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13th November 2008  
All games must start somewhere, and Alien Deathmatch 2 starts right here!
<a href="http://socoder.net/uploads/1/ad2_shot001.png"><img src="http://socoder.net/uploads/1/ad2_shot001_thumb.png"></a>
This isn't the most entertaining shot I've ever posted, but it does show that work has now actually begun on the sequel.

Views 43, Upvotes 8  
Daily Blog
11th November 2008  
Another quicky, today.. In fact, it's a little later than usual, but that's only because I'd only just thought of it, this morning!! Panic coding at it's best..
Wheel of No Prizes sees you spin the wheel, guess the place name, Hangman style, and carry on as much as you can until you've run out of lives.
Neat!
<a href="http://socoder.net/uploads/1/wheel.png"><img src="http://socoder.net/uploads/1/wheel_thumb.png"></a>
Nice and simple stuff, but w...
Views 90, Upvotes 15  
Release
11th November 2008  
Spin the wheel, guess the word, lose all your moneys!
Views 1314, Upvotes 13  
Puzzle , Word , String
4th November 2008  
..I got an X360, and I've really been playing the heck out of it, lately.
It's fun! I'm worried it'll RROD at any minute, but while it's still going, it's still fun.
And last week I bought Geometry Wars 2, for 800 points, as well as Geometry Wars 1 for 400 points.
Lovely stuff.
Views 46, Upvotes 5  
Daily Blog
4th November 2008  
If you're slightly above the age of people who are still meant to be pissing about playing silly games, like I am, you probably remember Gearworks, from the Amiga/C64 era.
I don't know why, but the game suddenly popped into my head, this week.
So I made a quicky clone.
It's not perfect, there's loads missing, and there's no editor in sight, but as a testbed for my still growing 2D-in-3D engine, it does the job.
<a href="http://socoder.net/uploads/1/gearworks.pn...
Views 71, Upvotes 10  
Release
4th November 2008  
Connect the gears to each other.
Views 1925, Upvotes 13  
Puzzle , Strategy , Gearworks
28th October 2008  
Having headed back to Blitz3D (from BlitzMax, with it's annoying incompatibilities) I decided to make something quick and easy to test it out.
Snake!
With a 1 minute timer on it.
Get all the points you can, as fast as you can.
Views 61, Upvotes 6  
Release
28th October 2008  
Good old snake, but with bombs!
Views 1799, Upvotes 38  
Bombs , Remake , Snake
26th October 2008  
In what can only be described as a complete disappointment, I've given up with BlitzMax.
Technically, the engine's great, the language runs fast, and things are good.
But.. It doesn't run on some systems..
And some of the features I'd really like to use run really stupidly slow on certain other systems.
Views 49, Upvotes 8  
Daily Blog
21st October 2008  
This week's Wednesday Workshop <a href="https://socoder.net/?Workshop=Challenge&Week=173">#173</a> was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen.
Rather than doing that, I opted to take my original 5 object game, and remake it, turning it into a slightly more interesting game.
It's still not anything amazing, but at least it's something!
<a href="http://socoder.net/uploads/1/ballup.png"><img src=...
Views 92, Upvotes 6  
Release
21st October 2008  
Get the ball up. Bounce on the same coloured blocks to score combos.
Views 1523, Upvotes 11  
Platform
14th October 2008  
This week I decided to remake Centipong, this time for the DS.
It's pretty much the same as it's always been, except now it's portable, stylus playable, and has the pickups unlike the Mobile edition.
It's not all 100% yet, though.. More to come, and plenty of tweaking to be made.
<img src="https://agameaweek.com/completeB/2008/Centipong_20081202A_thumbb.png">
In the meantime, you can <a href="https://agameaweek.com/?Game=40">Download Centipong DS here</...
Views 67, Upvotes 8  
Release
7th October 2008  
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there's a couple of nice new-ish games to play.

