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21st August 2008
I'm not the type of person who usually does a lot of things! For starters, you'll probably notice that 99% of my games are locked to the refresh rate of your screen. If your screen's higher than 60hz, my games will run all that much faster.
The reason for that is that all my systems are set at 60, and.. to be honest, I tend to forget that other people's aren't! Whenever a game relies 100% on framerates and specific timings, I'll more than likely bother to sort that out, but usually I'm onto th... Views 200, Upvotes 8
Daily Blog
19th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=164">Wednesday Workshop #164</a> suggested we should make a game using vector graphics. I took this opportunity to remake the fantastic Dos game, Boogaloopers!
Move the ship around with your mouse, and trap enemy within it's trail. Nice and simple gameplay-wise, but a complete git to get working code-wise! Not only did I have to figure out the points that the mouse crossed the trail, but then do that whole polygon-shrinking t... Views 93, Upvotes 8
Release
12th August 2008
This week, Socoder's <a href="https://socoder.net/?Workshop=Challenge&Week=163">Wednesday Workshop (#163)</a> challenge was to create a game with Money in it.
I initially was going to create a top-down dungeon romp, but as the plan grew and grew in scale, I scrapped it and just ended up making a nice quick platformer instead! ?? <img src="http://socoder.net/workshop/dlds/163_mr_money_grabber.gif"> Mr Money Grabber features you rushing through the level colle... Views 100, Upvotes 25
Release
12th August 2008
5th August 2008
<a href="https://socoder.net/?Workshop=Challenge&Week=162">Wednesday Workshop #162</a> asked for folk to create a game with a big-ass timer.
My entry was simple. Open a vault, Grab the loot, Run for your life, Drive to escape, have a gunfight, sorted! All with a timer in the corner, and all played with the mouse. Views 108, Upvotes 9
Release
5th August 2008
4th August 2008
I tried to keep a blog. It didn't work.
It's no surprise, though. I've never been one to keep a working active blog. No matter, I'll try something else. Welcome to A Game A Week.com Views 73, Upvotes 20
Daily Blog
18th July 2008
14th July 2008
15th June 2008
<a href="http://AGameAWeek.com/media/puzzobomb_webuser_189_med.png"><img src="http://AGameAWeek.com/media/puzzobomb_webuser_189_med_thumb.png"></a>
Puzzobomb gets a place in WebUser, issue 189. That's exactly 20 issues after Horizontal Shooter was in. And, if you're counting, it's exactly 2 pages earlier.. I've been bumped up to page 38, now! Woot. Views 48, Upvotes 6
Media
5th June 2008
Puzzobomb rears it's head once again, this time in a Junior capacity.
Puzzobomb Jr DS is basically just Puzznic! But, hey, there's nothing wrong with that! Just because the titular "Bomb" is completely missing, doesn't mean the game's not fun. And with over 2000 levels to work your way through, you'll be playing away for quite a while.. Views 61, Upvotes 7
Release
16th May 2008
Tomb Raider meets Pitfall!
<img src="http://AGameAWeek.com/windev/crofty1.png"> Retro Raider took a few days to get into a decent build, and then over the course of a few weeks I added lots of extra little chunky bits. <img src="http://AGameAWeek.com/windev/crofty2.png"> Views 190, Upvotes 16
Release
16th May 2008
8th May 2008
30th April 2008
22nd April 2008
9th April 2008
3rd April 2008
Puzzobomb, a mix of Puzznic and Bombs.. (For Jericho!)
(URL "http://AGameAWeek.com/windev/puzzobomb_01.png"><img src="http://AGameAWeek.com/windev/puzzobomb_01_thumb.png"> ![]() Starting with the (URL "http://AGameAWeek.com/?p=54">Wednesday Workshop base) from the other day, I decided that yes, I would build it up a bit. So, I opened up the Amstrad CPC game "Puzznix" which, since I was a kid, I'd always assumed to be "the origina... Views 292, Upvotes 6
Release
30th March 2008
I don't normally post individual Workshop entries. They're not usually good enough to make it to single-post-worthy status!
This week's workshop is a Jericho-based "Explosive" challenge, and so I made a small puzzle game with Bombs. It's quite an interesting puzzle game. Take the basic rules of the classic Puzznix game, add bombs, and score it all on a Golf-style scorechart. The game looks quite nice, nicking the "chunky" block style from Blockman, and there's so... Views 82, Upvotes 8
Release
13th March 2008
Last month I got my Samsung U600 phone.
On Sunday I decided to get Java installed, and give it a go. Today, I'm releasing Centipong Jr. ?? Views 109, Upvotes 8
Daily Blog
13th March 2008
9th March 2008
For starters, let me just point out that Alien Deathmatch has still been slowly updating over the past couple of weeks. It's strange that a single game has taken up so much of my time. I guess that once you find the right type of game, you're more motivated than usual.
Still, more weeks playing with 1 game = less time to get some actual new games coded. As such, there's not really been a whole lot to report over the past week or so. No new games, no new ideas, nothing. I had initia... Views 47, Upvotes 6
Daily Blog
22nd February 2008
Last year I drew some graphics!
A set of sprites and background tiles for a DS game based on the classic Alien Breed on the Amiga. The plan fell apart soon after. <img src="http://AGameAWeek.com/windev/adlogo.png"> Views 239, Upvotes 17
Release
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