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20th November 2017
As I dig my heels into the true Framework part of the Framework, there's still loads of bits and pieces to tackle on the ground floor.
Views 85, Upvotes 14  
Daily Blog
#577 - 20th November 2017
Views 37, Upvotes 10  
Too Early? Pixelart
#1055 - 20th November 2017
Views 107, Upvotes 24  
Festive
19th November 2017
So, after having read up on URL access for a couple of hours, I managed to get about 0% through it, yesterday. I might actually end up trying to find a proper book on the subject, and having a good focused read-through. .. Although I imagine any book would probably focus on Win/Linux, and not the cross-platform usage I'm after. I've really coded myself into a pickle, here!
Views 101, Upvotes 14  
Daily Blog
#576 - 19th November 2017
Views 40, Upvotes 12  
Sea Rescue Pixelart
#1054 - 19th November 2017
Views 149, Upvotes 31  
Wildlife
18th November 2017
I knew something annoying would crop up. I just knew it!!
Views 122, Upvotes 31  
Daily Blog , 2018 Framework
#575 - 18th November 2017
Views 41, Upvotes 9  
Infiltration Pixelart
#1053 - 18th November 2017
Views 142, Upvotes 24  
Stealth
Saving Blog
17th November 2017
Today I've been working through what will and won't be part of the "Framework". That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".
Views 101, Upvotes 26  
2018 Framework
17th November 2017
Also available on SoundCloud, or the Pulpish AL Bum.
Views 147, Upvotes 23  
Daily Blog , 2018 Framework
#574 - 17th November 2017
Views 36, Upvotes 8  
A Little Higher Pixelart
#1052 - 17th November 2017
Views 125, Upvotes 29  
Rescue , Platizens
16th November 2017
Yesterday was full of background tasks. I added a HSV colour function, fiddled with line-thickness, got a vague "plot" working.
Views 89, Upvotes 24  
Daily Blog , 2018 Framework
#573 - 16th November 2017
Views 30, Upvotes 9  
#1051 - 16th November 2017
Views 149, Upvotes 35  
Idigidragon
15th November 2017
Yesterday was full of tweaks. As I posted here, the Todo list is looking fairly complete, but this is still only the background engine for the new C++ framework.
Views 94, Upvotes 18  
Daily Blog , 2018 Framework
#572 - 15th November 2017
Views 41, Upvotes 9  
Cool Ice Pixelart
#1050 - 15th November 2017
Views 107, Upvotes 29  
Desert
14th November 2017
Spent tonight going through my todolist, checking things off, and generally fixing a few things that aren't quite up to 100% yet.
Views 100, Upvotes 19  
2018 Framework
14th November 2017
I posted Benchmark 2 over on Socoder, yesterday. You can Download the Benchmark here.
Views 126, Upvotes 22  
Daily Blog , 2018 Framework
#571 - 14th November 2017
Views 51, Upvotes 14  
Hot Water Pixelart
#1049 - 14th November 2017
Views 135, Upvotes 34  
Devil , Lava
13th November 2017
I struggled for about an hour with C Strings, or rather Char* strings. They're a total pain in my backside, so at the start of the project I opted to do something that I thought would be "quite clever"
Views 83, Upvotes 27  
Daily Blog
#570 - 13th November 2017
Views 44, Upvotes 17  
Bird Bath Pixelart
#1048 - 13th November 2017
Views 114, Upvotes 25  
Wildlife
12th November 2017
I probably shouldn't, yet, but I feel that things are at a decent enough point that I can make a start on things. I still have oodles of things to add to the Engine, like proper load/save functions, and doing online URL requests for the online leaderboards. And, of course, I've still not got the new engine running on iOS, yet. That definitely needs doing!
Views 68, Upvotes 21  
Daily Blog
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