First off, we've the 3rd version of Horizontal Shooter.. <a href="https://agameaweek.com/?Game=49">Get it here</a>. It's pretty much the same as ever, but with Mr Scouter from the original, thrown back in for good luck.
The new highscore method should help ward off nasty hackers from the scoreboard system.. Or at least for a...
Views 100, Upvotes 7  
Release
3rd October 2008  
Dum-dum-durrrr..
Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn't exactly the most foolproof of encryptions, and that it's fairly easy to hack in a few fake scores.
Can't have that!
So I worked my arse off, early this week, and a new encryption method has been successfully trialled and put into place. It's no super-amazing method either, but it oughta do for a while.
The extra workload has meant that I mi...
Views 54, Upvotes 8  
Daily Blog
30th September 2008  
This week, I haven't entered the Wednesday Workshop. Instead I had a try at the Monthly one (#013), which asked us to create a game with lots of guns, and bullets and shootyness.
Since I'd already done a decent enough shooter the other day (H~S) I decided to try my hand at something a little different.
<a href="http://AGameAWeek.com/windev/sheriffmunky.png"><img src="http://AGameAWeek.com/windev/sheriffmunky_thumb.png"></a>

Views 74, Upvotes 6  
Release
30th September 2008  
Shoot the birds, jump over the cacti, and slide under the crates!
Views 1859, Upvotes 44  
Munky , Shoot-em-up
23rd September 2008  
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!!
Still, a game's a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that..
..
*cough*
Views 53, Upvotes 6  
Release
23rd September 2008  
Head to the right, but don't get shot.
Views 1499, Upvotes 18  
Incomplete , Avoid
16th September 2008  
A while ago, I made <a href="http://AGameAWeek.com/?p=14">this</a>. Horizontal Shooter.
Fly about, shoot the bad guys, guard the good guys.
A nice enough game, lovely lines all over, but somehow lacking in something extra.
This week.. I added something extra!
Views 143, Upvotes 9  
Release
16th September 2008  
Protect your life-ships, and destroy the attacking waves
Views 1965, Upvotes 43  
Shoot-em-up , Swirly , Horizontal Shooter
9th September 2008  
A quick update, albeit not a proper one..
If you download (URL "http://socoder.net/uploads/1/jnkplat08ds.zip">this new version) of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I've been adding in, lately.
I've not really gotten around to building a bunch of levels, yet, though! So you'll have to wait for that.
I'll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too!
Head inside t...
Views 179, Upvotes 13  
Daily Blog
9th September 2008  
A sequel/repeat this week, as the <a href="https://socoder.net/?Workshop=Challenge&Week=167">Wednesday Workshop #167</a> asked us to create a game with 2 main characters.
At first I considered doing a Bill and Ted game, but couldn't think of a decent gameplay element other than "Move the blocks".. That'd be a most excellent waste of the characters.
So I resurrected Bibbleman and Bobbleman, and just used them instead.
Still the same game, mind.. So if you're wo...
Views 83, Upvotes 8  
Release
9th September 2008  
Get the coloured balls to their homes.
Views 1460, Upvotes 33  
Puzzle
6th September 2008  
A game a week's going to be hard to keep going, so I'd like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off.
If you've a crazy zany game idea, now's your time to get it, if not made, then at least considered
Do keep in mind that "a game a week" pretty much reduces the complexity I can add to these things, so I'll be trying my best to simplify (See Platdude's Retro Collection!) any suggestions that ...
Views 44, Upvotes 18  
Daily Blog
2nd September 2008  
This week's Wednesday Workshop <a href="http://socoder.net/index.php?topic=1206">#166</a> asked for us to create a game that uses lots of Balance.
I couldn't come up with anything!
So, instead, here's JNKPlat DS 08.
<img src="http://AGameAWeek.com/dsdev/platds8_menu.png" align="right">
It's a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I...
Views 103, Upvotes 11  
Daily Blog
2nd September 2008  
Guide Platdude through the many varied levels.
Views 2426, Upvotes 52  
Platdude , Platform , Strategy , Puzzle
26th August 2008  
I'm not entirely sure who came up with this idea, but it's been roaming around the internet for the past few years.
This week's Wednesday Workshop #165 was to create a game using only one button.
So, Heck, why not!
??
Views 390, Upvotes 24  
Release
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