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RAWR!!!
Blog
28th October 2017
Lack of DevelopmentsSeriously, though. How broken could it possibly be!?Views 87, Upvotes 20
Daily Blog
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2018 Framework
27th October 2017
Having finally decided that Emscripten is definitely broken, and/or just not doing what it's meant to be doing, I've hit a bit of a roadblock with the new Framework.
Views 96, Upvotes 23
2018 Framework
27th October 2017
DevelopmentsAfter spending hours, yesterday, trying to get Emscripten's OpenGL GLES 3 to draw a single triangle, I'm starting to wonder if it even actually works..Views 57, Upvotes 10
Daily Blog
Input - Day Three
Blog
26th October 2017
It's taken me all bloomin' day to find a way to get Emscripten's "C++'ish" compiler to compile, again.
Views 91, Upvotes 20
2018 Framework
26th October 2017
When it's a C++
Views 176, Upvotes 30
Daily Blog
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2018 Framework
RSKGames's Top 15!
Blog
25th October 2017
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list!
Thanks
![]() 15. Pigeon's TreatFlappadiddle's cousin with limitted flytime.Views 258, Upvotes 28
2017 Review
25th October 2017
Each week, Player's pass their thoughts on the crazy random games I make, and I go over their comments, commenting on their comments.
It's a Comment-o-Rama!
If you want to join in. Comment!!
RSKGamesOverview: Endless dungeon exploration with huge amount of monsters to kill. All the monsters have escaped from the ''The Dangerous World of Castles''(TDWOC) to inhabit the dungeons.Views 206, Upvotes 32
Player Thoughts
Treading Carefully
Blog
25th October 2017
DevelopmentsLast night I did a lot of work on the basic "Draw Rectangle" stuff. The game script calls the Core script, which stores the draw command into a buffer, then later the System script is the one that actually draws the requested things onto the screen.Views 99, Upvotes 24
Daily Blog
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2018 Framework
24th October 2017
A few hours later, and this has emerged.
Views 80, Upvotes 18
2018 Framework
Input - Day One
Blog
24th October 2017
The simplest form of input is Keyboard input.
So, today I started to look into that.
Views 91, Upvotes 20
2018 Framework
What a Disaster
Blog
24th October 2017
After the hours (literally about 5 hours) of installing stuff, I finally got the basic android gradlew.bat file to compile, only to discover that that didn't actually compile the full thing, and instead just compiled the c++ stuff into a .jar file that Android Studio then had to take care of to compile it into an .apk.
Views 100, Upvotes 27
Daily Blog
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2018 Framework
The Box - Part Six
Blog
23rd October 2017
I've given up with Android for now. I'm going to carry on without it, and maybe in the future once I've regrown my hair, I'll be able to pull it out all over again, trying to get the bloomin' thing to work.
Meanwhile..
That'll be it running as a Mac.exe (or whatever a Mac app is, nowadays)
Views 124, Upvotes 26
2018 Framework
23rd October 2017
So, time to kill my Monkey-X Android SDK.
I knew going in that this would be a chore, but blinkin' eck, that's an understatement!!
Views 138, Upvotes 21
2018 Framework
23rd October 2017
The monsters return in this crazy dungeon romper.
Views 281, Upvotes 44
Daily Blog
The End..?
Blog
23rd October 2017
DevelopmentsI'm fairly happy that I won't need to re-tweak the project, so having compiled the OUYA, Win and HTML5 editions of the game, I closed Monkey.Views 114, Upvotes 7
Daily Blog
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