14821 results 0 1 2 3 ... 380 (381) 382 ... 546 547 548 Prev Next
Hang On! Pixelart
#1039 - 4th November 2017
Views 127, Upvotes 28  
Vehicle
3rd November 2017
Today's been a struggle and a half! If you've been following me on Twitter, today, I apologise for the ranting..
Views 123, Upvotes 24  
2018 Framework
3rd November 2017
Also available on SoundCloud.

Developments

So I guess I need to learn about OpenAL, today...
Views 99, Upvotes 24  
Daily Blog , 2018 Framework
#560 - 3rd November 2017
Views 44, Upvotes 9  
#1038 - 3rd November 2017
Views 129, Upvotes 29  
Game
2nd November 2017
First step, trying to get OpenAL to compile.
Views 140, Upvotes 29  
2018 Framework
2nd November 2017
Over on SoCoder, Rockford suggests that the reason my quad-based images are looking skewed is because they're lacking a 3D element. I guess that makes sense, but I was really hoping I could do some nice quad-based sprites, without resorting to a third dimension. Bah, humbug. As it stands, I can "kinda" warp the sprites around, but they look a bit weird when doing it.
Views 133, Upvotes 25  
Daily Blog , 2018 Framework
#559 - 2nd November 2017
Views 34, Upvotes 5  
Comparing Sizes Pixelart
#1037 - 2nd November 2017
Views 158, Upvotes 27  
Battle , Castle , Knight
1st November 2017

Unclaimed Marbles

Also available On SoundCloud. I appear to be in a fairly musical mood, this week. Hopefully that continues, and I can get music working in my framework without going slowly crazy!!!
Views 44, Upvotes 13  
Daily Blog
1st November 2017
I finally figured out what was up with my scaling. It was all down to the fact that Spritesheets get automatically given an 8-pixel gap around all sprites. The maths that resulted from that slight tweak were insane!!!
Views 1494, Upvotes 26  
2018 Framework
Starfield Blog
1st November 2017
Today's been about neatening the engine in places, and also adding a Random Number Generator.
Views 1652, Upvotes 79  
2018 Framework
1st November 2017

Developments

32 pixels are winding me up!
Views 78, Upvotes 15  
Daily Blog , 2018 Framework
#558 - 1st November 2017
Views 50, Upvotes 12  
Oh No! Pixelart
#1036 - 1st November 2017
Views 117, Upvotes 32  
Weather
31st October 2017

Unclaimed Living

Also available on SoundCloud Happy Halloween! ... OK, maybe not the spookiest choonage I've ever done, but it was the only thing that seemed to pop out of tonight's unplanned ALChoon session, so it'll have to do!
Views 29, Upvotes 6  
Daily Blog
31st October 2017
Today's tweaks have been numerous and varied, although mostly concentrating on controller based stuff. As in the Monkey framework, F1 toggles Debug Mode (the framerate on the bottom), and F11 now toggles Fullscreen mode. Clicking on the screen draws a rock, which looks like a sponge. I've not begun doing Multitouch, yet. If you've a gamepad at hand, be sure to plug it in and then push various face buttons to do something. Let me know if ANYTHING works!! I'll be posting a more com...
Views 309, Upvotes 25  
2018 Framework
31st October 2017

Developments

I've already added a few "Power" features to the framework, even at this early stage.
Views 122, Upvotes 17  
Daily Blog , 2018 Framework
#557 - 31st October 2017
Views 39, Upvotes 6  
Pushing Blocks Pixelart
#1035 - 31st October 2017
Views 162, Upvotes 41  
Game , Pushover
30th October 2017
Although, when I say "Bitmap Fonts", it's more fundamental sprite functionality! But I'm doing it to the bitmap font, so that's what gets counted..
Views 91, Upvotes 20  
2018 Framework
30th October 2017
Another basic task undertaken.
Views 152, Upvotes 26  
2018 Framework
30th October 2017
Yesterday's framework test seems to have gotten negative reviews, with a common .dll issue cropping up along the way. I've uploaded a quick fix, this morning, so if you'd like to give it a whirl, be sure to let me know how well it works.
Views 96, Upvotes 23  
Daily Blog , 2018 Framework
#556 - 30th October 2017
Views 39, Upvotes 7  
Savings Pixelart
#1034 - 30th October 2017
Views 98, Upvotes 18  
Money
29th October 2017
Spent most of this morning rewriting bits of the basic Image Loader, to work with Spritesheets instead of individual sprites, and then additionally to fix the filename stuff. A few basic errors have also been implemented. I'm near enough ready, now, to start working out the Threading stuff, but for the sake of testing, here's the latest download. Starting to get slightly larger, now, since it also includes 2 images, but otherwise everything's at a more or less maintainable size. .. I thi...
Views 40, Upvotes 8  
Daily Blog
29th October 2017

Notebook

I've added another page from my old Notebook onto the Patreon page, for Subscribers. If you'd like to take a peek at some random GameDev notes and scrawls from about 15 years ago, that's the place to look!!

Developments

Remarkably, loading a png wasn't all that hard.
Views 93, Upvotes 24  
Daily Blog , 2018 Framework
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