL Bum.
Views 147, Upvotes 23
Daily Blog
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2018 Framework
Not Much to Show Off
Blog
16th November 2017
Yesterday was full of background tasks.
I added a HSV colour function, fiddled with line-thickness, got a vague "plot" working.
Views 89, Upvotes 24
Daily Blog
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2018 Framework
Daily Blog
Blog
15th November 2017
Yesterday was full of tweaks.
As I posted here, the Todo list is looking fairly complete, but this is still only the background engine for the new C++ framework.
Views 94, Upvotes 18
Daily Blog
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2018 Framework
Nips and Tucks
Blog
14th November 2017
Spent tonight going through my todolist, checking things off, and generally fixing a few things that aren't quite up to 100% yet.
Views 100, Upvotes 19
2018 Framework
Benchmark 2
Blog
14th November 2017
I posted Benchmark 2 over on Socoder, yesterday.
You can Download the Benchmark here.
Views 126, Upvotes 22
Daily Blog
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2018 Framework
Day Off...
Blog
13th November 2017
I struggled for about an hour with C Strings, or rather Char* strings.
They're a total pain in my backside, so at the start of the project I opted to do something that I thought would be "quite clever"
Views 83, Upvotes 27
Daily Blog
12th November 2017
I probably shouldn't, yet, but I feel that things are at a decent enough point that I can make a start on things.
I still have oodles of things to add to the Engine, like proper load/save functions, and doing online URL requests for the online leaderboards.
And, of course, I've still not got the new engine running on iOS, yet. That definitely needs doing!
Views 68, Upvotes 21
Daily Blog
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