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Slow Progress
Blog
3rd September 2017
DevelopmentsI found myself, yesterday, wondering about the issues of mixing everything together.Views 245, Upvotes 10
Daily Blog
NooooOOoooOOooOOo!!
Blog
2nd September 2017
..!?!
(URL "https://josephmallozzi.wordpress.com/2017/09/01/september-1-2017-dark-matter-cancelled/">They cancelled Dark Matter)?!
WTF?!
Views 207, Upvotes 7
Daily Blog
Planning Ahead
Blog
1st September 2017
DevelopmentsI made a brief start on this week's game, but found my mind wandering over to a very different task.Views 178, Upvotes 9
Daily Blog
29th August 2017
Each week (or whenever I get aroud to releasing a game!) Players submit their thoughts.
I say players, but it's pretty much just RSKGames at this point.
Feel free to submit your own thoughts, and I'll add them to these posts!!
This week, RSKGames looks at (URL "https://AGameAWeek.com/2017/08/release-2017-35-the-sheriff-of-cardington/">The Sheriff of Cardington)
RSKGamesOverview: Another week of giving a new twist to a very popular game. This week it is the turn for memory match up pair...Views 304, Upvotes 40
Player Thoughts
Dark Matter Finale
Blog
29th August 2017
Oops!
Should've headed to bed around about 11'ish. Was still slightly awake around midnight, but starting to drift off.
Then an Email.
"New Episode available for download"
Dark Matter's 12th and final Season 3 episode was available, and who was I to leave it until tomorrow!!
Views 166, Upvotes 8
Daily Blog
28th August 2017
The town of Cardington is under attack.
Find pairs of monsters, to save all your fellow townsfolk.
Views 427, Upvotes 25
Release
Getting Game-Like
Blog
28th August 2017
DevelopmentsHit that wonderful moment yesterday, when a bunch of code suddenly transforms into a game!Views 139, Upvotes 9
Daily Blog
28th August 2017
Views 854, Upvotes 78
Card
,
Shoot-em-up
The Replacement
Blog
27th August 2017
DevelopmentsThe replacement game is coming along rather well, although there's not much of a game in there, yet.Views 114, Upvotes 14
Daily Blog
26th August 2017
<iframe width="640" height="360" src="https://www.youtube.com/embed/hlw2CP7_RD4?rel=0" frameborder="0" allowfullscreen></iframe>
Tonight I gave Flappadiddle a quick test on iOS.
I've expanded the "ground" on either side, making them slightly taller and wider.
This is where your thumbs will go whilst playing the game.
Unfortunately, they're still a little "too" close to the bottom of the screen, and weird "iOS Slider" glitches are occurring.
You can see at about 35 seconds into the v...
Views 104, Upvotes 5
Daily Blog
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