![]() |
Dungeon Roaming
Blog
14th October 2017
I'm finally happy with the "Third Time's a Charm" dungeon layout generator.
Views 30, Upvotes 5
Daily Blog
Sleepy Jay
Blog
12th October 2017
Sleepy Jay took over, yesterday.
I knew what coding needed to be done, but nothing productive was happening at all.
I tried a few things, including building a nice random dungeon generator, but.. .. Boy, that didn't end up nice, at all!
Today I might scrap what I did, and redo-from-start.
I know I can do better than that!
Views 45, Upvotes 6
Daily Blog
Daily Blog
Blog
11th October 2017
DevelopmentsI spent AGES working on a new Level Generator for Sheep, yesterday.Views 53, Upvotes 9
Daily Blog
Sheep Gone..
Blog
10th October 2017
A few tweaks have to be done to the frontend of Sheep Goes Right.
RSKGames has noticed the Credits screen is an absolute mess, and that there's no Back button on the Level Select.
There's also a weird jiggle to the level select when you first load the game.
Views 67, Upvotes 20
Daily Blog
9th October 2017
Each week, players send in their thoughts for that week's game.
Or, at least, RSKGames does!
If you want to submit your own thoughts, stick 'em in the comments, or email them in.
This week's game is Sheep Goes Right
RSKGamesOverview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends with ''...Views 266, Upvotes 51
Player Thoughts
9th October 2017
It's about flamin' time!!
Views 291, Upvotes 22
Release
Tweaking the Sheep
Blog
9th October 2017
Last night's midnight sheep-testing did NOT go smoothly.
Bloody iPhoneX's fault, again...
Views 70, Upvotes 5
Daily Blog
8th October 2017
Sheep Goes Right is now in the hands of Apple.
The iOS edition is "OK", and doesn't appear to do anything out of the ordinary, but we'll have to wait and see whether Apple approve it or not.
Meanwhile, tomorrow I need to figure out how to display the Windows Online Leaderboard on the screen.
The menu in its current state doesn't really leave the usual gap for that, plus I kinda broke the usual online functionality.
Hmmm..
I'll have to dig and delve, I think!
If the game turns up wi...
Views 48, Upvotes 6
Daily Blog
Sheep Gets Close!
Blog
8th October 2017
DevelopmentsI've got a basic scoring method in the game. 3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars." A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.Views 119, Upvotes 14
Daily Blog
7th October 2017
Getting closer to release.
The current version of the game is now on my iPad, and I'll be stress testing all the levels to ensure they're the same set of levels that the Windows and HTML versions have.
Looks gorgeous
![]() Views 47, Upvotes 7
Daily Blog
Patreon Bonus!
Blog
7th October 2017
Over on this week's Patreon Notebook Pages Lookback thing, I've stumbled upon an unfinished project!
Head on over, and if you're a subscriber, you can download a rubbishly unfinished test engine that doesn't do much of anything!
Woohoo!!
Views 67, Upvotes 6
Daily Blog
|